Sideboard


Amulet Titan was inconsistent since it relied heavily on 4 Sakura and 2 Azusa (due to legend rule) to do any real ramping. With Blood Sun, we now have 8+ copies.

Blood Sun is a nonbo with Amulet and Titan land shenanigans, but it doesn't matter because we don't intend to play them together anyways. If we draw the normal Amulet Titan combo, we already win and can ignore Sun. However in the (fairly common) failure mode where we don't, we can easily flip to the backup plan of ramping with Sun and tutoring alternative fatties with Summoner's Pact. Don't forget Sun also randomly wins the game against Titan Shift, fetch-heavy decks, etc.

The other observation is that Titan is by far the strongest thing you can ramp into with bouncelands, so it's unlikely there will be a better shell for bouncelands.

Mainboard Discussion

Titan + Amulet fetching Boros Garrison + Slayers' Stronghold makes Titan 8/6 vigilance, trample, haste. Fetch more useful lands with the attack trigger like bounceland + bounce Tolaria West, or Radiant Fountain or Khalni Garden to stabilize (can also be repeatedly bounced). Next turn we have 12+ mana and another big creature (by transmuting the Tolaria West we fetched).

Tireless Tracker + bouncelands = endless card draw

Amulet + Sakura/Azusa give tons of mana if we play and bounce a bounceland repeatedly

Blood Sun primarily serves as additional copies of ramp, but also randomly wins the game vs. Titan Shift, decks playing fetches, and manlands, and shuts off land destruction

Amulet + Sakura gives 7 mana turn 3

Amulet + Azusa gives 8 mana turn 3

Amulet + Amulet gives 6 mana turn 3

Sakura + Azusa gives up to 8 mana turn 3

Sakura + Sun gives up to 7 mana turn 3

Sakura alone gives 7 mana turn 4

Azusa alone gives 7 mana turn 4

Amulet + Sun gives 6 mana turn 4

Sun alone gives 7 mana turn 5

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Revision 3 See all

(6 years ago)

-2 Blood Moon main
+2 Blood Sun main
Date added 6 years
Last updated 6 years
Exclude colors B
Splash colors WUR
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 2 Mythic Rares

28 - 6 Rares

7 - 6 Uncommons

19 - 1 Commons

Cards 60
Avg. CMC 2.22
Tokens Beast 3/3 G, Bird 2/2 U, Clue, Insect 1/1 G w/ Flying, Deathtouch, Phyrexian Germ 0/0 B, Plant 0/1 G
Folders Competitive Modern, Modern, cool decks
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