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This isn't a deck that is made to be too competitive. But any suggestions would be really appreciated. Also I want to keep this standard.
Cast Lingering Souls or play like a pro and cast Midnight Haunting during your opponents turn and if you don't have Lingering Souls or Midnight Haunting play Drogskol Captain . I always pick Lingering Souls over Midnight Haunting on turn 3 because its better to have Lingering Souls in the graveyard ready for the flash back. Also Midnight Haunting is an instant and is good to have in the bank.
Play what ever is in your hand. On turn 4 you can swing for a minimum of 4 damage, I usually deal 6 damage or 8 damage, but I have swung for 12 damage after gaining a token from a dead Doomed Traveler .
I run a really simular deck called deck:pump-it-up-13-10-12-1 . I used to have 4x card:Judge's Familiar in my deck as well but he wasn't doing enough. The early game can be quite difficult so I included 4x Feeling of Dread instead. Dungeon Geists is fantastic in this deck. I've chosen card:Sphinx's Revelation over Entreat the Angels (about the same cost but it fills my hand up again...and it's instant speed).