- 3x Darkslick Shores
- 2x Drowned Catacomb
- 2x Evolving Wilds
- 1x Ghost Quarter
- 4x Glacial Fortress
- 2x Island
- 4x Isolated Chapel
- 3x Plains
- 4x Swamp
I actually did have her in there at one point, and she would be on my sideboard, but mostly she didn't help too much. By having not many creatures in the deck altogether as well as getting several unburial rites a game, Jin-Gitaxias, Core Augur just seemed much more fun to re-animate.
Her sacrificing was nice but more often than not I would clear the board with a Day of Judgment and it would normally cripple any deck I play against to the point that they couldn't come back.
Its not that Sheoldred, Whispering One is bad, its just that I prefer my other finishers, especially Jin, as I rip through for a DoJ while they discard the turn before I cast it.
March 25, 2012 9:35 p.m.
From what I understand you want to trade out Jin-Gitaxias, Core Augur for Sheoldred, Whispering One, keep the Drogskol Reaver & Consecrated Sphinx. Get rid of both Elesh Norn, Grand Cenobite & Grave Titan for two Phantasmal Image to use to copy your Sun Titan you've used Unburial Rites to get, keep your Snapcaster Mages as well.
If you keep the deck the way you have it it's not 'Solar Flare' it's a half cocked reanimator deck.
March 25, 2012 9:45 p.m.
From what I understand, Solar Flare is a form of Esper control in the mid to late game. It has the ability to reanimate creatures so you can wipe creatures with Day of Judgment and bring them back as well as having the ABILITY (but not built around) to put a creature out turn 4 that is normally a high CMC creature that controls. Elesh Norn, Grand Cenobite is probably the most controlling creature to this extent, as if you get her on turn 4 your have a good chance at completely wiping your opponents side, AND if they still Doomblade it, it still got its use out, as Sheoldred, Whispering One and Jin-Gitaxias, Core Augur only get their use if they do not immediately die on your turn.
Please don't get me wrong, I appreciate your input but I don't really understand how this is a "half cocked reanimator", as to myself it represents the original solar flare by Paul Cheon quite well.
As for 4 despise's, I don't agree with it only because it seems a bit too much. I've played this several times and all too often even with 3 do I get a despise late game which does nothing because my opponent is just top decking. That is why I have only 3. As for a 4th Liliana she was showing up too much, and ironically I only have 3 of her to not be a reanimator deck fully. 4th on the sideboard against a control deck.
And although I like the Phantasmal Image combo and it deals with legendary creatures, I do not have any and haven't felt like I desperately needed them. Again, normally I DoJ on turn 4 almost every time.
March 25, 2012 10:23 p.m.
The two main creatures in Solar-Flare are 3xSun Titans and 2xPhantasmal Image with Snapcaster Mage once Innistrad came out, Sheoldred, Whispering One is choice 4, Consecrated Sphinx is choice 5, Elesh Norn, Grand Cenobite is choice 6, Grave Titan is choice 7 for SF decks. You Forbidden Alchemy your Sun Titan into your Graveyard, Unburial Rites him for Phantasmal Image or a Think Twice then Phantasmal Image your Sun Titan for maybe an Oblivion Ring/Doom Blade/Tragic Slip/Tribute to Hunger/Go for the Throat get rid of their creatures, then on their turn you Snapcaster Mage a Dissipate for what ever they try to bring out. Your turn bring out another Sun Titan either an actual one or another Phantasmal Image pulling a removal spell, swing for 12, next turn sing for 18, game over.
Another thing the point of having 26-27 lands in this deck is to have 4xEvolving Wilds to thin the deck...
Here is the basic formula with Sideboard, deck:snapdresser-mage my variation is simply I don't use 2xSurgical Extractions in my SB.
There is a good article over on Channel-Fireball:
March 25, 2012 10:43 p.m.
Thank you for the +1, all +1's are greatly appreciated and I thank all of you for the suggestions.
April 3, 2012 3:54 p.m.
@Minousmancer What do you mean
Those aren't permanents, how would you return them with Sun Titan?
April 3, 2012 9:49 p.m.
April 3, 2012 9:57 p.m.
For those who were wondering as well, just wanted to mention I removed Sheoldred, Whispering One because I have seen it interact with my own graveyard in bad ways. Mostly forcing me to return Snapcaster Mage when I don't want it to return it yet is the first one, as well as I feel its the weakest finisher I had. And I truly love to get as many Think Twice as I can, as its just another card I can cast from my grave that yields card advantage.
Also just wanted to give a hello to fireteam. Your solar flare was my favorite top rated one on this site and motivated me to make my own. So thanks.
April 3, 2012 11:49 p.m.
Seems Like a fun deck to play. I love the whole "I'm going to mill my creatures only so I can throw them on the field for free" thing you got going on. I would totally play this! I'm building a blue-white control deck. Check it out if you would! I built it the other night out of my cards and any input would be nice. Thanks! deck:invenserable
April 6, 2012 10:42 p.m.
I like this build of it. I might recommend more Phantasmal Image there's nothing better than unburial rite-ing a Sun Titan, into a Phantasmal Image copying a Titan, bring back another Image having 3 Sun Titans on the field. Check out mine deck:solar-flare-333
April 8, 2012 6:05 p.m.
I reccomend Mainboarding Timely Reinforcements, you have to use your life total agressively, being hit by a 1/1 is fine for 19 turns, however you then boardwipe then someone hits you for a little to much! Timely Reinforcements will be fueling your life total aswell as providing chumpblockers for their creatures. And as a bonus if you do manage to resolve an Eleshnorn afterwards you will now have 3 3/3's at your disposal.
Feel free to check out my Solar Flare for any ideas :)
April 8, 2012 8:35 p.m.
