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So uh... Brion... How far can you throw that goat?

Commander / EDH* Aggro Combo RW (Boros)

bhayes8


Description

The original idea for this deck was built around Brion Stoutarm. By paying 1 R and a tap, I could sack and fling a creature for all its worth at any opponent I wanted to. Now this idea has to primary creatures that are ideal for flinging:

The first of these are any creatures with the ability to pay 1 R and pump up their power such as Dragon Hatchling , this effect can be added to any creature on the field with the enchantment Captive Flame .

The second type of creature is rather large creatures that have a high power naturally without pumping such as Malignus or Serra Avatar. These creatures have a second use as well. I can attack with them before I fling them, or they can be used a board presence.

Obviously with Captive Flame I can pump the type 2 creatures as well making them even larger. But whats more important with those larger creatures is a way to keep them alive or return them from the dead and somehow still being able to fling them. The first card for this is Kiki-Jiki, Mirror Breaker, using him to create a token of any one of the creatures, I now have two creatures that can attack, and a token to fling, especially since I already have to sack it at the end anyway. Another card is using Ajani Goldmanes -6 ability to create a token exactly like Serra Avatar, which coupled with Brion Stoutarms Lifelink ability, everytime I fling, I increase the power of a creature with such beauty. The next important card is for recursion, this is Reya Dawnbringer. By using her I can return a creature I just flung the turn before to the battle field, therefore having a repeating creature to sack. A less used, but still useful tactic is to use cards such as Zealous Conscripts or Act of Treason to take control of opponent big creatures, or just creature I want gone, and fling them. But using Brion Stoutarm is not the only mechanic, and honestly once my opponents figure it out, hell be a big target for anything that would prevent him from being used. So I will now discuss two substitutes that can be used to replace Brion Stoutarm.

The first is simple Aggro. I use any and all creatures to attack that I can. This idea is simple and straightforward. No more explanation is needed. The second substitute is a card called Warstorm Surge. This card will allow any creature that enters that battle field to have the exact same effect that Brion Stoutarm gives, without sacking it, accept for the Lifelink ability, which is solved by having True Conviction on the field, which aids in the First Substitute by giving Double Strike. This mechanic is simple to use, and for many people can be over looked until used with deadly force. With smaller creatures, such as Moonveil Dragon, it becomes an effect that can slowly whittle away at an opponent, and with larger creatures, such as Malignus , it can be the scariest storm you will ever find yourself in.

Now that the three big opportunities to destroy an opponent are out, I want to discuss some ways the minimize input, and maximize output.

First, to minimize input; weve already discussed this a little with ways to creature token copies of creatures, take control of creatures, and resurrect creatures. The other way was mentioned as well, and that is Captive Flame , it allows for you to fling small creatures instead of big creatures, creating a stronger board position, but still allowing large initial damage. Pump effects can be easily increased through Koth of the Hammers -2 ability which doubles your mountains mana. Also, Lifelink abilities are usefull to maintain life even in tough situations, this comes from Brion Stoutarm, True Conviction, and is maximized through Boon Reflection.

For maximizing output; the first is through damage output. Whenever one of your creature deals damage, Gratuitous Violence will double it out to opponents, now you can do the same thing for any source damaging an opponent via Gisela, Blade of Goldnight, she also has the added benefit of keeping you alive little long by cutting your damage intake in half.

Now a quick formula to show you potential: use either Brion Stoutarm or Warstorm Surge to deal damage equal to a creature such as Malignus to opponent. Well assume the highest opponents lifepoints is 40; therefore initial input is 20 damage. With Gratuitous Violence on the field we double this to 40 points (theres a one hit KO)). Now we add one Gisela, Blade of Goldnight to double the new damage from 40 to 80, this is now double the starting total of any opponent, which any player will be hard pressed to reach that many life points, so this is an almost guaranteed formula to kill an opponent. But wait, we cant stop there now can we. If we add a Lifelinking ability to the equation via Brion Stoutarm or True Conviction, we now are gaining 80 life; tripling our starting life total. But I like to over kill a little sometimes, so of course well have Boon Reflection on the field, gaining us 160 life points which is where we will stop. As you can see, now that we have 200 life points, we are nearly invincible to attacks. The only really scary card is Sorin Markov with his ability to instantly reduce me to 10 life points. Now for kicks and giggles, do the math replacing Malignus with Serra Avatar or the equivalent, yes, it can, and has happened this way before.

