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My main tournament deck. Post Rotation Ready
Blood Artist is in there for Blasphemous Act as well. If i get a few artists on the field and explode they are taking alot of damage.
I never seem to really have mana problems much. I run alot of kill to keep me alive long enough to beat them down with Stuffy Doll or Thundermaw Hellkite .
Spiteful Shadows is a great card, for Blasphemous Act.
I have been playing around with some builds that share some commonalities with your deck. No Blue for me, but I digress.
I have had success with Dangerous Wager . It seems like is has advantage over Wild Guess . It is rare I ever find myself playing it before it becomes the last card in my hand. It is a great card to pull when you are out of cards and living on the draw.
If you get Wild Guess with an empty hand it is a dead draw since the discard is a "cost". It also requires 2R which in a mostly U deck could be a problem.
Have you considered the wager and if so, what advantage do you see to Wild Guess?
In addition to Dangerous Wager over Wild Guess like paytongamer suggested I think you could consider Reforge the Soul . If you are going to be waiting until it's one of the later cards in your hand you should have mana for it. I'd understand not using it though because of the card draw it gets your opponents. All have pros and cons so whatever works best with your play-style/preferences really.
I've played around a bit with Reforge the Soul (and Lead the Stampede ). The problem isn't just letting your opponent draw 7 cards. The problem is A) it's 3RR, so it can be difficult to hardcast in a multicolor deck, B) it's 5 CMC, so if you don't miracle it, then you have a useless card (especially if the rest of your hand is good) for 5 turns, and you want to be casting Stuffy Doll on turn 5, so it won't even see play until turn 6, and C) if you miracle it at the wrong time, it can hurt you more than it helps (unlike Bonfire of the Damned, which pretty much always helps). It throws in a lot of luck into an already luck-intensive deck.
Unfortunately, once Birthing Pod rotates, unless there's creature tutors in Ravnica, card drawing will be all we can do.
I agree with #8, in this deck Dangerous Wager has the advantage.
I don't see the point of the Blood artists and GFTTs. Sure, they'll swing your life when sweeping, but you don't have it built around, and they're mucking up your mana base. I could see more red sweepers (not Whipflare , obviously, but Magmaquake , Slagstorm and the like) because the stuffys will point those at your opponents domes. Remember, Fog Bank s are only immune to combat damage, and will burn out from your sweepers. Spiteful Shadows will almost always be card disadvantage, so I'd drop them. I'll vote for Into the Maw of Hell , but it's incredibly expensive... actually everything you're rocking is. Perhaps put some investments into artifact mana for acceleration purposes? Pristine Talisman , Sphere of the Suns , Vessel of Endless Rest or Warden of the Wall would all work.
If you decide to move modern with this, you could gain obscene card advantage by using Swans of Bryn Argoll as your Fog-bank-meets-win condition
Would it be to your advantage to run Phyrexian Metamorph s rather than clones (until they rotate out of standard)? If you're not willing to spend the 2 life you can always cast it for same cost as clone, but if 2 life isn't going to be an issue, you can push it out for 3 which may or may not be helpful I guess.
hey. i run a deck prettty similar to this but with white instead of blue. that way i can generate my own tokens to get down the cost of Blasphemous Act . plus you can just swing with tons of spirits and it works really well against delver.
i would definitely throw in some Harvest Pyre s. they're awesome removal or damage depending on the game. can hit your Stuffy Doll for plenty. plus they're decent targets for your Snapcaster Mage s since they're pretty cheap at CMC 2. just a thought. either way +1 for a concept that I really enjoy playing and seeing played.
check out my version here. spiteful tokens
Aside from counter spells, how do you deal with Witchbane Orb
Witchbane Orb gives them hexproof, and since Stuffy Doll doesn't target the player, I usually have no issues. lol
It does affect Blood Artist and Bonfire. But you are right, i did not even notice that stuffy doll's ability does not target. I like this deck even better now
The trick with Bonfire of the Damned , to circumvent things like Witchbane Orb ... get out 2x Stuffy Doll and hit yourself (and thus the dolls), with the Bonfire.
I had fun winning a game once with that combo, using my deck:
The Stuffy Accountant (always looking for comments, suggestions.... or +1's)
I give a +1 for any deck that uses a Stuffy Doll well.
this deck feels like grixis midrange with stuffy doll and blasphemous act thrown in. you have 6 cards that do damage to your stuffy doll where as the mono red stuffy doll deck has 26 sources. personally your better off taking out stuffy doll and putting in more things that add more synergy to the deck. but you can do the opposite, you can also take things out and add more things that have synergy with stuffy doll. but right now your hellkite looks like a better win con than stuffy doll in this deck
Actually i pull alot of multiple Blood Artist instances with Blasphemous Act and Stuffy on the field. While I agree Thundermaw gets it done, I consider it a Alt-Win-Con
| Date added | 10 months |
| Last updated | 7 months |
| Legal formats | Standard, Extended, Legacy, Vintage, Commander / EDH, Modern |
| Sets | |
| Cards | 65 |
| Avg. CMC | 3.15 |
| Top rank | #13 on 2012-09-19 |
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Chuck13s says...
I love the idea, but, Spiteful Shadows ? That doesnt... work
July 19, 2012 1:09 a.m.