Thanks for the comments everyone! As to the more Phantasmal's, I have thought about it but only to get the combo more prevalent than it already is. Having 1 Image of Sun Titan out there is enough, since it closes out the game just as quickly as 3 in my opinion (2 turns). Phantasmal's are great, I just don't want Sun Titan to become my main focus of the deck, in which case I would take a bigger smack from a Surgical Extraction, but if I were to go with it I would have x3 Sun Titan and x2 Image. I do appreciate the suggestion though!
As for Timely Reinforcements, it seems my solar flare differs from most because instead of having 2-3 Day of Judgment I have 4. I almost always DoJ on 4, and unless they hit me for lethal on 4, which can happen, I just wouldn't like to use turn 3 to gain 6 life then blow them all to pieces the next turn. It certainly could help, but I find myself using Forbidden Alchemy to get that DoJ or the land I need to get 2WW for DoJ. The one problem I have those is Thalia, Guardian of Thraben! My friend plays her in a G/W Human deck and if he gets her out on 2 I almost always lose because I have to wait one more turn for DoJ :(. Again, its quite a good card, but in every game I would blow them all to pieces due to my build on solar flare.
April 8, 2012 9:19 p.m.
The reason i suggest mainboarding Timely Reinforcments is that it means that you dont have to DoJ on turn 4 you can now wait till they have played more onto the board. Also if you are playing against a counterheavy or a burn deck you will struggle to survive, Doj will quite easily be mana leaked on turn 4 And DoJ doesnt remove Shrine of burning rage all that person has to do is sit on some shrines while you blow up his stuff and soon enough he can burn you to death.
I would reccomend cutting 1 DoJ from main and probably the 2 ratchet bombs from main to put in 3 Timelys
Also have you thought of Nihil Spellbomb for your sideboard? it helps alot when you come up against opposing solarflare/reanimator and also can be used to remove those pesky gravcallers!
April 9, 2012 6 a.m.
This is just my personal preference on lands, I would take out ghost quarter and evolving wilds for +2 plains and +2 drowned catacomb. You have plenty of dual lands, and the last thing a control deck needs is colorless lands and lands that come into play tapped
April 9, 2012 1:39 p.m.
This deck is strong. I would personally cut an Unburial rights and 1 or 2 big guys for a couple of Think Twice. Check mine out, i've played with it in about 10 tournaments and made modifications afterwards. Esper Flare (Tournament Deck).
April 24, 2012 10:48 p.m.
Thanks NiceGuyEddy And I like yours very well too, one of the best things I love about this sub-type is that two decks can be so much different in terms of playstyle compared to other sub-types that only have a few variants. The reason I am happy to keep 3 Unburial Rites is because I often find myself blowing up the field with a Day of Judgment even after I've gotten some of my guys on the field.
I have had think twice in here at one point and I loved it but normally never was able to spare the mana for it (from the grave) because I had things I needed to cast, and I had seen it sit in the grave the entire game several times. I feel I get enough drawing power with my two finishers that allow me to draw. I greatly appreciate the criticism!
April 25, 2012 8:51 p.m.
Any ways of dealing with catching up to early game life-loss? Mine runs griselbrand, though i would run wurmcoil but i cannt get my hands on one... then again, your's is probably tailored to suit your meta, not sure if Necroplasm will be returnin in return to ravnica, though if it does it could definitely replace Ratchet Bomb seeing as Sun Titan can pull it back in, too bad about the rotations though :-(
July 17, 2012 9:03 a.m.
Unfortunately I believe this arch type is all but doomed for unless they reprint Angel of Despair , which is possible. But even then it will be hard to gauge. Dont' forget Sun Titan goes out.
August 15, 2012 12:58 p.m.
IMO solar flare really needs Venser, and Blade splicer.
you can blink blade splicer to get tokens (with venser) as well as blink snapcaster to get other instants and sorcerys flashback.
id suggest a sorin and another liliana as well.
August 16, 2012 1:15 a.m.
Well Tezzereret that just simply isn't solar flare. Maybe esper control or esper friends, but not solar flare.
Solar Flare is all about graveyard synergy. Notice anything about all the cards? All of them are re-useable from the grave. Now Blade Splicer would be ok, but cards like Lingering Souls just do it better in this deck, being able to get out dudes quick even if you mill the card itself or have to let it go to the grave.
I had a 3rd Liliana mainboard, but moved it to side for some extra room. Often times she serves as a Cruel Edict which is amazing when brought back with sun titan, but she never consistently helped get out a finisher on t4, and most of the times you can't even safely play her t3. She's a great walker and my favorite, but 2 mainboard is all you need, since once you draw 1, and there is a ton of digging in this deck, she's all you need.
And Sorin? Why? And which one? Both seem relatively useless in this deck. I appreciate your comment however!
August 16, 2012 6:07 a.m.
I really love the mods you've made on this deck since the last time I checked it. I do however think that decks like Steam will wreck you if you have no instant kill spells. I would personally take out 1 lilly and 2 dead weight for some instant speed kill cards. I would also go 1 rat for another image... the image is just so strong. Fun deck though! +1 if i havent already
August 28, 2012 1:05 a.m.
Oh, here is the deck that i played with most recently.. tons of tournaments with information on what place I got and what decks I lost to. Esper Flare (Tournament Deck)
August 28, 2012 1:06 a.m.
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|Date added||5 years|
|Last updated||4 years|
This deck is not Standard legal.Highlight illegal cards
|Illegal cards||Elesh Norn, Grand Cenobite, Darkslick Shores , Phantasmal Image, Ratchet Bomb, Nihil Spellbomb, Sun Titan, Day of Judgment|
|Folders||Dark Avenger Decks|