pie chart

pie chart Standard Elves: Believe it. (Back in business!)

Modern*

zandl


Description

--- Mainboard ------------

Ezuri's Archers : Fantastic in today's meta. It stops Doomed Traveler, Midnight Haunting, Inkmoth Nexus, then after a Lord hits the battlefield, he's stopping Chandra's Phoenix and even Steel Hellkite.

Llanowar Elves: Printed in Alpha 18 years ago and still seeing regular play. That's how you know it's a good card.

Copperhorn Scout: Combos nicely with Elvish Archdruid and Llanowar Elves. Allows them to attack and still use their mana for Ezuri, Renegade Leader or Contested War Zone.

Viridian Emissary: Your standard, 2-power beater. No one wants to take him out early and no one can later in the game, once he's a 4/3 (or higher).

Elvish Archdruid: A beast. He comes down on turn-2 with a Llanowar Elves out. With my first three land-drops, I get to 6 mana on the third turn. That's a Wurmcoil Engine before some opponent even cast a spell. Also, if Ezuri, Renegade Leader is the fifth Elf I play, Archdruid taps for 5 and gives me Overrun during the same turn. He's just too good.

Adaptive Automaton: Because any Tribal deck could use more Lords. Also, he counts as another Elf for Ezuri and Archdruid.

Ezuri, Renegade Leader: Overrun at Instant-speed is insane. By the fifth turn, I always have the mana to Overrun once, if not three times. Ezuri is the win-condition in this deck. Get him out with 2 Elvish Archdruids and a few other small Elves and you're swinging for 40 Trample.

Wurmcoil Engine: Late-game support. When I start running out of Elves to play, he comes down and gives my opponent something else to worry about as I build my board back up. Also, playing him on the third turn is just awesome.

Green Sun's Zenith: Obvious choice. It's, essentially, a 4-drop Sorcery with "Search your library for either Elvish Archdruid or Ezuri, Renegade Leader and put it onto the battlefield."

Lead the Stampede: Fills up my hand with Elves and prevent me from running out of steam too early. What's not to like?

Champion of Lambholt: While Elder of Laurels is good, this creature doesn't require any mana to use (and even costs 1 less, to boot). Plus, it gives me a huge bonus in that my opponent's weaker creatures can't block my Elves, which is always nice.

Acidic Slime: A good fetch off of GSZ. He kills just about any threat in Standard that's not Mirran Crusader . I was using Viridian Corrupter , but I realized that there are plenty of Enchantments and Lands ruining my fun as well as Artifacts.

Cavern of Souls: Because they were built for Tribal. With these, I don't even need Autumn's Veil in the sideboard anymore.

--- Sideboard ------------

Eaten by Spiders : Fuck you, Insectile Aberration  Flip.

Fog: Completely turns the tides against all-in decks, like Wolf Run and Werewolves. They tap out, I use Fog, and now I'm free to swing with everything I've got.

Gutter Grime: My go-to card against board wipes. If I have four Elves on the board and my opponent casts Day of Judgment, I suddenly find myself with four 4/4 tokens looking across at an empty, tapped-out field. And it comes down on turn-3 with a bit of ramp - just before DoJ.

Melira, Sylvok Outcast: An easy fetch off of Green Sun's Zenith. While she slows down most Infect decks, I use her mainly for her ability to stop Black Sun's Zenith and Contagion Engine, both of which have found their ways into many of the decks where I typically play FNM.

Naturalize: Because there's nothing more efficient for the mana it costs.

Ratchet Bomb: Kills tokens dead. Also, flipped cards have no printed mana costs, making their CMC equal to 0. Werewolves hate this card.

Tumble Magnet : My main defense against pain-in-the-ass creatures, which includes Sun Titan, Wurmcoil Engine, and (particularly) Mirran Crusader . You can give all the swords you want to Crusader, but he'll never have protection from Artifacts with them.

Updates

Comments View Archive

zandl says... #1

I'm going back to Gutter Grime as my defense against board-wipes for a number of reasons.

Fresh Meat seemed to be the way to go. It would give me tokens immediately and allow me to attack on the following turn without missing a beat. But what put me off about it was the fact that I had to have 4 mana open to use it. If I didn't, I'd be sitting with no creatures and a dead card in my hand. Which led me to...

Creeping Renaissance . With this one, I could just sit and wait for the inevitable board-wipe without having to play conservatively or worry about keeping my mana open. But the problem I ran into was that, even if I had five lands out by the fifth or sixth turn (which is rare), I spend it all, have 10 cards in my hand, have to discard, then not be able to play anything until my next turn.

So what gives me the best of both worlds?

Gutter Grime . I don't need to wait to play it. It gives me tokens that can attack on the following turn. I don't need to keep mana open for it. I can bounce back on the following turn without being hindered by having spent all my mana after a board-wipe. And the best part is that board-wiping with a bunch of Elves and Gutter Grime on the board is worse than dealing with the Elves. If you kill 6 Elves, Gutter Grime gives me six 6/6 tokens that are attacking on the next turn. And that's huge.

