Sideboard


I haven't created/posted a deck for a while, mainly due to laziness and lack of inspirational flair. But I've finally come up with a potentially good deck. This is my first iteration and I know it needs a lot of work as it feels pretty darned clunky.

I wanted a deck with a lot of interaction, yet was still able to attack. So I've created the deck that is currently dubbed Spells on Legs, but shall be changed to a more suitable name shortly. See below for a breakdown of creatures and removal.

The Creature Suite

This creature suite has a lot of creatures with interaction. Most creatures come with some form of spell effect attached meaning my opponent needs to find answers for each creature otherwise they'll find themselves too far behind (ideally). Another thing to note is that all creatures have Power 2 or less, which is important.

Kitesail Freebooter - Good interaction on a creature. Mostly will be taking key spot/mass removal spells. But can also take a variety of other cards including artifacts and planeswalkers.

Fairgrounds Warden - another solid creature with an exile effect. Good and taking down key creatures. Exile effect is particularly important in a land of indestructible gods, and 4/4 tokens it should be pretty good. Obviously is susceptible to removal, but with the ability of Freebooter removal should be a little more sparse.

Gonti, Lord of Luxury - I really like Gonti and think he is an undervalued card. He has death touch so can trade up with bigger creatures, again like most other cards has disruption and can rip a key card from my opponents deck and even use it against them later in the game. I have reduced this down to two because three felt like a bit too many. And I have added in the below creature . . .

Ravenous Chupacabra - new from Rivals of Ixalan, a 2/2 body that removes an opponents creature from play straight away. It's a card perfect for my deck, is a straight up 2-4-1 and can be brought back for eventual value with Dawn. I'm even considering taking out 1x Panharmonicon in place of another of these. But unsure.

Glint-Sleeve Siphoner - this guy I wasn't sure about, but needed more two drops in the deck and is one of the reasons I am playing Aetherhub. It's an evasive threat and can help me draw into more cards. I was initially running 3, but have now upped this to 4 as he's a great card drawing machine.

Angel of Invention - the top end of my curve. This Angel is great pumps my team, makes more small guys and has lifelink. I've added a third as I just wasn't finding this finisher with just two in the deck.

Kinjalli's Sunwing - a good solid threat in the air which shuts down my opponents threats or blockers for a turn.

Aethersphere Harvester - I replaced some costly 4-drop removal and then Kinjalli's Sunwing with this little number. Unsure if there are better options out there, but it seems pretty good. It synergises well with Siphoner allowing for more Life gain or card draw, won't die to Dusk, is resilient to burn removal and can be powered by my low power creatures on the ground allowing for damage to get through.

Legion's Landing - this is an early drop that threatens to make a lot of 1/1 Lifelink Vampires as well as being an additional land. Plus combined with Angel of Invention can make them into 2/2's.

The Removal Suite

Fatal Push - one of the best one drop removal spells around. Any deck playing black should be playing this.

Vraska's Contempt - exile removal, same argument for the Warden. Good against God's and other recursive/indestructible creatures. The life gain is a nice little bonus.

Cast Out - a more catch all exile effect, can also get Artifacts and enchantments. Is instant speed and can be cashed in for a card.

Gideon of the Trials - this guy again is a card I am unsure of, but seems pretty powerful, can shut down a creature for a whole turn or turn into a 4/4 beat stick. I was previously unsure of this card in this deck, however it went the distance so many times I'm leaving him in for sure.

Dusk - the final piece of the puzzle. Everything in the deck is low powered at 2 Power, so this wrath effect should wipe your opponents board but not yours. The only time this isn't the case is if you have Angel of Invention down buffing some of the 2 Power creatures in your deck. But the Dawn side of the card is also great because in the graveyard everything can be brought back.

An Addition

Panharmonicon. I've been discussing this card at my LGS and with KaladeshFavorer and am adding this as a one of in place of a Dusk. When the card comes down it won't do anything, however late in the game all my cards will do better, being able to exile two cards, steal two cards from their hand, be able to steal two cards from their deck and being able to make four servos. All of which would be amazing with Panharmonicon. Will be testing as soon as I am able, just hope I am able to take a turn off to cast this card.

The Issues/Tweaks

I have several issues with this deck. And need to some suggestions to tweak it.

Firstly and most importantly: the name. I like to base my deck names around song titles and I'm struggling with this one.

Secondly I have A LOT of 4 drops. And it feels incredibly clunky. So I want to remove some of Contempt, Cast Out or Binding. But am unsure which ones to take out, or what to replace them with. Some ideas that could be viable are:

Aethersphere Harvester - this would be good and allow my early two/three drops that get outclassed able to crew and still get damage through.

Kambal, Consul of Allocation - is good against control decks, and punishes my opponent for removing my other key creatures.

So these ideas seem good, but do they beat 4-drop removal? card: Panhormonicon also seems good in this deck with so many ETB effects, however it is yet another 4-drop which could be problematic.

And finally the two cards I was a bit squiffy about, Glint-Sleeve and Gideon. I don't know what might be good in place of these? Or if they are perfectly fine as they are.

So there's a lot of tweaks and streamlining to be made and any help would be greatly appreciated.

Hopefully the news changes make it a little closer to the ground and therefore a little less clumsy/clunky and getting even more value from my creatures.

Suggestions

Updates Add

I went 2-2 on Friday night of the 9th Feb.

Match 1 - managed to win 2-1 vs GB Snek which was a very good game. All three games were close.

Match 2 - Lost 0-2 vs RG Pummeller, very aggressive deck and just didn't see a single removal spell which put me on the back foot. Hey ho.

Match 3 - won 2-0 vs UW Auras. Both games almost got overrun in the first few turns but managed to crawl back with incremental advantage. Helps that a lot of my removal becomes 2-4-1's when auras are attached.

Match 4 - Lost 0-2 vs Naya Dinosaurs. Both games was mana screwed first stuck with too many white sources. Second I saw three lands, whereas a 4th white source would have meant me stabilising through 'Dusk' wrathing his entire board. But NVM, there's always next week.

Just a bit frustrating to be able to beat net-decked decks but not other home-brews.

I like the addition of Ravenous Chupacabra, and I'm contemplating adding another in place of 1 Dusk//Dawn.

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Revision 7 See all

(6 years ago)

+1 Dusk / Dawn main
-1 Panharmonicon main
Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 2 Mythic Rares

21 - 7 Rares

19 - 2 Uncommons

0 - 4 Commons

Cards 60
Avg. CMC 3.43
Tokens Angel of Sanctions 3/4 W, Emblem Gideon of the Trials, Servo 1/1 C, Vampire 1/1 W
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