Description

The Firemind is an extrasensory link to Niv-Mizzets omniscience. To possess it is to be immersed in passionate brilliance.

This is my first attempt at a control-ish deck. Usually in EDH I go head to head with Aggression, but I wanted to try something different. The strategy of this deck is to make your instants, sorceries, and creatures dirt cheap, cast out your commander, and try to mill your own deck as much as possible. There are quite a few damage dealers and counters to keep your opponents from getting too brave, as well well as cards to keep them from attacking unless they pay mana.

The idea so far is to bust out the Commander as soon as humanly possible, and begin a process of drawing several several cards, as well as countering any attempts to destroy the hearty Dragon (He's quite alot of mana, so, there's quite a few cards to discount him, as well as the intended strategy of not having him attack at all, unless he can't be block due to flying). There's alot of cards that will let you shove your hand into your library and draw 7 or that many, as well as a couple to increase the amount of cards you draw when you draw cards, to maximize damage. It's not competitive, but it's definitely a new tactic.

This deck is gonna need some suggestions, as said I'm new to playing Control, so there's probably alot of wonderful cards I missed in assembling this deck online.

I would also like to keep it vaguely budget, so I can actually afford it, lol. Also Me and my group have an agreement not to use infinite combos, for future reference

SO. So far I think I've gotten plenty of spell counters and card draws in this deck. I'm not sure if I need more mana gain or more things to keep my commander alive (I'm hoping the counters will do nicely since I'll be drawing alot.)

If you do have any suggestions, please run them by me and recommend what I could drop in favor of them, so I have a good idea of how to run this deck!

Updates

Comments

Rabid_Wombat says... #1

Good on you for trying a new strategy...Aggro eventually gets boring imho and with Control the challenges of pulling off infinite combos are always a blast!

You are correct - the deck requires more card draw:

Ponder, Anticipate, Brainstorm and Stroke of Genius are all budget cards and will greatly improve this list...Curiosity is also a must have as it is an infinite combo wombo when attached to Niv-Mizzet. Maybe ditch a few artifacts and creatures to fit in the above sorceries and instants.

Willbreaker is another cheap card that enables you to steal opposing creatures turn after turn. Domineering Will is great for this strategy too...use your opponents strengths against them ;)

October 30, 2017 5:56 p.m.

Calyptic says... #2

Dear Rabid Wombat, thank you for giving me the opportunity to type that awesome name.

The only issue I have is I, and mostly my group dislike infinite combos. Whilst fun to pull off, Id prefer to steer away from that with that. Also I dont really have a current use for Willbreaker, since my cards dont really target opponent creatures at this point, but besides those two cards, the rest are great, and Ill sort through and put them in a bit!

Ive been enjoying playtesting this deck so far, card drawing to hurt people is great, lmao

October 30, 2017 6:08 p.m.

Looks good, but you need more lands, at least 30. Your artifacts can get destroyed and youd be screwed. Command Tower, Wandering Fumarole, Shivan Reef, Sulfur Falls good place to start. Arcane Lighthouse, Myriad Landscape, Buried Ruin also worth checking out.

Good looking build overall. +1

October 30, 2017 7:42 p.m.

So I recently built a Niv-Mizzet, the Firemind deck as well, but mine is more focused on combos than control. Looking at your deck gave me a few ideas for my deck (I plan on adding Molten Psyche and Serum Visions soon), so maybe looking at my deck will help? Anyway, a few suggestions:

Foil is a great budget Force of Will.Dismiss is fantastic in Mizzet, since you counter a spell and draw a card (Arcane Denial works too, but you help your opponent as well).Forbid can be really powerful once you get your draw engine up and running.And Confirm Suspicions effectively reads as counter target spell, draw three cards once you've hit late game.

Hope I was useful to some degree!

October 30, 2017 11:34 p.m.

Rabid_Wombat says... #5

Thank you for the kind words Calyptic :)

Willbreaker is used with Niv-Mizzet, the Firemind's pinging ability - so every time you draw a card you just hit an opponent's critter for 1 damage then steal them!

I dug up my Firemind deck so here's a few more suggestions:

Epic Experiment - Awesome fun late game when you can cast it for eight or ten mana!

Jori En, Ruin Diver - More cards = More damage :D

Invoke the Firemind - Gotta have flava!

Firemind's Foresight - Great tutor & more flava!

Steam Augury - Arguably the best Izzet card out there.

Counterflux - An uncounterable Counterspell is solid.

Hypersonic Dragon - Sorceries as Instants? Hell yeah!

Djinn Illuminatus - This guy is Forking sick!

Volcanic Vision - Graveyard recursion & boardwipe.

Rite of Replication - When kicked it can be a Wincon ;)

Winter Orb - Nasty late game lock that hurts opponents.

Finally, I have to agree with Jimmy_Chinchila- you need to add a few more lands, six more Mountains to bring you to a total of 35-36 lands is highly recommended. Have fun :D

October 31, 2017 2:11 a.m.

Calyptic says... #6

Thank you all for your helpful advice so far!