Also, Gutter Grime softens the blow from spot removal. If you Incinerate my Elvish Archdruid , I get a 1/1 Ooze. Kill another, and I've now got two 2/2 Ooze tokens.

So that's my in-depth explanation of why I'll be using Gutter Grime over anything else to bounce back after board-wipes (or prevent them altogether).

Also, I'm editing the deck to have it resemble what I've changed it to. I'll be taking this to my local FNM and I'll let you all know how it did. Thanks for all the support, insight, and praise!

January 5, 2012 3:49 a.m.

TikiShades says... #2

Woah, you got rid of Signal Pest ?! I thought you said that you were convinced it should be in any Standard aggro deck. :P

It might even draw an opponent's Naturalize that would have been better used on Wurmcoil Engine . Of course, I imagine people would suspect it in a ramp deck, but they also know if they wait to use their removal, Signal Pest is dealing upwards of 4-6 damage through your other creatures.

Then again, you do already have plenty of 1-drops...

January 5, 2012 11:19 a.m.

KeijiMaeda says... #3

Yes! Awesome. Might try this out. although I have no green sun's and that would be a bit hard to get... but yes! +1

January 5, 2012 2:10 p.m.

zandl says... #4

Signal Pest was a good idea on paper, but it doesn't boost toughness. Attacking with a bunch of 1/1 Elves and then making them +1/+0 doesn't do me anything against another Aggro deck (or anything with early creatures, for that matter). While playtesting against various decks, I noticed that it just wasn't pulling its weight against most decks. So I opted for more utility creatures like Acidic Slime and Elder of Laurels .

Nobody main-boards Naturalize where I play (except me, in different decks). I wouldn't have to worry about someone siding it in against my Wurmcoil Engine s because I only have 4 Artifacts total (5, if you include Ratchet Bomb , though it wouldn't ever be on the board long enough to get destroyed). And killing Wurmcoil is certainly not the end of the world.

I just need an answer to Mirran Crusader . That's the only card I can't do a single thing about. I'm considering adding Sunpetal Grove s to the mainboard and siding in Oblivion Ring s. Thoughts?

January 5, 2012 6:43 p.m.

jessetaverne says... #5

If it's really a big problem, Blazing Torch and Perilous Myr kill him dead. Not sure if you'd want those cards near your deck though.

January 5, 2012 6:49 p.m.

zandl says... #6

I thought Blazing Torch could've been my answer but most people running Mirran Crusader are pumping him with things like Honor of the Pure and Angelic Destiny . Oblivion Ring gets around those pumps.

Though I'm still open to suggestions and thoughts.

January 5, 2012 6:53 p.m.

theeverdead says... #7

Instead of messing with mana maybe just tumble magnet? Can tap him or another problem blocker for a big swing

January 5, 2012 7 p.m.

GraveTitan69 says... #8

Liked it so much I made my own version. Had most of the cards for it anyway.

+1

January 5, 2012 7:01 p.m.

GraveTitan69 says... #9

Never mind. I deleted mine. Didn't wanna get comments or +1's when I didn't deserve them. Once again good job man. Love the deck.

January 5, 2012 8:31 p.m.

xo2 says... #10

Needs Bramblecrush instead of Beast Within

January 5, 2012 9:55 p.m.

GraveTitan69 says... #11

I disagree. Beast Within is 10x better. Beast Within takes care of anything. It's an instant. One less mana. And the drawback isn't even a drawback when you're running green because you'll trample right over their dinky little 3/3 beast.

January 5, 2012 10:03 p.m.

zandl says... #12

Yeah. Bramblecrush is a good card, but it's just not on the same level as Beast Within . For one less mana than B-crush, I can target any permanent at Instant-speed. And that's huge. More than half the time, I'm just targeting creatures to prevent them from becoming problems that are difficult to deal with (i.e. Hero of Bladehold ).

That, and Beast Within works quite well with Viridian Emissary in that I can kill it, get a land, and get a 3/3 Beast for myself.

January 5, 2012 10:10 p.m.

GraveTitan69 says... #13

I have to admit though. I love the flavor text on Bramblecrush. Check it.

January 5, 2012 10:21 p.m.

Gisei says... #14

Don't forget that Melira, Sylvok Outcast also stops card:Black Sun's Zenith.

This is in response to the board wipe comments a bit above.

Thanks for posting this deck!!

I made a variant (with cards I can afford) and will give it a shot at FNM tomorrow night.

January 5, 2012 10:31 p.m.

zandl says... #15

Melira, Sylvok Outcast is my go-to card (along with card:Autumn's Veil) against mono-Black control. She's also fantastic against Contagion Clasp and Contagion Engine , even if she comes out after the initial counters are placed. She stops proliferation of -1/-1 on my creatures.