But we need to discuss some concerns. Obviously with the lifelinking ability we can build a nice pillow for our opponents to throw rocks at all day, but how to we keep our most important assets around such as Brion Stoutarm or Gratuitous Violence? Well, the answer is various artifacts such as Lightning Greaves to keep the most important creatures alive and well. Or Nim Deathmantle, even Akroma's Memorial has a very limited way to protect. But we need something for the artifacts and enchantments. Thats where Elspeth, Knight-Errant comes into play, assuming you can protect her long enough, you use her ultimate and have a beautiful emblem on the field. This will give indestructability, which protects against many things, and coupled with a Lightning Greaves, this gives your most important creature protection from targeting removal, and board wipes that deal damage. Only mass exile and the like are effective. Avacyn, Angel of Hope, Linvala, Keeper of Silence, and Blazing Archon all help along this theme.

The extras are cards like: Martyr's Bond which allows you to keep your opponents from building to large of a board presence, and Sphere of Safety, allows you to protect against many simple agro attempts. And basic burn, which can be increased via previously discussed ways, with card like Magmaquake and Red Sun's Zenith. Planar Portal and Quicksilver Amulet give a good combo to have a 10 drop tutor from deck to field for any creature you want, which can give a pretty quick surprise if used with Warstorm Surge. Soul Conduit can keep you alive in a pinch, and has the added benefit of switching part of your situation with an opponent.

Please comment and tell me what you think, any suggestions are welcome.

Please +1 if you like it!

Thank you.

Suggestions

Updates

So overall, the deck has done well, the Brion Stoutarm mechanic of flinging beasts works well, especially in combination with cards like Gratuitous Violence. But something I have found more recently has been happening when I win is alternate ways to kill my opponent.

While my goal for this deck was to use Brion Stoutarm to kill opponents in two or three hits, and in combination with some attacking, or in later games when I need an opponent out fast and I'm not afraid of backlash, I'll drop a bomb like Serra Avatar and fling her same turn, most of the time killing my opponent out right. But recently alternate ways to win without even using Brion Stoutarm have happened more regularly. For example, just the other night I was playing against two friends, and one opponent put out the third opponent using two creatures. Next turn it was evident that I would be seriously lacking with a completely open field, and him having two Eldrazi on the field. So earlier I had placed a Warstorm Surge on the field, and so that turn, one drop of Serra Avatar, and I directed the damage towards the remaining player, winning the game.

Over my playing, I have found that using Brion Stoutarm is very effective, but he is not always ideal. My original plan was to place him on the field and then place other creatures on as they came and fling them an opponents ways, but I found that opponents too quickly became uneasy towards him. Therefore, I've found that timing when I bring him out, only bringing him out when I'm ready to use him and not before, it imperative. Or not using him at all and seeking to use other ways such as my most recent game described above.

Any thoughts on the alternate tactics to use in this deck? Maybe something I can consider to place in, or something that doesn't seem to fit these two overall themes?

Comments View Archive

KaezilKub says... #1

Emeria, The Sky Ruin and Celestial Dawn might be something to consider. Emeria would be awesome synergy with your general, but you're a little low on Plains, since Emeria needs 7 to activate. Celestial Dawn might be an answer for that.

October 9, 2013 10:02 a.m.

bhayes8 says... #2

mosaicub, I thought about adding Emeria, The Sky Ruin once, and even had it in the deck initially, but as I thought about it more, it just didn't fit the overall theme of the deck, now something that would allow me to use the plains mechanic as a direct damage more would fit, but overall I don't think it would do well with the rest of the deck. It just stands alone more than it meshes in.

October 9, 2013 2:53 p.m.

