This deck is still a work in progress. If anyone has any comments that will make it a better deck, do not hesitate to say so. Please be polite in commenting though, because this deck is very dear to me. I would especially like help with the sideboard. Thanks a lot!

Usually when people build a Jeskai Control deck, they build Jeskai Nahiri. But although Jeskai Nahiri is a good deck with a powerful win condition, I think that this deck also has major potential. When I was testing this deck extensively at my local card shop and with friends, I had tons of people telling me that the Nahiri shell was better. "Maybe so, but I like this better" I would reply. Now, I feel pretty comfortable saying that this is better than Jeskai Nahiri.Essentially, you wanna counter everything, eventually dropping a Torrential Gearhulk on a Cryptic Command or some such other big spell, getting a massive body on the battlefield. Then, you finish them off with the Gearhulk and some Celestial Colonnade
Celestial Colonnade: The Jeskai manland of choice. Vigilance also means you can tap the land for a counterspell/Path to Exile after attacking or blocking with it.

Torrential Gearhulk: If you have a fourth Snapcaster Mage, you could probably use it and put up fairly decent results. However, I like Torrential Gearhulk because it gives me a big body so I can start swinging, and acts as a pseudo-Snapcaster Mage. I'm also stretched on money building this, and Torrential Gearhulk is like half the price of a Snapcaster Mage.

Sphinx's Revelation: One of the most busted win conditions we have to offer. Drop it end of turn to really tilt your opponent.

Snapcaster Mage: He's not really a beater, but I thought I'd finish up the creatures here. No explanation needed anyway, everyone knows what Snapcaster Mage does.

Serum Visions: One of the best one-drop spells in the format, Serum Visions gives us a cantrip and provides key deck manipulation.

Think Twice: These are meant to be dropped end of turn, but can also be mainphased in a pinch when you're digging for a specific card.

Cryptic Command: The king of control spells! The one thing I see some people do wrong with this card is only using it to counter something. While its counter option is definitely one of the best uses, you can also use it to prevent a lethal swing, bounce their Aether Vial, etc. Remember that it has twelve permutations.

Logic Knot: In this deck, Logic Knot is very nearly Counterspell, as we have so many spells in here. Prioritize what you want to delve away (i.e. delve fetches and Snapcaster Mage before you delve Path to Exile.

Mana Leak: The staple Modern counterspell, Mana Leak is Mr Fixit in the early game, and can still hit lategame if you play it right.

Negate: In place of a third Mana Leak for some variety.

Path to Exile: Staple removal. Although the land it gives them is sometimes relevant (Affinity), more often than not it doesn't matter much in the long run.

Lightning Bolt: The best burn spell in Modern. Comes online turn one, and can hit early threats like Goblin Guide, Delver of Secrets  Flip, Wild Nacatl, etc.

Supreme Verdict: You can also use Wrath of God, but having an uncounterable sweeper is pretty nice. The Wrath of God/Supreme Verdict debate is mostly personal preference.

Anger of the Gods: Board out Supreme Verdict as needed for this.

Blessed Alliance: Especially useful against Hexproof, this card is also just an all-around tool.

Crumble to Dust: This is in here for Tron.

Detention Sphere: A nice all-around tool, and works nicely against planeswalkers.

Negate: Put this in instead of Mana Leak in matchups where there are not too many creature spells (Tron)

Pithing Needle: For planeswalkers and stuff like Arcbound Ravager.

Stony Silence: Our answer for Affinity, Lantern Control, and any other artifact-based deck. Also side in against Tron to mess with their mana rocks and Expedition Map.

Tormod's Crypt: The graveyard hate that doesn't screw us over as well.

Vendilion Clique: This will never be a dead card. Having a second copy helps with most everything, and gets its own mini-Thoughtseize.

Wear / Tear: Just a basic utility card that's in here for problematic enchantments (Leyline of Sanctity, Blood Moon) or problematic artifacts (any Affinity card).

Special thanks goes to cplvela0811. You're a great friend, and you have really helped me develop this deck to be what it is today. If you need any help developing or finetuning a deck, you should definitely talk to him. He's especially good with the colors. I legitimately can't express my thanks enough, and I wish him luck on this journey that we call Magic, as well as on your Sultai Midrange brew.

If you wanna see some competitive Sultai, check out cplvela0811s

The Indomitable Sul

Modern cplvela0811

SCORE: 71 | 215 COMMENTS | 10759 VIEWS | IN 26 FOLDERS


I'm gonna stop updating when I change decks, it's getting repetitive. I'm switcing to Draw-Go again, Kiki Jiki was such a hassle and its results were abysmal. Thanks for all the continuous support!

Comments View Archive

Teddyjunior11 says... #1

I think that is the best choice right now. +1

April 20, 2017 11:39 a.m.

AtomicEmpire says... #2


Thank you for the compliment and Upvote my friend!

April 20, 2017 2:45 p.m.

AtomicEmpire says... #3

Also, whats the issue with Jeskai Nahiri right now? Or why wouldn't you play it?

April 20, 2017 2:50 p.m.

cplvela0811 says... #4

I believe the Nahiri list to be too vulnerable to hate. It does wonders in an unprepared meta, however. I still highly recommend Spell Queller mainboard.