January 5, 2012 10:33 p.m.

jessetaverne says... #16

@ zandl. I agree that oblivion ring is a thousand times blazing torch or perilous myr, but monogreen just can't deal with something that has pro-green, unless you can kill it with artifacts like the 2 mentioned above. It's something you'll have to accept (build a new deck that can deal with it), or ignore (decide that it's not THAT big of a problem), aka weighing pros and cons.

Another superslow solution is Ratchet Bomb , which would be getting in the way of your ezuri's and archdruids. One of its advantages when you let it sit at 2 counters though is that it gets geist and crusader, effectively dealing with both of them. I say 2 here because you can up the count to three on their eot and then trigger it on your turn if they decide to play either crusader or geist, while also being able to deal with Honor of the Pure and other 2 drops if you really need to. Still so slow though...

Eventually, you could add in white for o-rings, but that's really up to you, splashing is not too hard with Sunpetal Grove , Razorverge Thicket , and perhaps even card:Avacyn's Pilgrim, though i'm not sure if this last guy would be very efficient.

Also; card:Garruk's Horde? :s i think you'd ALWAYS want something else, either wurmcoil or Vorinclex or really another Beast Within or perhaps a Dismember , i think i'd want some more instant spotremoval, it's great in any deck and these 2 are the best at it in monogreen, and i'm not even sure which is better.

Also; where'd your sweeper protection go?

Anyway, hope this helped, gl!

January 6, 2012 2:45 a.m.

olowleye says... #17

lookin like a couple million bucks out there zandl..keep up the good work...you inspire many brotha.. including myself...an im suprised the troll didnt mention you start with 20 lifepoints that can be tooken down to zero...haha..im sorry but he had that one comin...id love to play against this deck..even if i was using board whipe outs...who really wants to hand you a mana from Viridian Emissary or even two tokens from Wurmcoil Engine ..except for a troll maybe...plus by the time somebody has waited to drop BSZ for a decent impact..they'd be damn near tapped out of mana for your upcoming next turn...jus a newb lookin out for ya brotha zandl..

January 6, 2012 5:26 a.m.

Wannabehero says... #18

The more I think about it, the more I think mainboarding guttergrime and adding in Shrine of Boundless Growth and Genesis Wave take this deck to the top notch. Experimenting with that I hit 324 damage with trample on turn 6. Gen waving for 16 (including leaving 3 open in case of Mana Leak ) on turn 5 (including landing guttergrimes) is hilarious.

Something to consider in any case. Wish I could +1 you again.

January 6, 2012 3:13 p.m.

GraveTitan69 says... #19

So I got all the cards together for this deck and made it. I put it on tapped out once again but put your name in it to give you full credit. (I just like having any deck I own on my account) I'm going to run it at FNM but I was wondering what is your option for dealing with Phyrexian Obliterator because I see that being a major problem.

January 6, 2012 3:51 p.m.

GunG12aVe says... #20

hmm... as it stands it doesnt seem that you have much grave interaction (to recover that is), and lots of mana. What you could do is put in Molten-Tail Masticore, since it could kill a Mirran Crusader even with two Honor of the Pure out, plus it regens. It does depend on creatures in grave, but in this deck could easily feed itself using its discard ability, or a-post day middle finger. You could also (though you wouldnt want to in this deck unless something REALLY annoying or as a finisher) Mortarpod. Bonehoard could be a funny card to put in against sweepers (you killed 6 elves? okay, i play this as a 6/6). or just Tumble Magnet for crusader. Just trying to think of cards to get rid of the thorn in the side.

January 6, 2012 4:10 p.m.

zandl says... #21

Will post detailed results of tonight's FNM tomorrow at some point. I'm exhausted.

Favorite moment of the night: I play Gutter Grime and my opponent (playing Solar Flare) reads it, says "... Okaaaay," as if thinking it's really bad. Then he taps 4 mana (2 of it White), says "Day of - Oh, shit. I just realized what Gutter Grime would do for you." I smiled.

January 7, 2012 1:49 a.m.

olowleye says... #22

i said it...brotha..them board whip outs aint got nothin on zandl.. im so stoked for your brotha!!...congratulations!!

January 7, 2012 2:11 a.m.

GraveTitan69 says... #23

Both Inferno Titan and Slagstorm destroyed my deck. :(

January 7, 2012 2:22 a.m.

Raidyn says... #24

I have been looking at this elf deck with greedy eyes thinking I just have to build it. Im a huge elf fan. Really nice deck +1.

January 7, 2012 2:35 a.m.

theeverdead says... #25

Congrats man on third place. Can't wait to hear how it went. Really like to know how Garruk's Hoard and acidic slime did.

January 7, 2012 10:44 a.m.

zandl says... #26

FNM report is up under "Updates", which is found under the list.

