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Super Smash Brothers

Commander / EDH RG (Gruul)

OrmsByGore


Maybeboard

Sorcery (1)

Planeswalker (1)

Artifact (1)


Aggro-ramp featuring a top end heavy on dragons to payoff Atarka, World Render, and otherwise just evasive/trampling threats. Most ramp and utility permanents are colorless or instant/sorcery based to keep Xenagos from being a creature. Most times the plan should be to play 1-2 creatures and smash, hopefully saccing for huge card draw if I need it or if they die. All creatures play nicely with Sneak Attack and other free effects (no hydras).

Xenagos makes any large thing I play extremely threatening so generally he's fine just pressuring with one to two large threats while keeping a stocked hand of removal, disruption, and replacement threats (both more monsters and massive card draw to find finishers). Unlike a lot of other similar builds, I like running a couple of tricks like Fling/Soul's Fire. The "draw cards equal to a creature's power" are extremely potent in here and typically enable killing the table in 1-2 turns.

Sneak Attack seems like a no-brainer with the way this deck has been changing recently so that's an experiment for now. So far threat density has not been an issue.

Suggestions

Updates Add

-Skullclamp +See the Unwritten
(Removed most small creatures, wanted something punchier)

-Blood Mist +World at War
(Less telegraphed, still interested in Blood Mist)

-Selvala's Stampede +Rhythm of the Wilds
(Stampede feels too RNG dependent, Rhythm fills a lot of gaps)

-Regrowth +Temur Sabertooth
(Regrowth is great but I can't really recur it. Sabertooth proactively protects stuff and is insane with Eternal Witness herself)

-Explosive Vegetation +Selvala, Heart of the Wilds
(Card draw plus extremely explosive ramp)

-Wood Elves +Zendikar Resurgent
(More explosive, and again, card draw)

-Soul of the Harvest +Heroic Intervention
(Soul feels increasingly bad in this build, adding more protection)

-Fire-Lit Thicket +Game Trail
(Taking out expensive lands this deck doesn't need for budget stuff I already have)

-Sheltered Thicket +Misty Rainforest
(less tapped lands, more green fetches)

-Reliquary Tower +Temple of Abandon
(Hand size is rarely an issue even with mass draw, swapping for a colored land)

-Eldritch Evolution +Ghalta, Primal Hunger
(Eldritch Evo does very little without much of a low creature curve. Adding another BIG BOI)

-Acidic Slime +Woodfall Primus (Slime costs enough that it might as well be a huge recursive beater that comes back for an amount more mana this deck can usually afford)

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Date added 9 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

41 - 0 Rares

17 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 4.45
Tokens Beast 3/3 G, Eldrazi Spawn 0/1 C
Folders Atarka ideas, Z_Deprecated_EDH
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