Kirtanian says... #3

What about the new Gift of Immortality ? Also, you could use some cards like Act of Treason . I wouldn't use a bunch of them, but having one or two for some removal is good. It can even deal with indestructible creatures since you can sacrifice them to Brion.

October 9, 2013 3:38 p.m.

apt142 says... #4

What about Conquering Manticore ? Seems like the next best thing to flinging a 5/5 is flinging somebody else's 5/5.

I also notice a lot of firebreathing and haste in this deck. Have you thought about Dragon Breath ?

October 9, 2013 6:52 p.m.

bhayes8 says... #5

Kirtanian, I've thought about Gift of Immortality , but it is limited to only being used on one creature, which could be a problem, any thoughts on how to use it better?

And as far as cards like Act of Treason , I initially had 3 or 4 in the deck, but then I broke them down to only Zealous Conscripts , which I used to win a game about three weeks ago. But the only thing I'm trying to find is something like that that is more sustainable, maybe a card with flashback or an artifact that I can use with a mana/tap activation for a turn, are you aware of any cards along those lines?

October 9, 2013 7:05 p.m.

bhayes8 says... #6

apt142, as far as Conquering Manticore goes, I have Zealous Conscripts in here for that, though as I was saying in another comment, I'm looking for something take control effect that I can use more than once, any ideas?

Haste is not so much a theme, though I do have a large area effect from Hammer of Purphoros for that, and then Captive Flame gives the fire breathing/pump effect to boost a creature. Though if I need another effect like that, especially one that I can bring back, Dragon Breath is a great suggestion, and will definitely make the side board.

Thanks.

October 9, 2013 7:12 p.m.

Kirtanian says... #7

How about Adarkar Valkyrie ? It kind of accomplishes what you are talking about. Lets you sacrifice the creature and regain the ETB effect. Something like Nim Deathmantle could be worthwhile also since it gives a P/T buff as well.

October 10, 2013 11:42 p.m.

bhayes8 says... #8

Kirtanian, I actually already have Nim Deathmantle included in the deck. And I use Reya Dawnbringer for most of my recursion effects as well as a couple shuffle graveyards into library cards like Archangel's Light .

but thanks for the suggestions.

October 11, 2013 5:13 p.m.

infinitemana says... #9

The best repeated traitor effect I can think of is Bringer of the Red Dawn I'm pretty sure it's legal for a two color commander deck. I suppose that Tibalt, the Fiend-Blooded could also do this in longer games

October 21, 2013 6:46 p.m.

It is not. It has all five colors in its color identity.

October 22, 2013 12:55 a.m.

bhayes8 says... #11

infinitemana, yeah, vampirelazarus is correct, the only mana symbols on a card the exluded from color identity are in reminder text such as the w/b symbol in the extort text.

But I may consider Tibalt, the Fiend-Blooded for a sideboard possibility.

Thank you for the suggestion.

October 22, 2013 7:13 p.m.

SamwiseG14 says... #12

Have you thought about using Dragon Mantle as a card to easily buff up a creature to throw him with Brion?

October 24, 2013 5:51 p.m.

bhayes8 says... #13

SamwiseG14, while that card would work, I have Captive Flame which has the exact same ability, only it stretches across all my creatures, and when I throw a creature that's been buffed, it doesn't go with it. So only reason I won't consider Dragon Mantle is because it can only be used on one creature, and when I throw that creature, Dragon Mantle goes with it.

But thank you for the suggestion, it has the over all idea of the deck in mind.

October 24, 2013 6:33 p.m.

SamwiseG14 says... #14

Ahh, fair point. I didn't see that Captive Flame isn't an Aura.

October 24, 2013 7:13 p.m.

MrKnify says... #15

haha pretty cool +1

October 24, 2013 10:14 p.m.

InDirectX says... #16

Cool. but not enough lands. CMC is over 4, and you need to draw something that has less than 40% of the deck. Plains Mountain

October 25, 2013 11:54 a.m.

bhayes8 says... #17

InDirectX, while I agree that more lands can be good, so far I've found that it's not necessary for this deck to need more lands. I ran this with more lands once, and found that my land drop speed didn't increase any, and after a certain point in the game, I didn't need anymore mana. As it is, the deck doesn't require me to cast multiple high cost creatures usually, I generally only need to place one card on the field at each turn.