Unfortunately, I barely saw card:Garruk's Horde. I played it once after an opponent dropped a Sun Titan , so that put the brakes on him. But I revealed three lands in a row with him. I think I'll take him out and put in another Elder of Laurels , perhaps. For 7 mana with Elder, I get instant results. card:Garruk's Horde was just a pipe-dream, anyways.

Acidic Slime did his part when called upon, though I didn't actually play anybody with Swords or Batterskull . So I never had to fetch him, really, unless I was breaking down someone's land-base.

January 7, 2012 5:58 p.m.

rckclimber777 says... #27

card:Garruk's Horde is an interesting play, very creative. I love the fact that this is a solid standard elves deck. I'm really impressed and this is definitely one of my favorite decks right now on tappedout.

January 7, 2012 6:20 p.m.

jadeal says... #28

Another option for getting rid of Mirran Crusader is splashing red for burn spells and if you add card:Devil's Play, you can also burn for massive damage without even swinging.

January 7, 2012 8:12 p.m.

weterr123 says... #29

A great deck man, nice job. Green is not my strong point, so my only suggestion would be a couple of Phyrexian Metamorph s, either to dupe anything currently out, or have what ever 'Mr Nasty' your opponents may have. But, meh, it's not needed, quick elves do just fine anyway.

+1

January 7, 2012 9:06 p.m.

weterr123 says... #30

My bad, I do have another suggestion, after revisiting the decklist...

I think Mimic Vat would be amazing in here.

January 7, 2012 9:08 p.m.

jessetaverne says... #31

@zandl: jadeal may have a point.

I've said it in my first post too, a red splash would not hurt the deck i believe.Here's my idea of what that should look like. (a little more land-heavy, but don't forget you have actual threats in your lands now, as well as some fireball effects in DP and KWR)

+3 Kessig Wolf Run

+3 Rootbound Crag

+4 Copperline Gorge

+1 Mountain +2 card:Devil's Play

+1 Primeval Titan (for fetching with GSZ to get your lands on board)

(also Arc Trail could be nice but that depends on your meta really)

-1 Contested War Zone

-7/6 Forest

-1 card:Garruk's Horde

-1/2 Elder of Laurels

-1 Acidic Slime

-1 card:Ezuri's Archers

-1 Wurmcoil Engine

-1 Lead the Stampede

Hope this helps make your deck more competitive. The wolf runs just go such a long way in making threats out of every single creature you have, which also makes them great at getting you back into the game after a sweeper. The land count may be off, but if I'm slightly not bad at theorizing i think it should be 22 or 23, depending on what you feel would be right.

Good luck on your next FNM, i hope you at least guve these changes a try and let us all know if you liked it or not.

January 9, 2012 2:46 a.m.

zandl says... #32

I don't know about the Wolf Run concept. As much as I'd like to call my deck "Kessig Elf Run", I built it here and playtested it a couple dozen times, but it's just too inconsistent. It tries to win with Elves, but it also tries to win with fetching out your lands and winds up getting caught somewhere in the middle. I think I'll just stick with Elves as my main beaters.

Although, I admire the amount of thought you put into it.

I could see myself putting in a few Red lands and adding card:Red Sun's Zenith (since getting 3 Red for card:Devil's Play's Flashback cost is hard with only a few splashed lands). I've always kinda liked card:Red Sun's Zenith more, too. It just erases problems and screws over a lot of what keeps Solar Flare afloat.

January 9, 2012 2:07 p.m.

jadeal says... #33

I agree with you zandl. When I suggested the red, I only meant one or two sources, not going kessig. Like you said, the problem with kessig is you have to get the lands, and your mana sources are primarily through your elves. If you do splash, just make it one or two Mountain s, and when a Viridian Emissary dies you can get one without too much of a risk of drawing a Mountain when you need a Forest .

January 9, 2012 3:01 p.m.

ender4560 says... #34

I personally love elves, i ran my own variation of this deck and got 5th in FNM. im thinking about adding 3 kessigs and two mountains with a couple green red dual lands so that way its still elves and then i can still trample over them in case i didnt get an ezuri which happened to me a lot even though i was running four

January 9, 2012 8:28 p.m.

jessetaverne says... #35

@ender: consider the configuration i posted 3 posts up.

Maybe you can convince zandl if you do well ;)

@zandl: you could be right i honestly haven't tested the deck ever, but the idea seemed pretty good, as these kessigs are nice at imitating ezuri, renegade leader for when he's not out.

January 10, 2012 2:28 a.m.

ender4560 says... #36

@jesse ive thought about adding prime titan but honestly its not that often that i would be needing prime titan, though i really like the devils play idea

January 11, 2012 3:51 p.m.

TikiShades says... #37

I'm against Kessig Wolf Run . For 5 mana, Ezuri, Renegade Leader gives ALL of your creatures a 3 power bonus AND trample, while Wolf Run only gives a single creature that bonus (provided you have red mana). It's simply not for this deck.

