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Stop Comming Back!!!!

Standard*

Truniq88


Sideboard

Sorcery (4)


The main synergy of the deck is pretty simple, Scrapheap Scrounger + Eternal Scourge + Prized Amalgam = Infinite board presence against high based removal / control decks and high based creature decks. The latter obviously beats me in power but persistence is key with this deck. You can take it short or take it long depending on the matchup. card: Warf Infiltrator fits quite well with the creature style of this deck, skulk lets me ping for damage early on, letting me draw then discard one of my creatures I want in my graveyard. With the added bonus of WHENEVER I discard a creature card I can pay two mana and get a 3/2 token, gives me optionality which gives value essentially. He works really well with the Smuggler's Copter since on turn three I can hit in the air because the Warf will crew the Copter giving me the same effect as the Warf but on a 3/3 flying body. Also giving me the "whenever you discard a creature card cause". Voldaren Pariah   is the heavy beater of the deck, playing my 12 recurring creatures over and over after they have died gains more synergy from this card as I can discard it and pay for its madness cost and potentially getting a 3/2 Eldrazi. Practically when you cast the card you want to do the sacrifice as soon as possible or wait to cast it until you can do the sacrifice due to having a 6/5 in the air and forcing your opponent to sacrifice three creatures. Collective Brutality gives the deck versatility and also lets be discard whatever I need like my recurring creatures to my graveyard on turn two. The vestilty of the card is obvious and requires no further explanation.Moving onto the artifacts these are the decks kicker Stitcher's Graft and Key to the City Making my 3/3's 6/6's is back breaking and I know the downside is huge but being able to sacrifice the creature its on just to bring it back is funny and the point is two never have to unequip the card but to just equip and that's it. Key to the city just adds value when I need to ge in for damage, it becomes a good discard close and lets me draw cards when it untaps. To be continued...

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So I was thinking of putting my land down one to two more because I need just need 3 lands on turn three so we shall see but a card I really like would be Smuggler's Coppter and 2 or 3 altrs reap so I can keep my card advantage and get rid of the ovalchase daredevil any thoughts??? Still working on sideboard

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

43 - 0 Rares

2 - 4 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 3.26
Tokens Eldrazi Horror 3/2 C, Emblem Liliana, the Last Hope, Human Cleric 1/1 BW, Spirit 1/1 W, Zombie 2/2 B
Folders Misc
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