Playtested this deck against a rg infect build that was similar to the one that's been exciting my meta (it's also been apparently destroying other nearby meta's when they badmouth mine...) and I decided to go with a pair of Dead Weight instead of some of my kill spells, I may not be able to kill their creatures when they go to pump and gain extra value, but I can kill for only B and it seems to help quite a bit (also I can kill early mana dorks, delvers, and with the help of Sun Titan Geist of Saint Traft with the old ball and chain).
Also opinions on my sideboard would be greatly appreciated. My meta currently on average gets 18-26 players for FNM. For the past month I seem to be always playing against at least one of each of these kinds of decks. G/X aggro, Delver, Zombies, some kind of 3 color control, and wild defiance infect.
Dead Weight is great. It kills small Hexproof creatures when brought back from the graveyard and makes bigger Hexproof creatures easier to deal with.
back in the early innistrad meta (the one that was slow as hell being full of solar flare) I remember sticking a Dead Weight on my opponent's Sun Titan on the first of the 5 turns you get for the game going to time. It was the 2nd game and I had won the first, he would have been able to force a draw for the round if the Sun Titan was hitting for 6 instead of 4.
|Date added||2 years|
|Last updated||1 year|
|Legal formats||Legacy, Vintage, Commander / EDH|
|Illegal cards||Seachrome Coast , Despise , Phantasmal Image , Batterskull , Nihil Spellbomb , Sun Titan , Ponder , Darkslick Shores , Day of Judgment , Go for the Throat , Pristine Talisman , Ratchet Bomb , Elesh Norn, Grand Cenobite|