January 11, 2012 4:27 p.m.

jessetaverne says... #38

@ tikishades: the wolf runs are obviously for when ezuri is not out or you don't have a hoard of elves. Like after a day of judgment for example. Also, after a day of judgment, hopefully only an ezuri dies, and thn you have mana elves and something to do with them in the case of kessig. It seems very little loss (the mana base becomes about 1% worse) for potentially so much gain.

January 11, 2012 7:35 p.m.

ender4560 says... #39

theres no reason not to put in wolf run because you can literaaly just add 7 land and have a back up plan in case you dont get ezuri i obviously wont use it if i have an ezuri out

January 11, 2012 10:27 p.m.

Raidyn says... #40

Its not a wolf run deck. Just deal with it guys... I really like this deck for what it is, an over-the-top overrun with a board of elves.

January 12, 2012 2:07 p.m.

zandl says... #41

I don't think it's going to work, guys. I'd need at least 1 Kessig Wolf Run and at least a playset of Rootbound Crag to make it worth using. But even then, the number of Forests I have falls dramatically and I'm suddenly looking at an extra 30% chance of not having a one-drop out, which is what this deck needs.

If I had more lands (like 22 or 23), then maybe. Maybe. But as it stands, I can't afford to take anything out and I just don't see it doing a whole lot for me.

Finding Ezuri is hardly ever a problem. I've got four of him and three GSZ. Also, I'm packing three Lead the Stampede . Combined with Elder of Laurels and the Lords I have, I'm never hurting for more damage.

Every time I could've used more damage last FNM, Wolf Run wouldn't have helped on account of I was already screwed by something else.

And if I do get hit by a board wipe and lose mostly everything (or everything flat-out), I've only got a few lands left and no ramp to speak of. Then Wolf Run would just be a dead, colorless land.

January 12, 2012 2:41 p.m.

ender4560 says... #42

to each his own lol though i also ran a similar deck at fnm and a couple times i would have no ezuri, because they usually burned him. Though if you want an easy fix would be to put in 3 wolf runs and a single mountain and just fetch it with viridian emmisary

January 12, 2012 5:48 p.m.

zandl says... #43

I'll be updating this deck again before FNM tomorrow night. Be on the look-out for a few minor changes.

January 12, 2012 11:56 p.m.

zandl says... #44

UPDATE:

Took out card:Garruk's Horde. As much as I wanted to be different and use him to some effect, I knew he was a janky gamble from that start. Added Karn Liberated in his place. If you want to know why, look up at the card descriptions under the list.

Took out the last Contested War Zone . With Delver of Secrets  Flip  FlipMTG Card: Insectile Aberration starting to gain popularity, I'm losing my ability to block every early-game attack. And giving CWZ to any other Aggro deck would just suck. I added a Forest in its place.

January 13, 2012 1:29 p.m.

zandl says... #45

FNM results up for 1/13/2012. Read about it under "Updates" beneath the decklist.

And, sadly, I didn't even draw Karn Liberated , let alone play him.

January 14, 2012 11:57 a.m.

dorminjake says... #46

I can vouch for Karn! I've got a similar deck (mostly in the sense that it uses elf ramp) at Broken Branches that uses 2x Karn Liberated , and I can vouch for his effectiveness, particularly when he's coming down on turn 4. Mirran Crusader s are some of the most annoying things I have to deal with, and Karn clears that situation RIGHT up. Indeed he does. He helped get me 2nd place at an FNM, anyway, but metagames of course differ. Your mileage may vary.

Disclaimer: I have a history with Karn, Silver Golem . I might be biased.

January 16, 2012 10:28 p.m.

jessetaverne says... #47

Hey zandl, grats on 2nd place!

One thing in your last game though, i don't know if it'd have mattered, but it's usually better to kill the sword after he attacks and before you block, that way you get to trade very cheap for his geist and his sword is dead and he's got one less potential blocker. Granted, you lose 4 to the angel, but that seems like a small trade off, because he can still choose to do that if you do it before attackers. This way you leave him no choice and it gives you a better board state to work with. Gl on your next one!

January 17, 2012 3:19 a.m.

Valentine35 says... #48

i was able to test this out at my last FNM. I of course have a few changes but overrall very similar. I placed 6th, which i was happy about since the best i have ever done at my local fnm was 4th. I see you took out Signal Pest , which is something i will never do, that extra 1 damage for each of my attackers helped a lot in the beginning cuz my opponent tried to go on the defensive fairly quickly, which made it easier for me to rock out more elves before he could blink....my only hiccup with this deck was card:Black Sun's Zenith and in the beginning Olivia Voldaren (bitch kept pinging my elves) other than those few time i did fairly well and it was a blast to play elves again thank you. (PS for some reason at my local store everyone hates elves, which makes it 10x funner to play and win with them.) any suggestion on how to fight through card:Black Sun's Zenith?

January 17, 2012 7:31 a.m.

ender4560 says... #49

green sun to melira sylvok outcast

January 17, 2012 10:39 a.m.

