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Back to SpiritFlare!
In early game, this deck sets up draws and pumps out spirits. Drogskol Captain + image, or another Captain is always fun. Geist of Saint Traft adds wicked beats, and Favorable Winds helps most creatures in this deck.
If the game goes long, It's likely because my creatures have been killed...problem? I thought not!
Still in playtesting, if you like it, leave a comment or a +1!
Took third! Highest I've taken in a very very long time. (I don't make good decks, as it were.)
I found myself boarding out Geist of Saint Traft and Favorable Winds every matchup. I think I'll remove Favorable Winds completely, replace with 2-3 DoJ, and move Geist to the SB in favor and use 2x Unburial Rites in the main.
I'm playing a somewhat similar Solar Flare-ish build. Take a look here: