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Sudden Monstrosities

Casual Aggro Ramp

Cadois


Sideboard

Instant (4)

Enchantment (2)


Maybeboard

Enchantment (2)

Creature (1)


This is my mono-green deck, and it is basically about ramping mana with Search for Tomorrow and Overgrown Battlement while you play several other Walls to protect yourself.

Then, sometimes even by the third turn, you can cast Dramatic Entrance and let the party begin! Somewhere around the 5th turn, you should already be able to cast Tooth and Nail paying its entwine cost. Both let you play an unexpected Progenitus in this mono-green deck!

Nacatl War-Pride is good against decks that put a lot of creatures in play, and it's also good 'cause it works as a lure itself. Pump it with Epic Proportions or leave the enchantment for a "bugged" combo with Engulfing Slagwurm, that will 'cause its entire damage. Or enchant Protean Hydra, for another "bugged" combo: It will never die by damage!

Oh, but the Slagwurm also causes an awful harm with Lure on it. And while you play an enormous amount of heavy creatures, your opponents will barely have something to do when you finally cast your Primordial Hydra. Rogue's Passage is useful mainly with Liege of the Tangle. But hey, if the Walls fail to protect you, here: Have this Fog, just in case.

Oh, my friend Emrakul, the Aeons Torn is here too. He wants to say "hi", and that although you can play him with Tooths and Nail, maybe you should wait to normal cast him. Extra turns are cool.

I use Search for Tomorrow instead of several other land searchers because it can be used by the first turn, and I prefer to play Walls by the second and third turns instead of leaving my field open.

A "dream hand" that occurs quite often is:

Turn 1: Forest. Suspend Search for Tomorrow.

Turn 2: Forest. Overgrown Battlement.

Turn 3: Suspended card comes in, catching a Forest. Another Forest for the turn, having 5 mana at my disposal. Pass the turn holding Dramatic Entrance and Progenitus in my hand.

That's it! Hope you liked. :)

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Updates Add

Hello my friends! I finally managed to get my hands on an Emrakul, also I removed some cards (Living Hive, Bellowing Tanglewurm, Hunter's Insight) and did some changes in this deck to close it with 60 cards! (I rarely manage to do it! It started with 80 cards, then I reduced it to 75, and by the last update it had 65.)

I hope it's even better now. What do you think?

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Top Ranked
  • Achieved #95 position overall 11 years ago
Date added 11 years
Last updated 2 years
Legality

This deck is Casual legal.

Rarity (main - side)

5 - 0 Mythic Rares

13 - 0 Rares

11 - 1 Uncommons

13 - 5 Commons

Cards 60
Avg. CMC 4.58
Tokens Wurm 5/5 G w/ Trample
Folders 3 - My Casual Decks, Boss green decks, decks im interested in, Fave Decks, Rever
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