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Sramming Equipment

Commander / EDH

Voodoo_Gremlin


Maybeboard


This is my take on Sram-Os:

The easiest way win. 1.Get Aetherflux Reservoir on the battlefield (or as your going off). 2.Cast a cost reduce: Cloud Key, Danitha Capashen, Paragon, Foundry Inspector, Helm of Awakening or Semblance Anvil. 3.Draw some free cards. 4.Pick off players in any order.

Puresteel Paladin is your gas peddle.

Spell #. Life Gained/Total Life Gained
  1. 1/1
  2. 2/3
  3. 3/6
  4. 4/10
  5. 5/15
  6. 6/21
  7. 7/28
  8. 8/36
  9. 9/45
  10. 10/55
  11. 11/66
  12. 12/78
  13. 13/91
  14. 14/105
  15. 15/120
  16. 16/136
  17. 17/153
  18. 18/171
  19. 19/190
  20. 20/210

If Aetherflux Reservoir is in play and you cast 17 spells we can kill three people.

Auriok Salvagers and Lion's Eye Diamond work together to generate infinite mana. What are we going to do with infinite mana? Glad you asked! The easy answer is a very large card:Walking Batista. Don't have card:Walking Batista? Not a problem just keep recurring Chromatic Sphere or Chromatic Star and dig it up, along with the rest of your deck. Or why bother with card:Walking Batista all together. With Altar of the Brood in play you'll simply mill out your opponents by repeatedly casting Lion's Eye Diamond.

If our opponent chuckles and says "Ha ha ha, I've got Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, Darksteel Colossus, Blightsteel Colossus, Gaea's Blessing and for some reason Emrakul, the Aeons Torn, you can't mill me." This is true but with infinite attempts to mill we can keep going until all of the "shuffle back in cards" are the library and wait (and hope). (To speed things along just ask the opponent to pull out the auto-shuffle-back-in cards shuffle them up and put them in the library and then put the rest of the cards in the graveyard.)

This is a little hard to pull off. Mostly, because we're using a lot of substandard pieces of equipment. The starting point is having either Sigarda's Aid or Puresteel Paladin in play (or both). We're playing so little land the equipment costs will be too taxing to pull off in most situations. Even under ideal conditions most of the time it will take multiple swings to get 21 damage on an opponent so decide who to go after and stick with it. Experience has taught me 7/10 times other opponents won't try and stop this until Sram, Senior Edificer is a direct threat to them, or a protection equipment or aura tries to go on.

Focus on getting a piece of evasion on Sram, Senior Edificer then pile on as much power as possible.

This list is pretty fluid. What we want to look for are equipment which cost or to start cycling through our deck. We give preference to equipment which have good abilities and low equipment costs.

Drop Equipment: Accorder's Shield, Bone Saw, Cathar's Shield, Kite Shield, Paradise Mantle & Sigil of Distinction &Spidersilk Net - Not much to say here. If it costs put it in. We're not expecting to equip them too often (unless we've played Sigarda's Aid and/or Puresteel Paladin).

**If we have any of our cost reducers (Helm of Awakening et al) we can cast the Sigil of Distinction for whatever the combined cost our artifacts have been reduced by.

***It may seem silly to put Sigil of Distinction into play with just 1 counter on it but it can be equipped to a creature and deal 1 extra damage if the creature is also equipped with Golem-Skin Gauntlets which can make the difference between victory and defeat.

Drop Equipment:

Some of these serve a specific purpose to help us win. Others are here because they cost and will draw us a card. Get ready to read "When something better comes along this will be removed." a lot.

Basilisk Collar - Can buy us a little time with the lifelink and this equipped to Walking Ballista can machine gun our opponents' creatures away. We can also do this a little more slowly if we can equip this and Viridian Longbow on the same creature.

Blade of the Bloodchief -

Bloodforged Battle-Axe - Solid piece of equipment. Note, Sram, Senior Edificer won't draw of the copies...but Puresteel Paladin will!

Bonesplitter - The gold standard for a drop equipment. +2/+0 and to equip is too good to ignore, especially, for a common.

Copper Carapace - Another substandard equipment. Fantastic that it only costs and gives +2/+2 but we have to pay and the equipped creature can't block. When a sets are spoiled I look for better cards to replace this.

Darksteel Axe - Another big power buff and it will survive an artifact-based board wipe.

Flayer Husk - Comes with a little germ to attack, but will more likely will be on blocking duty.

