This is for the combo-crazy, and the input insane.

This is for the sequencing specialists, and Arcade aficionados.

For all those who grew up on combo-heavy Hack-n-Slashes, and Fighting Games, this Brew's for you.

And of course, this is for the fans of Devil May Cry, and Marvel vs Capcom.

Our deck depends on the combined efforts of Dante and Vergil - the Sons of Sparda.

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Makes me shed a tear every time I watch this in action.

For me, the premise and principles surrounding the Storm Archetype are in many ways synonymous with Arcade style Fighting Games and Hack-n-Slashes. To truly excel and master either genre, one must take a considerable amount of time understanding the nuances, the proper frames for each animation, the hitboxes for characters, and especially in Marvel vs Capcom, the synergies between characters and assists to further your combo.

Storm operates under a similar function. For those who may not be aware, Storm decks are built with the idea of generating net-positive mana with the use of various rituals like Manamorphose, Desperate Ritual, etc, cantrips that help filter our deck like Sleight of Hand and Serum Visions, and recycling effects like Past in Flames to help reuse spells. All individual spells are counted as the number increases to the point of sufficiency. At that point, we unleash our efforts with one simple outlet that gets multiple copies thanks to the Storm mechanic.

Grapeshot is our mainboard win; the effect of dealing 1 damage is then copied for each spell played before we cast Grapeshot in one turn. In theory, if I played 19 spells prior to casting Grapeshot, I will receive 19 additional copies of the spell, dealing lethal damage to the other player.

Up until just recently, Storm was significantly underpowered in that it only had 1 creature-enabler, or in other words a creature that reduced the cost of spells we cast. Goblin Electromancer had been the only useful creature until the release of Aether Revolt, where Storm builders received Baral, Chief of Compliance. This made things exceptionally good as now the archetype was given an additional 4 cards of the same cost-reduction effect.
A typically perfect hand will consist of the following: 2 lands, 2 rituals, 2 cantrips and 1 creature-enabler.

A keepable hand would look something like 3 lands, 3 cantrips and 1 ritual. Missing a few key components, however that can be fixed thanks to our scrying of the topdeck, getting rid of unwanted cards like additional lands.

A hand you should AVOID would look like: 4 lands, 2 rituals and 1 creature-enabler. You've no way to draw cards, and there's just as likely a chance that your next three turns will draw lands, putting you further behind than where you ought to be.

When you are casting Gifts, the ideal package you want to tutor for would be - Manamorphose, Past in Flames, Desperate Ritual and Pyretic Ritual. Essentially, there's no bad outcome here for you. And that's largely due to Past in Flames.

Suppose you've drawn another Gifts, and need to continue your storm count? The second Gifts package ought to look like - Serum Visions, Sleight of Hand, Manamorphose, Grapeshot. Again, Past in Flames will have already been resolved this turn, so no matter what your opponent chooses there is no drawback for you.

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Comments View Archive

tizzio says... #1

I love all of the thought and effort that went into the flavor of this post. From a fellow storm player props, I love it... I also like the use of Peek. I've met some storm players that didn't even know that it existed!

October 17, 2017 11:57 p.m.

n0bunga says... #2

tizzio much appreciated brotha

October 18, 2017 1:33 a.m.

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54% Casual

46% Competitive

Compare to inventory
Date added 3 months
Last updated 11 hours

This deck is Modern legal.

Cards 60
Avg. CMC 2.09
Tokens 1/1 Goblin
Folders EDH, Storm, Modern, For the Future, Fun Decks, Cool decks, CEEDUBS, Izzet Modern, Warning, Quality Vault, See all 13
Top rank #2 on 2017-09-06
Views 3285

Revision 11 See all

12 hours ago)

+1 Noxious Revival main
-2 Peer Through Depths main
-1 Peek main
+2 Strategic Planning main
+1 Keranos, God of Storms side
-1 Echoing Truth side
+2 Lightning Bolt side
+1 Blood Moon side
+1 Anger of the Gods side
-2 Pieces of the Puzzle side
-1 Wipe Away side
-1 Blood Moon side