Sideboard


I recently discovered Solitary Confinement when looking into ways to build the Solemnity / Phyrexian Unlife combo. This is my first attempt at brewing a deck from scratch and I've always wanted to make one with Squee.

The idea is using Squee, Goblin Nabob to keep the enchantment up, which could win the game by itself assuming your opponent doesn't have any enchantment/graveyard hate. Let's assume they do. In this case, Compulsion must be played first in order to draw the counterspells to protect your little immortality engine going on, and as a win condition (that actually wins without waiting for your opponents to run out of cards) a single Drake Haven will build up a board over time and eventually overwhelm them.

Intuition is key to get your engine going. Searching for 3 Squees will grant you at least 3 discard triggers per turn, needing at least 2 in order to keep Confinement up and drawing an extra card with Compulsion. It's great for grabbing whatever you're missing while also preventing you from redrawing what you already have. Cunning Wish is amazing here. By playing a playset of wishes, 3 Intuitions mainboard and 1 sideboard, your first wish acts as drawing an expensive Intuition or Enlightened Tutor . This means 1/6th of the deck can be any of the first 3 combo pieces. Alternatively, you can choose any relevant counter spell or needed removal such as Counterbore or Disenchant at instant speed from your sideboard.

For ramp, Baral, Chief of Compliance has excellent synergy with both Squee and counterspells, and Sapphire Medallion allows most essential spells to be played early. You'll mostly benefit from them when you're able to play Cunning Wish far more easily.

This deck seems to perform surprisingly well against Aggro and fast Combo decks, but suffers against strong/slower Control or if they play cards that cannot be countered. Any suggestions are greatly appreciated!

Suggestions

Updates Add

Minor adjustments to the the sideboard and land count. Included graveyard recursion.

With 10 plains there's about a 74% chance to play one on your first turn, and with 23 lands a 75.5% chance of playing a 3rd land by turn 3. I feel we're running enough card filters to justify cutting an island for an additional counterspell. I'd like to be able to consistently play something on turn 1 while being able to finish our combo as early as turn 3.

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Casual

99% Competitive

Date added 6 years
Last updated 2 years
Legality

This deck is Legacy legal.

Rarity (main - side)

0 - 1 Mythic Rares

35 - 10 Rares

7 - 3 Uncommons

9 - 1 Commons

Cards 60
Avg. CMC 2.51
Tokens Drake 2/2 U
Folders Hilarious Legacy, Possibly?, Da valutare
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