Ghostfire Blade - Fantastic that it only costs and gives +2/+2 but we have to pay , unless we're equipping our Foundry Inspector or other artifact creatures.

Golem-Skin Gauntlets - If we're planning on winning with the Voltron plan we're, more-than-likely, going to need to put these bad boys on. A good target for Masterwork of Ingenuity.

Gorgon's Head - Pairs well with Walking Ballista and Viridian Longbow.

Honed Khopesh, Leonin Scimitar Short Sword - Bread and butter equipment.

Hot Soup - High risk and high reward. Perfect fit for this deck.

Inventor's Goggles - It's cost is and will be auto-equipped to Sram, Senior Edificer when he enters or re-enters play.

Masterwork of Ingenuity - Like a piece of our equipment? Now you can have two. Like our opponents Sword of Feast and Famine, we have one now.

Neurok Hoversail - Cheap evasion, not much else to say.

Prying Blade -

Sai of the Shinobi - Just like Inventor's Goggles but works for all creatures cast after this, not just artificers. Note, the auto-equip is a may and not mandatory.

Shield of the Avatar - It's here because it costs . The damage reduction hasn't been very helpful as we don't play many creatures. When something better comes along this will be removed.

Shuko - Mirrors the costs of Bone Saw, Costs equips for . Perfect for our purposes.

Skeleton Key -

Skullclamp -

Slagwurm Armor -

Trusty Machete -

Viridian Longbow - Combos well with Basilisk Collar and/or Gorgon's Head to kill one target at a time. Basilisk Collar and Gorgon's Head combo better with Walking Ballista but, what doesn't?

Drop Equipment: These are being played for a specific reason, protection of our creatures and protection of our spells. They should always be included in our decks.

Conqueror's Flail - These act as an extra Ethersworn Canonist and help us go off without worrying about Counterspells.

Lightning Greaves & Swiftfoot Boots -These protect Sram, Senior Edificer and our other creatures from spot removal.

Dowsing Dagger - Still an experiment, but giving the plants to one opponent and attacking another and getting a Lotus Vale has been successful so far. Not recommended for 1v1.

Flickering Ward - Keeps Sram, Senior Edificer safe from removal or in a pinch turns him or another creature into an unkillable blocker. Also, if we can get Paradox Engine going with white mana rocks and Altar of the Brood out we can mill out our opponents casting, returning and re-casting Flickering Ward.

Hyena Umbra - the +1/+1 and first strike is nice but the real reason this is here is for the one time save from a wrath effect, damage or target removal. Note, Totem Armor doesn't work if the enchanted creature's toughness is reduced below 1 or we're forced to sacrifice the enchanted creature.

Retired (for now): My group is a little too aggressive for the Monastery Mentor to survive a turn and go ham. I'm going to try Danitha Capashen, Paragon for a bit and see how it goes.

It's just too delicious not to include Monastery Mentor. An army in a can, he's ready to go tall and wide. All the free spells can add up to a lot of monks and prowess. Monastery Mentor and Skullclamp also make for a nice draw engine to boot.

Open the Armory, Steelshaper's Gift & Stoneforge Mystic. My deck is all about chaining free equipment and card draw together. I really don't care what I happen to get. If I needed to search for something specific like Batterskull or Sword of Feast and Famine or Sword of Fire and Ice We would fit them in. As it sits right now any random equipment off the top is fine with us.

Second Sunrise & Faith's Reward - Our deck has an tendency to tap out reaching for that last piece for one of our combos and we often don't have the three or four mana to react to our opponents destroying our board. They've been useful in limited ways when going off with Krark-Clan Ironworks. Frantic Salvage can set us up after a Vandalblast or Shatterstorm. We can stack the top our deck and even it gives us the draw to start rolling. We can't do much about a Merciless Eviction, but Second Sunrise & Faith's Reward wouldn't help either.

Danitha Capashen, Paragon - This had made it to the main deck but I want to retain my thoughts on it. To me, this would replace Foundry Inspector and Foundry Inspector does what Danitha Capashen, Paragon does only better. We're playing lots of non-equipment artifacts and all of our auras don't have any generic mana in their costs. If you're playing the aura based Sram-Os or can't get a hold Foundry Inspector this is a a reasonable substitute.

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Date added 6 years
Last updated 5 years
Exclude colors UBRG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

36 - 0 Rares

28 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 1.43
Tokens Copy Clone, Phyrexian Germ 0/0 B, Plant 0/2 G, Treasure
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