Aside from all of this, Commander in and of itself is slow enough that the high amounts of mana are unnecessary. But thank you for the suggestion, if I find myself needing more land later on, I will obviously start making switches, I may consider a few more lands for the sideboard just in case, but for now my deck runs smoothly for the generally slower pace of EDH.

October 25, 2013 4:31 p.m.

Yeah, imo, the average cmc number doesn't mean a whole lot, even less for commander, where games can take three hours or more.

October 25, 2013 5:08 p.m.

A card i might consider is Grafted Wargear . It's an extra three damage on every thrown creature with no downside (other than the initial casting cost). Other suggestions might be Mimic Vat or Skullclamp , both of which are good in sacrifice decks. Flayer of the Hatebound might be a possibility if you have enough graveyard recursion.

November 2, 2013 10:37 p.m.

bhayes8 says... #20

donatedwarrior9, Grafted Wargear has high hopes, I'll definitely consider it for the deck, though probably more of a side board item.

Skullclamp would be really good, I will definitely try to find a place in the deck for it.

Flayer of the Hatebound would be good with enough recursion, but I don't have a high focus on recursion, more shuffle the graveyard into the library.

As far as Mimic Vat goes, I considered it early on in the deck, but decided I wanted to keep my creatures around in the graveyard, I prefer not to exile my stuff unless I absolutely have to.

Thank you for the suggestions.

bhayes8

November 2, 2013 11:31 p.m.

cschiller says... #21

I could be talking crazy here, and I probably am, but would Nova Chaser work? I guess you could sacrifice it before the champion trigger. 5, tap, deal 10, gain 10?

November 23, 2013 9:11 p.m.

asasinater13 says... #22

hmm. what about Spark Trooper and other such elementals? they seem good for hitting hard for their turn on the field.

November 23, 2013 9:16 p.m.

bhayes8 says... #23

cschiller, Nova Chaser could be considered, but I don't have many elemental creatures in the deck, and one of the other things I look for in my creatures is the hope to keep them around to make tokens off of using Kiki-Jiki, Mirror Breaker . But the suggestion is a good creature if only I had more elementals. Thank you for the suggestion.

asasinater13, I looked at Spark Trooper a while back but as I said up above, I'm looking more for creature I can keep around for a little longer to make tokens off of, or to use other wise not just drop and sac creatures. But thank you for the suggestion.

November 23, 2013 11:14 p.m.

P1NG4S says... #24

Trade Captive Flame for Firebreathing and try sideboarding the circle of protection cards like Circle of Protection: Red or throw out a Wurmcoil Engine to be thrown and generate defenders.

November 24, 2013 11:15 p.m.

Kirtanian says... #25

Instead of the "firebreathing" enchantments maybe you could run Homura, Human Ascendant . It gives you something to sac and let's you get it into the graveyard easily so it can flip. Once it's flipped it can win the game flat out because of it's crazy buffs.

November 24, 2013 11:39 p.m.

bhayes8 says... #26

P1NG4S, the problem with Firebreathing is that it only enchants one creature, whereas Captive Flame I can pump any creature on the field that I want, including my opponent if I want them to deal a little extra damage to another opponent. I'll consider the Wurmcoil Engine or the Circle of Protection cards, but I haven't had much of a problem with defending in the deck so far, so I don't have an immediate need. But they are good suggestions, I'll keep them in a maybe board for now.

Kirtanian, Homura, Human Ascendant would be a good potential alternative, I'll maybe board him for now and start weighing the pros and cons with using him, but right now I'm thinking he'll probably make it in place of Captive Flame . Thank you for the suggestion.

November 25, 2013 6:06 p.m.

P1NG4S says... #27

ah, didnt see Captive Flame wasn't an aura.

November 26, 2013 10:07 a.m.

matiya024 says... #28

what's with all these banned cards? I see Hamletback Goliath who was in a pre-con so I know he's not banned, so what's up?