Wannabehero says... #50

Hey zandl, I'm thinking about running a similar elf deck at my next FNM. My list looks alot like yours, except for some small changes (mainly because I've opened into 2 Garruk, Primal Hunter and I think he might be a good fit).

Creatures

2x Birds of Paradise

4x Llanowar Elves

2x Acidic Slime

4x Elvish Archdruid

2x Wurmcoil Engine

3x Ezuri, Renegade Leader

4x Copperhorn Scout

4x card:Ezuri's Archers

2x Viridian Emissary

2x Phyrexian Metamorph

Sorceries/Instants

3x card:Green Sun's Zenith

2x Lead the Stampede

3x Beast Within

Enchantments

2x Gutter Grime

Planeswalkers

1x Garruk, Primal Hunter

Lands

20x Forest

My Sideboard looks almost exactly like yours except it has one Lead the Stampede and one Garruk, Primal Hunter in it.

Any tips or suggestions for those of us out there who want to play elf decks like yours? What is the best strategy for beating a heavy burn deck, like RDW or R/B Delver Aggro?

January 17, 2012 3:29 p.m.

zandl says... #51

While I may come back to this deck in the future, I've turned all of my attention to my newest build, deck:wolf-run-blue-fnm-report-within.

As always, any feedback or suggestions (or even just a +1) would be greatly appreciated. And! There's a brand-spankin'-new FNM report from last Friday under the Updates for that deck.

January 22, 2012 1:02 p.m.

PeteW says... #52

Now that DKA is out, would you consider running Tracker's InstinctsMTG Card: Tracker's Instincts? Maybe putter an Island in the search down with the Viridian EmissaryMTG Card: Viridian Emissary for the flashback. What do you think?

February 4, 2012 5:11 p.m.

dorminjake says... #53

@PeteW - He's got Lead the StampedeMTG Card: Lead the Stampede, which seems to me to be much better than Tracker's InstinctsMTG Card: Tracker's Instincts. Tracker's Instincts + flashback digs deeper, but costs more mana, requires blue, and on average nets you fewer creatures. It doesn't seem worth it for the trouble.

February 4, 2012 6:21 p.m.

dorminjake says... #54

@PeteW - He's got Lead the StampedeMTG Card: Lead the Stampede, which seems to me to be much better than Tracker's InstinctsMTG Card: Tracker's Instincts. Tracker's Instincts + flashback digs deeper, but costs more mana, requires blue, and on average nets you fewer creatures. It doesn't seem worth the trouble.

February 4, 2012 6:22 p.m.

zandl says... #55

Thanks for the insights, however I've moved on from this deck and I'm now regularly playing my Wolf Run variants at FNMs.

February 4, 2012 8:05 p.m.

Earthsfire says... #56

Love the deck, definite +1 from me. I've always loved elves, and have a variant of this deck I've been playing around with for a while. I don't have any green suns, and haven't really tried to get any, so I use Genesis WaveMTG Card: Genesis Wave and Doubling ChantMTG Card: Doubling Chant, I also run a Primeval TitanMTG Card: Primeval Titan to thin out my lands and Phyrexian MetamorphMTG Card: Phyrexian Metamorph, because who doesn't love copying Elvish ArchdruidMTG Card: Elvish Archdruid? I'm currently playing with a BUG control deck BUG Control. Check it out and let me know what you think. But definitely love your build.

March 30, 2012 2:54 a.m.

cooknathan says... #57

Earthsfire, you should put your deck up so I can +1 it lol. The metamorph-archdruid combo is awesome I play it also :-)

March 30, 2012 6:19 a.m.

This deck looks REALLY fun and I've always had a soft spot in my heart for elves, I may look into playing a similar deck.

One quick thought, although it could just be a win-more in this deck with Ezuri giving the overrun, have you thought about going -1 Acidic SlimeMTG Card: Acidic Slime +1 Bellowing TanglewurmMTG Card: Bellowing Tanglewurm (GSZ for either) to get the intimidate factor in?

April 24, 2012 2:32 a.m.

zandl says... #59

Just some minor updates for AVR. Could come back to this at some point over the summer.3Since I live in a college town and the summertime FNMs drop to around 12 or 13 players, you can get away with playing janky builds like this and Standard Colorless: Uncharted Territory.

Any advice, suggestions, or comments?

April 25, 2012 2:02 p.m.

OnDiet says... #60

Hey zandl. Good to see you brewed MonoGreen finally.

I ran this type of deck before AVR came out. Few things I'd like you to ponder on.

