pie chart

Sultain Goodies

Commander / EDH*




I'm running a goodstuffs deck, not necessarily working off infinite combos (just blood/bond at the moment), but just winning on tempo and value. I've got a handful of cards that could easily make the final cut, but haven't, yet.


I'm in a semi-competitive multiplayer meta with a few competitive players.


So, I'm looking for opinions on the following cards and suggestions on which cards should move in and out of my list.

The following cards are not in the deck, but I'm looking for your opinions:

Sheoldred, Whispering One (never survives long enough to get more value than an Innocent Blood), Decree of Pain, Woodfall Primus and Frost Titan (high-cost bombs in competition with other bombs, also squeezed out by Avenger), Sorin Markov, Dark Ritual, Reality Shift, Necropolis Fiend , Duskmantle Seer , Terastodon, Dispel, Entomb, Sidisi, Undead Vizier, and Prime Speaker Zegana .


Any and all comments are considered; I'm always looking for interactive discussion! Thanks.



After taking some time away from this deck to build Some just want to watch the world burn (purphoros god of the force), I had a friend help me revisit this list and make about a dozen or more revisions. Basically, I added some control and dropped the couple wraths, moved a couple creatures, and tossed in a few angles. Sorry for the generic nature of that description, I just don't remember all the specific swaps.


thewyzman says... #1

EmblemMan, in response to your comment on my thread (http://tappedout.net/mtg-forum/commander-deck-help/goodstuffs-resources/?page=1#c2997924). The following are ONLY my perspective, thus, my opinion, so treat them as such:

  • Reaper of the Wilds stole my heart when it came out, and I've run it (or tried) in every G/B deck I've ever played. It has a big butt and -at worst- is a 4/ for 4 mana, can protect itself, can kill anything it touches, and gives you constant scry; it just feels like value in a can. It's certainly a personal staple, but could make way for the right replacement card.

  • Coiling Oracle is considered by most, from my experience, to be a staple in the colors. It either (1) cantrips, or (2) gives you an extra land drop, thus, accelerating your curve over an opponent's, and at worst is an early blocker.

  • Moreso than Reaper, Baleful Strix is another personal staple with more value that one might think at a glance. It's personal because of my undying love for owls, but who can scoff at a creature that kills anything it touches (my 2-drop for your 10+drop?), AND cantrips, AND even covers the sky. This card literally keeps many an opponent from attacking you. The tempo it can provide is priceless.

  • Golgari Charm is iffy in my eyes also, but the ability to remove a pesky enchantment like Dictate of Erebos against a relatively low-creature-count board; or wipe out a board full of squirrels, thopters, plants, soldiers, etc... is why it made the first cut, but I can agree that it's on the chopping block.

  • As much as I admire Abrupt Decay for being able to hit almost every known mana rock, early creature, etc. in the game, it is one of those cards I could cut for a better option... even though being uncounterable makes it priceless in the most blue-heavy format in all of MTG.

I could probably see myself cutting the charm and the Decay for Krosan Grip (if I had one) and something else. I'm definitely going to consider it, but consult with my cohorts Friday night before making any final moves.

Thanks again for checking my list and making specific suggestions and rationalizing them, that kind of help is not so common around here anymore, and MUCH appreciated!

March 30, 2017 5:50 a.m.

EmblemMan says... #2

Hey man I completely understand pet cards you do what you love! As for abrupt decay and charm, krosan grip is uncounterablr and can hit any mana rock. You cant counter something with split second because you cant cast spells in response to it. If you were to keep one maybe keep charm just for the regenerate clause

March 30, 2017 1:48 p.m.

thewyzman says... #3

Just did a quick update I feel a bit fuzzy over, but will solo test a bit more.

March 30, 2017 2:03 p.m.

Rzepkanut says... #4

Training Grounds discounts tasigur activations. In my tasigur deck i employ a combo to finish the games. Deadeye Navigator + Peregrine Drake gives you infinite mana then with tasigur you can activate it infinite times to put every non land in the deck in hand and every land in the graveyard at which time i either use Stroke of Genius, Profane Command, or the last resort Seasons Past + Time Warp. Happy gathering!

