This isn't a deck that is made to be too competitive. But any suggestions would be really appreciated. Also I want to keep this standard.
Cast Lingering Souls or play like a pro and cast Midnight Haunting during your opponents turn and if you don't have Lingering Souls or Midnight Haunting play Drogskol Captain. I always pick Lingering Souls over Midnight Haunting on turn 3 because its better to have Lingering Souls in the graveyard ready for the flash back. Also Midnight Haunting is an instant and is good to have in the bank.
Play what ever is in your hand. On turn 4 you can swing for a minimum of 4 damage, I usually deal 6 damage or 8 damage, but I have swung for 12 damage after gaining a token from a dead Doomed Traveler.
Haha, but I already own Go for the Throat . I don't want to buy singles that will be leaving September 30th.
Not sure what your price range is, but Geist of Saint Traft is ridiculous.
I already have 14 spells with converted mana cost 3. Geist of Saint Traft is stone cold crazy but I'm not sure if i can handle any more 3 drops. I already have the deck made, so I'll proxy some and see how it works.
4 Mental Misstep seems like overkill. I'd probably not run more than 3 in the 75 and no more than 1 maindeck. It's not like the card is amazing against everything. Sometimes it's pretty dead.
I feel ya pansadvocate I haven't changed my deck online because I can't decide what I should put in.
I run a really simular deck called deck:pump-it-up-13-10-12-1 . I used to have 4x card:Judge's Familiar in my deck as well but he wasn't doing enough. The early game can be quite difficult so I included 4x Feeling of Dread instead. Dungeon Geists is fantastic in this deck. I've chosen card:Sphinx's Revelation over Entreat the Angels (about the same cost but it fills my hand up again...and it's instant speed).