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FNM 12 may.
2-1 against tempered steel artifacts, when i sided ancient grudge in the game was won for me.
0-2 agianst lingering souls, i sided in my ratchet bomb and corrosive gale, but i kept milling them.
2-0 against grand architect illusions, agian i just had a good hand and eventually overrun him.
1-2 against monowhite humans, got owned both games by angelic destiny paired with double strike.
recap, Ulvenwald Tracker is awesome! saved me many times. overall it did really well. but it's weak against flying.
i played it in fnm twice. the first time the deck was different (worse) and i scored 1 to 3
the second time the deck was just like this exept with 20 lands and then i got mana screwd half of the games :(. i scored 2 to 2.
Bonehoard is a very cool card but again useless if milled. i made the deck with as much creatures and spells with flashback as possible. Forbidden Alchemy is just the same as Tracker's Instincts exect trackers has a better cost. and i dont have that much spells for delver :)
Lose dream twist's for thought scours, armored skaabs for forbidden alchemy (maybe run 1 swamp as u can evolving for it, viridian or birds). Also maybe a few green sun's but this looks like a fun deck. Might wanna look into vapor snags also as you don't really have answers and u might be outplayed at beginning.
Ill think about it, but I get much more out of dream twist than Thought Scour. Forbidden Alchemy's flashback cost is very high and i rather mill a body than an alchemy. and i have 4 Tracker's Instincts, so I really dont need the zenith. Vapor Snag is a nice idea for the sideboard but i have enough for the early games, got skaabs and emmisary's and because of the dream twists and the skaabs, Splinterfright or Boneyard Wurm almost always enters the battlefield as a 4/4 or higher at turn 4/5. i can only get outplayed if my bigger creatures gets removed/controlled to much.
ill bring this to the next FNM and ill put the results in this guide. :)