Ive got the maybeboard filled with cards I wanna add in now, as well as adding in a few more mountains to keep it better balanced, though do be aware Blue has a much bigger presence in this deck :P

Only problem is I cant really figure out what to replace. Can I have some help, maybe with cards in the deck that arent really useful, that can be replaced by a few of the maybeboard cards?

October 31, 2017 7:48 a.m.

Monomanamaniac says... #7

If consider Azami, Lady of Scrolls you have well enough wizards that you'd get plenty of draws off her

October 31, 2017 10:21 a.m.

Rabid_Wombat says... #8

Okay, all the following can go as they are either too expensive or not instants or sorceries. You need to focus on Niv's strengths if you are going to win even casual games ;)

Guard Gomazoa, Fog Bank, Jin-Gitaxias, Core Augur, Whirlpool Drake, Whirlpool Rider, Whirlpool Warrior, Blaze, Deprive, Venser's Journal, Kefnet's Monument, Hazoret's Monument and Inspiring Statuary

November 1, 2017 2:57 a.m.

imoutogetyou says... #9

I was wondering if you had thoughts about Thornbite Staff. If you have your commander down you can use any creature that taps to draw into a pseudo-Goblin Sharpshooter.

November 1, 2017 3:01 a.m.

Calyptic says... #10

It would help, due to the fact that Id be making lots of killables with The Locust God. The only problem is its an equipment and only one damage. And also two mana is quite costly for the ability considering Ive got stuff that deals 1 damage gradually for no individual cost. ( ie: Niv-Mizzet, Dracogenius, Psychosis Crawler, etc. thanks for the suggestion though! Its a nice card.

November 1, 2017 9:33 a.m.

imoutogetyou says... #11

Sorry maybe it wasn't clear, there is a lot of text on the card. You want Thornbite Staff for the untap ability whenever a creature dies. If you equip it to Niv-Mizzet, Dracogenius, tap to draw a card, then you deal the damage to anything that it will kill. Thornbite Staff untaps Niv-Mizzet, Dracogenius and you repeat, until there isn't anything on the board with 1 toughness. If a creature ever gets within 1 damage of death you can push it over the edge. If you Have Niv-Mizzet, Dracogenius on the board attach it to Arcanis the Omnipotent, for 3 damage and cards each tap, or because I am guessing your hand gets full fast put it on Jace's Archivist so that you can untap, and cycle your hands multiple times for a single blue mana. If you are worried about finding artifacts I might also suggest Inventors' Fair, because your manabse could handle it and between mana rocks and spellbooks you should always have enough artifacts. Totally get it if its not for you Thornbite Staff is a little bit of a pet card of mine, I just think it would have a really good home here :)

November 1, 2017 1:34 p.m.

Calyptic says... #12

Ohhhh now I gotcha. I mustve not RTFCd properly. I was under the assumption it was just the owners creatures, but since its any creature, youre right. This could have a good home here. Although its an artifact which means its pretty susceptible to instants/sorceries knocking it off, plus I dont feel as though itd be worth using a Counter instant for unless going against maybe a Swarm deck, I definitely now see the use behind this card. Im gonna see if I can add that in, maybe replace it with another artifact, preferably an equipment.

November 1, 2017 2:37 p.m.

TheRedGoat says... #13

Okay, so there's a bit of a mix up here I think. You have your deck beginning to go in too many directions. Winds of Change and any card like it act as a great source of damage when you have your commander out, even the "whirlpool" creatures you're running that normally would have no place in most EDH decks.

What I' seeing as an issue, and I think somebody else pointed this out, is that this isn't strictly congruous with being a control deck, at least not in the usual sense. Playing the heavy wheel effects to me means you're treating your commander as a "pinger" style of card (a creature that taps for a single point of damage). You get higher bursts of damage by playing the wheeling cards (see anything built around Nekusar for proof), but the inconsistency in the exact cards you're drawing is rarely seen as worth it to veteran control players (hint: I'm not one but I know several).

By my account, if you're really wanting to play stronger control, then you'll need to place more emphasis on the infinite combo interactions of your commander, but also your removal will need to be less Fireball type burn spells and more of the Earthquake variety. Fair warning though that this is extremely boring and lacking in originality.

For a more fun iteration of your particular commander, I would actually direct you to an EDHrec article over the pinger creature archetype that ends with a Niv Mizzet deck. I'll post a link later if you're interested, but that deck is of course not a control build and therefore may not be what you're going for.

November 1, 2017 9:26 p.m.

Dark_Jester89 says... #14

This deck has got a fever, and the only cure is more Curiosity

November 1, 2017 10:41 p.m.

Dark_Jester89 says... #15

This deck has got a fever, and the only cure is more Curiosity

November 1, 2017 10:42 p.m.

Calyptic says... #16

Its like Tunnel Vision had a baby and that baby said You know what? i really love Niv-Mizzet, the Firemind, im gonna get involved with his thing and make it a technically not infinite combo.

November 2, 2017 7:44 a.m.

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Date added 2 months
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.24
Tokens 1/1 Insect, 1/1 Squid, Clue, Experience
Folders EDH, Cool Decks, To Build cEDH
Top rank #8 on 2017-11-04
Views 707

Revision 4 See all

2 weeks ago)

+1 Thornbite Staff main
-1 Inspiring Statuary main