March 15, 2016 1:01 a.m.

BerserkWin says... #29

Here's something kind of fun: Lifeline. Obviously, you want to play it when it's best for you and not as good for an opponent because it could blow up in your face. Fling away and they come back to fling again!

And Flameshadow Conjuring.

March 31, 2016 7:27 p.m.

asasinater13 says... #30

you should try to replace Venser's Journal with the mana rock that has the hand-size clause on it. the journal isn't really a good use of 5 mana. I can't recall the name of the card but it's from the most recent commander set.

April 1, 2016 12:54 a.m.

Thought Vessel is the one you're thinking of, asasinater13.

April 1, 2016 12:58 a.m.

zretrareo27 says... #32

I did the same style, except where you focus on throwing your own, I have gone the other way and chosen to fling their cards. Take a look? EDH Brion Stoutarm R/W, Fury and Wrath :) Any suggestions are greatly appreciated.

April 28, 2016 8:03 p.m.

Lilbrudder says... #33

I love Brion and this is a solid list. Here are my suggestions. Some are nore budget friendly than others.

Sneak Attack: Best possible card for a Brion Deck

Mimic Vat: catches creatures that die to reuse their abilities and fling them again

Angel of Serenity: Tremendous board control that also cycles creatures back to your hands

Godo, Bandit Warlord: Can grab Lightning Greaves or Sword of Light and Shadow or Nim Deathmantle or Skullclamp. All relevant to what you want to do.

June 20, 2016 9:30 p.m.

Optimator says... #34

Awesome deck.

June 22, 2016 10:46 p.m.

NV_1980 says... #35

Nice deck. Considering the fact that most of the stuff Brion flings will get you 4 life or more through his lifelink abilitty, have you considered Angelic Accord? You stated in an earlier post that you intend to not immediately sac creatures, but keep em a while and attack with em and such. If that's the case, why sideboard Archangel of Thune? Since most of your creatures have power 5 or more, I'd consider adding Where Ancients Tread.

September 1, 2016 1:40 a.m.

I really like this deck! +1

September 14, 2016 12:46 p.m.

Fergernuggets says... #37

I love the name of this deck! I see it every time I update my Aurelia deck and it always makes me chuckle. +1!

November 1, 2016 11:31 p.m.

KingTorg1 says... #38

Phyrexian Dreadnought says hello.

November 30, 2016 11:53 a.m.

Wonky.wombat. says... #39

Brion's art is a bit of a flavor fail, as goats are 0/1's, so any sane person would never fling one, but great deck :D. +1.

January 4, 2017 5:23 p.m.

Optimator says... #40

I thought they were cows

January 4, 2017 6:36 p.m.

matiya024 says... #41

he's right, just looked closely, it's a cow

January 4, 2017 10:58 p.m.

Wonky.wombat. says... #42

Huh, I didn't notice that, my bad.

January 6, 2017 7:47 a.m.

Hey just a thought why not add a Phyrexian Dreadnought That way atleast on turn 5 you can fling it for half the commander damage? Did I mention it's only 1 mana?!?

April 12, 2017 6:46 p.m.

LeaPlath says... #44

Zombie_Master09 only combat damage is commander damage.

April 12, 2017 7:04 p.m.

Thornspire says... #45

Very ballsy mana curve. If I were you, I'd try to cut some of the more expensive and subpar creatures like Reya Dawnbringer and Moonveil Dragon for cheaper utility creature like Grand Abolisher or Weathered Wayfarer. The later is especially importan in R/W decks because otherwise you miss your land drops and fall behind on lands way too fast. I've seen it a dozen times with this color combination. Another good option of course would be Land Tax. I've found these cards to be very useful in decks that ramp only with artifacts.

Also I doubt creatures like Immolating Souleater are worth it. You pay 20 life to shoot someone for 11. That's not what I'd call a good deal. Dragon Hatchling also seems kind of weak to be honest.

I'd add Chandra's Ignition because it's amazing with Brion Stoutarm's lifelink. Also since you want to use Brion as often as possible I'd try Thornbite Staff.

