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Non-Green Lands, Non-Red Spellslinger: Noyan Dar

Commander / EDH Control Counters Spellslinger WU (Azorius)

jacob_a_gagne


The characters on the plane of Zendikar love their lands, and despite not having green, Noyan Dar, Roil Shaper loves his too. Your opponents might not like your lands doming them or blocking their "normal" creatures, but you'll have a great dose of fun slinging spells and making huge lands.

Beater Lands

These lands are creatures at heart, with a mind of their own. With the help of a little mana and a couple activations from our friend Noyan Dar, these lands get big and strong very quickly. With Cascading Cataracts and Darksteel Citadel being indestructible, they are hard to stop, and Faerie Conclave and card:Forbidden Watchtower give a bigger body and some keywords.

Normal Lands

There are a total of 39 lands in this deck to ensure consistency in populating the board.

Spellslinging

Any Izzet player understands the importance of taking advantage of throwing around spells, and now all of that is possible in Azorius. View from Above gives flying and an activation, as well as free buyback 95% of the time. Taigam, Ojutai Master gives rebound to everything, doubling activations. Spellslinging is a bit tougher without red, but there is so much we can do with our given resources.

Boost

This category makes our lands stronger and more resilient. Terra Eternal makes lands nearly untouchable, and cards like Herald of Secret Streams make the lands stronger.

Ramp

Most of the ramp in this deck is artifact based, and fetches lands as opposed to using mana rocks, just to create more targets for Noyan Dar.

Protection, Removal, and Counterspells

Getting a creature removed sucks, getting a land removed sucks more, but the worst is having a creature land wiped out, essentially giving your opponent a second bird to kill with one stone. This is why protection of lands or anything oppressing them is crucial.

Boardwipes

Getting rid of nonland permanents all across the board can hurt everybody... Unless all your lands are more than just lands. Devastation Tide might bounce Noyan Dar back to your hand, but still having multiple creatures hurts your opponents more, a fitting name if you ask me.

Recommendations are greatly appreciated, as I don't see many decks with this strategy at ALL, and I would like to see what people think. Happy building!

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Revision 3 See all

(4 years ago)

-1 Archaeomancer main
-1 Azorius Charm main
-1 Capsize main
-1 Coastal Discovery main
-1 Darksteel Garrison main
-1 Dissipate main
-1 Fact or Fiction main
-1 Frantic Search main
-1 Hindering Light main
-1 Impulse main
-1 Island main
-1 Mask of Avacyn main
-1 Ojutai's Command main
-1 Ondu Rising main
-1 Overwhelming Denial main
-1 Planar Outburst main
-1 Rush of Ice main
-1 Snap main
-1 Supreme Will main
-1 Swarm Intelligence main
and 21 other change(s)
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

33 - 0 Rares

28 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Bird 2/2 U, Clue, Construct X/X C, Frog Lizard 3/3 G, Human Wizard 1/1 U, Manifest 2/2 C, Octopus 8/8 U
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