  1. I disliked Ezuri, Renegade LeaderMTG Card: Ezuri, Renegade Leader (except if you have Glistener ElfMTG Card: Glistener Elf) as my OverrunMTG Card: Overrun effect; which leads us to...
  2. I topped curve at 5CMC (with VorapedeMTG Card: Vorapede, and used Genesis WaveMTG Card: Genesis Wave instead of Lead the StampedeMTG Card: Lead the Stampede.
  3. All the elves you're gonna need are Copperhorn ScoutMTG Card: Copperhorn Scout, Elvish ArchdruidMTG Card: Elvish Archdruid and Viridian EmissaryMTG Card: Viridian Emissary with Ezuri's ArchersMTG Card: Ezuri's Archers sideboard.
  4. In my deck, I ran Strangleroot GeistMTG Card: Strangleroot Geist, Elder of LaurelsMTG Card: Elder of Laurels, Birds of ParadiseMTG Card: Birds of Paradise, and Bellowing TanglewurmMTG Card: Bellowing Tanglewurm. I mentioned I topped curve at 5CMC, hitting Strangleroot GeistMTG Card: Strangleroot Geist with Intimidate on a Genesis WaveMTG Card: Genesis Wave is straight out crazy, not to mention you get to pump your unblocked/flying/trample creatures with Elder of LaurelsMTG Card: Elder of Laurels.
Right now I'm brewing up a Dungrove ElderMTG Card: Dungrove Elder-Craterhoof BehemothMTG Card: Craterhoof Behemoth-Beast WithinMTG Card: Beast Within-Adaptive AutomatonMTG Card: Adaptive Automaton that may or may not run Descendants' PathMTG Card: Descendants' Path. I'll post up the link on your comment section as soon as I finish.
April 28, 2012 11:37 a.m.

zandl says... #61

You have some good points, but on both sides, all for one mana. Not to mention, he's an Elf. That alone makes him useful with 6 Lords and Ezuri to regenerate/buff.

VorapedeMTG Card: Vorapede is awkward main-board in an Elf deck. He's an awesome creature, but he's just a bit too slow. I could definitely sideboard one or two, though, against R/G Aggro, where he really shines in the match-up.

April 30, 2012 8:45 p.m.

thejadejedi says... #62

I'm slightly curious why you have chosen 2 Champion of Lambholt s over the extra +2 Adaptive Automaton s...given the Lord pump ability, he really aids your elf creatures by pumping all of them up. Imagine an opening 9 cards of 2x forests, 1x Llanowar Elves , & 3-4 Archdruids/Automatons. By turn 3, you could have four 4/4 creatures which would on turn 4, be ready to start killing (and if you got out another Lord, well, that's lethal.) Just my thoughts, the Champions don't fit too well :/

Anyway, elves have always been my favorite tribe...they were the first good deck I ran and I hope to revisit them before they rotate out. (If only to shock some people at FNM when it goes amazingly well.) So needless to say, +1 from me :)

May 30, 2012 12:25 a.m.

thejadejedi says... #63

And I was just thinking...rather than the wurmcoil, why not run Soul of the Harvest ? I'd sure be some strong card draw power there :D

May 30, 2012 12:26 a.m.

cooknathan says... #64

zandl, I respect you as a deck builder and its great to see another person holding up the elf torch in standard when is is being neglected so much atm (and has been since caw-blade), but to say that Genesis Wave "just stinks in everything but EDH", surely a serious error in judgement has been made.

Ill give you the benefit of the doubt as you have usually shown good character and wisdom in deckbuilding, perhaps your having an off day or the keyboard slipped ;-).

I agree that Genesis Wave is not the right card for this deck and yes it does slow you down but it has its place. I do find however that a problem with the elves is often card advantage Lead the Stampede alone might not be enough, many things have been mentioned, I personally like garruk.

Im sorry to be picky and to bring it up in perhaps the wrong forum but I just cant be silent when Genesis Wave is spoken poorly of since I love it so much and beat so much face with it (in standard).

May 30, 2012 1:30 a.m.

Inces_Velus says... #65

Hey, so my deck seems to be the other side to this deck. While your deck focuses on hard casting Ezuri, Renegade Leader my deck focuses on getting a turn 4 or 5 Genesis Wave and hoarding the field with elves...check out my deck here: http://tappedout.net/mtg-decks/elvish-riot/

Always been a fan of elves, but I would suggest the use of genesis wave instead of triumph of the horde as most elf decks get TONS of excess mana and why not have more than one druid pumping out more than 5 mana each that you can use twice each for ezuri? I once had turn 6 almost 500+ trample damage (got the "perfect" hand) so look into the use of gen waves

June 13, 2012 12:21 p.m.

zandl says... #66

I don't like Genesis Wave . Even in Elves, you need a minimum of 6 mana to make any use out of it. Even then, that's only 3 cards you're revealing. If you want to get to 6 to not pass by Wurmcoil Engine , that's 9 mana. Between 3x card:Green Sun's Zenith and 4x Ezuri, Renegade Leader , I should have found one by then and wouldn't need to tap out and set myself up for a win-condtion Day of Judgment just to find him.

Genesis Wave is just not good. I'm sorry, but I've never been impressed by it.

June 13, 2012 2:06 p.m.

