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some fun with scaring crows

Commander / EDH

Leina727


Sideboard


Maybeboard


Reaper King , The shambling horror (Ahem Scarecrow) who's sentience created a horde of horrifying creatures that plague the plane of Shadowmoor. The King has always fascinated me for its outstanding 1v1 potential, as well as its casual control presence with more players. This deck is meant to pretty much go for the throat by eliminating a player's lands to gimp their ability to do anything else.

Main Gimmick
Reaper King and pretty much any scarecrow. The King's triggered ability is primarily what makes him viable as a commander, The ability to outright destroy target permanent. Typically this will be used to get rid of immediate and building threats first foremost. The next target if none are available is to take out the lands of your opponent to stop them from getting ahead and having a chance to win.

Helpful Combos

Panharmonicon + Reaper King With this most recent block, Panharmonicon becomes a great utility in every Reaper King deck. For the purposes of triggering Reaper King its a downright better Strionic Resonator

Mirrorworks + Panharmonicon Mirrorworks is excellent in this deck for the fact that almost everything is an artifact! My largest gripe lies in its high mana cost. I feel that this is made up though when you can get powerful combos with this and Panharmonicon. allowing you to use its ability twice (of course for 2 extra mana) which can lead to some interesting things with The King.

Grand Architect + Pili-Pala Infinite Mana = Infinite possibilities (( cough cough Deadeye Navigator ))

Current Known Weaknesses

Slow start. Most of the deck relies on being able to use Reaper King to destroy your opponents. Though this relies on either having up to ten mana or 1 of each color which makes it kind of difficult to get out without a perfect start.

Easily counter able. Opponents that can take you out quickly or heavy control commanders make it very difficult to get out your King and ruin your opponents lives.

Ending note

The rest thats in my deck usually have a purpose to stalling my own death or just to augment my current production. Looking for some constructive criticism and Ideas on how i could make this better without jacking up the price too much.

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Date added 7 years
Last updated 7 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 2 Mythic Rares

37 - 4 Rares

23 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.55
Tokens 2/2 C Artifact Creature Spawn, Copy Clone, Emblem Daretti, Scrap Savant, Emblem Venser, the Sojourner, Goat 0/1 W
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