Cheers

June 6, 2017 12:13 p.m.

Suns_Champion says... #46

Hello! Nice to see other Brion players!

have you looked at Well of Lost Dreams???? Extreamly good card draw with all the life gain happening. Works ridiculously well with Venser's Journal!

Second suggestion: Neheb, the Eternal. This guy will work wonders for you and your pump effects. Say you have him out, attack with a 10/10 and hit an opponent. Neheb adds 10 red mana to your man pool. You pump up the 10/10 with Captive Flame and sack him to Brion, dealing 20 damage and gaining 20 life! This effect is only improved with ETB damage effects, more creatures attacking, and damage doublers!

That's all I have for you for now. I'd love it if you checked out my take on Brion... it's very different from yours but perhaps you'll have some good ideas for me! Happy flinging!


Bad Luck Brion

Commander / EDH Suns_Champion

SCORE: 4 | 2 COMMENTS | 212 VIEWS


August 2, 2017 8:26 p.m.

Memphis08 says... #47

It is not commander legal.

August 9, 2017 11:44 a.m.

Have you considered taking your opponent's creatures with something like the new Captivating Crew from Ixalan to throw their stuff around instead of your own?

September 17, 2017 8:09 a.m.

rob_shifflett says... #49

Phyrexian Processor is an often overlooked card due to it being quite dangerous. Brion makes it not only playable, but a killer. Nice deck. +1

September 25, 2017 10:40 p.m.

Gottsplitter says... #50

Most player kills I got in my Brion Stoutarm were with Grafted Exoskeleton coming out of an Stonehewer Giant. But I must say that I played a pretty equipment-heavy deck anyway.

With all the lifegain you could consider Felidar Sovereign.

In my experience you will not often die to normal damage but should be prepared to deal with commander damage. One very good card to deal with that Kor Haven

Greetings from Gottsplitter

November 11, 2017 7:27 a.m.

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Compare to inventory
Date added 4 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Highlight illegal cards
Illegal cards Thunderblust , Hamletback Goliath , Planar Portal , Windbrisk Heights , Magmaquake , Quicksilver Amulet , Zealous Conscripts , Gisela, Blade of Goldnight , Moltensteel Dragon , Immolating Souleater , Grafted Exoskeleton , Terminus , Thawing Glaciers , Gratuitous Violence , Spinerock Knoll , Path to Exile , Nim Deathmantle , Mordant Dragon , True Conviction , Madblind Mountain , Kiki-Jiki, Mirror Breaker , Rockslide Elemental , Stalking Vengeance , Sunblast Angel , Gilded Lotus , Solemn Simulacrum , Moonveil Dragon , Scourge of Geier Reach , Reya Dawnbringer , Sacred Foundry , Hammer of Purphoros , Rugged Prairie , Soul Conduit , Swiftfoot Boots , Thornbite Staff , Tablet of the Guilds , Platinum Angel , Malignus , Venser's Journal , Serra Avatar , Warstorm Surge , Sulfur Elemental , Lightning Greaves , Sphere of Safety , Mistveil Plains , Martyr's Bond , Pilgrim's Eye , Magewright's Stone , Linvala, Keeper of Silence , Sword of Body and Mind
Cards 100
Avg. CMC 4.55
Tokens Elspeth, 1/1 Soldier, */* Avatar, 3/3 Golem
Folders Edh ideas, EDH, decks, untap, Decks I'm Interested In, Model Decks, Not My Decks, EDH, Sweet Dreams are made of..., YASSS, See all 23
Top rank #89 on 2013-10-26
Views 10931

Revision 19 See all

3 years ago)

-1 Seance side
-1 Red Sun's Zenith main
+1 Path to Exile main
+1 Planar Cleansing side
-1 Brion Stoutarm main
-1 Legion's Initiative acquire
-1 Sol Ring acquire
0 Sword of Body and Mind main
+1 Gilded Lotus side
+1 Sol Ring main
-1 Sol Ring side
-1 Gilded Lotus main
-1 Sword of Body and Mind main