Inces_Velus says... #67

Turn one: llanowar elf, turn 2 elvish archdruid, turn 3 another druid and any number of elves equal to or less than 3 mana....turn 4 genesis wave for about 13 this was the average hand of my elf deck....and to not just get the revealed cards, you get them on the field

lets say you gen wave for 7...that's 4 cards right? what if all 4 cards are elves?! one is ezuri, one is a druid and 2 others? that is a GREAT use of 7 mana!

June 13, 2012 9:06 p.m.

theeverdead says... #68

Or instead you could cast GSZ and be sure you get an ezuri instead of 3 more llanowar elves?

June 13, 2012 9:31 p.m.

dorminjake says... #69

@Inces_Velus The problem with Genesis Wave , fun card that it is, is the fact that it's an excessive win-more card. 500+ trample damage is cool and all, but just one or two activations of Ezuri two turns earlier is usually going to be enough to win you the game anyway, without the risk of getting half your deck put into the graveyard from a Day of Judgment , or (gasp) drawing something other than Elvish Archdruid every time you need it.

Genesis Wave is slow, clunky, and essentially nullified if any of your Elvish Archdruid s get killed before you can drop pointy-eared, summoning-sick doomsday onto the field.

June 13, 2012 10:10 p.m.

Inces_Velus says... #70

Well everytime that I have used it, it has come in handy in that time when...gasp...you don't draw into ezuri...and you won't for almost 6 more turns, or draw a green sun for 7 more turns...you green sun for a few, and get that much closer to it! green sun is nice, don't get me wrong, I play 3 of each, but in play of Lead the Stampede I suggest a Genesis Wave is all....That is all I am saying, the reason I have a gen wave is because it is not always a win more...sometimes you just don't get that draw, but by using a lead the stampede, you lose lands, artifacts, and other enchantments...with green sun, you get all of those onto the field, and with elves, you have the mana for that, and again, alot of times I get stuck against red decks, and gen wave gets out my Asceticism without me milling it, or shuffling it furthur into my library

Again, it's all a matter of preference, my elves seem to out power other ramp decks, while your deck, when I play it, gets that same win style, but a few turns later because the build up is slower without a creature ramp spell

June 14, 2012 10:30 a.m.

zandl says... #71

But Lead the Stampede is creature-ramp.

Look at this way: For Genesis Wave to be of any real use, I need to cast it for 5, minimum. This is 8 mana, versus Lead the Stampede 's 3. With LtS, I still have 5 mana to play whatever I got. If I whiff, then I only spent 3 mana. If I whiff with G-Wave, it's Time Walk for my opponent.

Genesis Wave is win-more. If you have the mana to cast it and get real use out of it, then you should already be handily winning.

Your argument that it finds Ezuri, Renegade Leader is a moot point. LtS does the exact same thing for less mana, and possibly even mana left over to use Overrun that turn.

Besides. I have 4x Ezuri and 3x GSZ. What's the issue here?

June 14, 2012 3:12 p.m.

zandl says... #72

But Lead the Stampede is creature-ramp.

Look at this way: For Genesis Wave to be of any real use, I need to cast it for 5, minimum. This is 8 mana, versus Lead the Stampede 's 3. With LtS, I still have 5 mana to play whatever I got. If I whiff, then I only spent 3 mana. If I whiff with G-Wave, it's Time Walk for my opponent.

Genesis Wave is win-more. If you have the mana to cast it and get real use out of it, then you should already be handily winning.

Your argument that it finds Ezuri, Renegade Leader is a moot point. LtS does the exact same thing for less mana, and possibly even mana left over to use Overrun that turn.

Besides. I have 4x Ezuri and 3x GSZ. What's the issue here?

June 14, 2012 3:14 p.m.

zandl says... #73

But Lead the Stampede is creature-ramp.

Look at this way: For Genesis Wave to be of any real use, I need to cast it for 5, minimum. This is 8 mana, versus Lead the Stampede 's 3. With LtS, I still have 5 mana to play whatever I got. If I whiff, then I only spent 3 mana. If I whiff with G-Wave, it's Time Walk for my opponent.

Genesis Wave is win-more. If you have the mana to cast it and get real use out of it, then you should already be handily winning.

Your argument that it finds Ezuri, Renegade Leader is a moot point. LtS does the exact same thing for less mana, and possibly even mana left over to use Overrun that turn.

Besides. I have 4x Ezuri and 3x GSZ. What's the issue here?

June 14, 2012 3:17 p.m.

Ginger_Kid says... #74

Great Deck My Legacy Elves Have Been Holding it down with ezuri arch druid devoted druid and wirewood lodge

August 25, 2012 11:04 p.m.

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Date added 5 years
Last updated 5 years
Legality

This deck is Modern legal.

Cards 60
Avg. CMC 2.44
Tokens 3/3 Beast, 3/3 Wurm
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Top rank #10 on 2011-12-22
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