April 8, 2017 7:43 a.m.

thewyzman says... #5

Thanks for dropping by Rzepkanut, I currently have over a hundred cards in hand that could be popped into this list, including Training Grounds (and even Deadeye/Drake). I'll address why it's not in now:

  • TG was an auto-include in the original list, but eventually gave way to other cards when it felt dead when Taz wasn't on board. Because of that little bit of inconsistency, it got squeezed out.

  • Its value to Taz is a sure thing, but this deck, in its current intended form, is a "goodstuffs" deck, not a "combo-win" deck. I've built a few EDH decks with win-combos, but this one is intended as a deck meant to win by value and tempo, by minimizing inconsistencies and awkward draws.

I'm more than willing to reconsider if you could counter my reasoning and give some validation?

April 8, 2017 8:57 p.m.

thewyzman says... #6

I finally got a chance to consider Training Grounds after a couple tests, and the discount felt good, though it wasn't game-making, I was able to get a couple more cards off Taz's ability. I've added it into the list to see if it pulls weight in more competitive play. Thanks again for the reminder ;)

April 11, 2017 9:32 p.m.

enpc says... #7

Your list feels a bit scattered. While I appreciate that you're trying to make the deck "good stuff", you still need coherence between cards.

Some immediate things I noticed:

  • you're running a bunch of defensive counter spells and then you're running Rewind. This card should be reserved only for control decks (or not at all) as 4 mana is too expensive while you're trying to do other things.

  • for any even remotely competitive metas, unless you're specifically wanting landfall triggers, the ravnica bounce lands are terrible. They're slow and prime Strip Mine targets.

  • you need more ramp. For a food stuff deck, 10-15 cards is more what you want. And cheap ramp. One and two mana spells, like Farseek are good.

  • self mill is only good if you can capitalise on it. As it stands, I think your deck is too slow with not enough reanimation pieces to be running as much self mill as you do. Especially since most of those pieces don't let you choose what you mill (like Monastery Siege).

April 14, 2017 7:15 p.m.

thewyzman says... #8

enpc, I know what you mean, bud. Goodstuffs is a bit scattered, naturally. Obviously, the colors can do so much: Control, Reanimator, Combos, etc. Since I haven't really gotten a chance to play this live much, it's mostly theorycrafted, and will likely evolve as it gets more experience.

  • Rewind was actually the first major counterspell I put in the deck, and here's why: In most cases, I'm keeping 4 mana open anyhow for Taz's ability. Once I cast it, it untaps the mana and then I can still use Taz's ability, so it's a free counterspell if I can keep the mana up for it. Honestly though, it has been a card I've been eyeballing for cut.

  • I hear you on the bouncelands, and I've got Cabal Coffers (I'm just not black-heavy) and High Market in my paper maybeboard.

  • I, too, feel like I need more ramp. I have cards like Tempt with Discovery and Explosive Vegetation, as well as dudes like Sylvan Caryatid, but the problem is that they're junk past the first few turns... easy pickins for opponents when I'm pumping mana into Taz's ability, and awkward cards are the first to get cut. NOTE: I actually just got Burgeoning in the mail today, so that'll be the first ramp card to find its way in methinks.

  • I've got an Animate Dead somewhere, MIA atm, but also have Beacon of Unrest and Profane Command in maybeboard also. This deck is actually a descendent of Sedris, the Traitor King, which I built as reanimator, but found it vulnerable and ineffective too much in multiplayer, so I made this. I skipped reanimation as a theme because it's one of those that feel like it's all or nothing, but a few inclusions couldn't hurt.

  • Regarding self-mill, I agree with you completely, which is why I took out Deadbridge Chant (10 cards with no control, swiftly met with Rakdos Charm just feels horrible). That said, the Siege is a loot engine that at least lets me select 1 out of the 2 cards as additional draw. Nyx Weaver is one of those cards that feels sketchy, but that sac ability means I can turn it off at any time. Sidisi, Brood Tyrant is the only card that feels bad self-milling, but at least I can sneak a zombie or two onto my board. If anthing, she's the one to get chopped simply because she doesn't provide me any cards while all other self-mill cards provide loot effects.

April 14, 2017 9:15 p.m.

Please login to comment

Compare to inventory
Date added 6 months
Last updated 4 months

This deck is Commander / EDH legal.

Cards 101
Avg. CMC 3.48
Tokens 0/1 Plant, 1/1 Assassin, 2/2 Boar
Views 672