Perhaps Spreading Seas deserves a look? I have lost games to it, while piloting Abzan Midrange.

April 20, 2017 5:43 p.m.

cplvela0811 says... #5

I feel 3x mainboard verdicts are too many and perhaps a 1x Anger of the Gods would favor you better against aggro and Dredge.

Oh yeah! I almost forgot, you need Cryptic Serpent!

April 20, 2017 5:52 p.m.

AtomicEmpire says... #6

That's a pretty good card. I will definitely try it out. I have considered Spell Queller, it's just really susceptible to burn and removal, and I can't really find a spot for it or the Cryptic Serpent. Ideas for what to take out for those two? (as well as Spreading Seas). Will give the Anger of the Gods/Supreme Verdict thing a try at FNM tomorrow. Thanks so much for your continuous support!

April 20, 2017 6:26 p.m.

ChaseMVPMTG says... #7

i mean, you might be kind of new, but i strongly suggest storm crow. rookie mistake, really.

April 20, 2017 7:35 p.m.

AtomicEmpire says... #8

LOL ya it's a card you really need for Jeskai Draw-Go. I'll put in five in place of my Cryptic Commands and Anger of the Gods.

April 20, 2017 7:43 p.m.

ChaseMVPMTG says... #9

good idea. looks like you really do understand how this game works. lol

April 20, 2017 8:07 p.m.

tyty4ty says... #10

i think you need at least 7.5 storm crows

April 20, 2017 8:56 p.m.

AtomicEmpire says... #11

Yeah. Imma rip one in half and put it in a card sleeve :)

April 20, 2017 9:05 p.m.

tyty4ty says... #12


April 20, 2017 9:09 p.m.

Teddyjunior11 says... #13

I'm not a fan of drawing Emrakul and it being completely irrelevant instead of a card like a counter like cryptic command. Just my personal preference

April 20, 2017 11:37 p.m.

Teddyjunior11 says... #14

Seas is kind of meh. Spell Queller is great in the sideboard not main however

April 20, 2017 11:38 p.m.

Teddyjunior11 says... #15

I mean like you will be better positioned against Tron and Midrange. I just dont sebthe appeal playing Seas but that is just me. I feel like it could be fine. But I will not play seas when I play Jeskai

April 20, 2017 11:43 p.m.

shaistyone says... #16

You said the deck is performing poorly. How exactly?

That is the key to really getting this humming for you. How are you losing? Is it specific situations, or general trends? Is it your opponents' plans coming together, or yours not coming together? Any oddball meta stuff that might skew results away from you?

Apart from what that info might tell us, I guess the main feeling I get is that you are trying to have answers for everything. This can definitely dilute the effectiveness of a deck, and the solution is often to be more proactive and focus on executing your own gameplan for victory.

April 21, 2017 1:06 p.m.

AtomicEmpire says... #17


That comment was about my Jeskai Kiki Jiki brew. I can give you a deck list if you would like.

April 21, 2017 1:31 p.m.

I really like this draw-go shell but I have 3 questions:

Why play Mana Leak with so much creature removal? Wouldn't condensing into Negates be less redundant?

Is Anger of the Gods there for Dredge?

Why not play Condemn with Death's Shadow so rampant?

List looks really cool! Sending it to a buddy as a Jeskai Control primer.

April 25, 2017 6:56 p.m.

AtomicEmpire says... #19


Mana Leak is there because Bolt is at its worst right now. I would consider swapping one for a Negate, but otherwise will keep Leak in. Anger is there for Dredge, although that's already such a bad matchup that I just hope to win a game.

Condemn isn't a bad idea, might give it a try in place of a Leak. Thanks a lot for the feedback!

April 25, 2017 7:19 p.m.

Teddyjunior11 says... #20

Leak is great. Also Condemn is the ultimate 2for1 against any Shadow deck

April 25, 2017 10:08 p.m.


Agreed on the status of bolt right now, I just always see Leak as such a non-bo with path. I understand the sentiment though.

As far as dredge goes have you thought about Relic of Progenitus? Seems like slightly better value than Crypt. Other than that you could run Rest in Peace and just sacrifice your Think Twice post board.

April 25, 2017 11:15 p.m.

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Compare to inventory
Date added 2 months
Last updated 21 hours
Exclude colors BG

This deck is Modern legal.

Cards 60
Avg. CMC 2.25
Folders Net Decks, Buildable
Top rank #34 on 2017-03-14
Views 2203

Revision 36 (1 week ago)

-2 Anger of the Gods main
-7 Supreme Verdict main
+3 Torrential Gearhulk main
+3 Plains main
-12 Scalding Tarn main
+6 Hallowed Fountain main
+9 Logic Knot main
+1 Glacial Fortress main
+7 Supreme Verdict main
+9 Island main
+3 Sacred Foundry main
+12 Path to Exile main
-3 Ghost Quarter main
+12 Serum Visions main
-9 Logic Knot main
+9 Snapcaster Mage main
-3 Desolate Lighthouse main
-12 Flooded Strand main
+6 Electrolyze main
+3 Negate main
and 79 other change(s)

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