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Hello guys!

This is my attempt to make a fun and powerful Nahiri deck. She's my favourite character and Planeswalker in the lore (especially since she kicked Sorin's ass), so I had to make a Commander deck for her. I'm trying to make this as powerful as Monowhite can be, and a fun deck as well.

First of all, it's important to say the obvious. Nahiri, the Lithomancer works best with powerful Equipments. She provides creatures that may attach those equipments instantly, she recurs or cheats equipments into the battlefield, and she forges out a mighty indestructible blade.

At first I tried to make a Control/Stax/Super-friends build, with a lot of sweepers, a lot of PWs, a lot of mana screw, some spot removal, and a lot of token generators so I could recover faster than my opponents after my own sweepers. However, I found out it wasn't really fun and powerful. I could control the game for endless turns, my opponent's had a hard time playing, but it took too long to finish the games. Was powerful, but led to boring and neverending games. On top of that, a lot of times I just controlled the game for 27 turns, and on the 28th, someone played a combo and won.

Than I changed a lot of things and now the deck is a lot more Voltron oriented, with a little bit of Stax. Out Akroma's Vengeance , in Mirran Crusader... Out Kirtar's Wrath, in Brimaz, King of Oreskos and such. It's much more like a Hatebears deck now (which do disrupt a lot of power plays and combos in my playgroup). Well... the deck's a lot faster, don't know if it's better, but I like it much more now.

Since Monowhite doesn't provide us much powerful and reliable combos, I packed in one lone combo and some Stax tools. Some explanation of the cards:

Well... feel free to comment! Any tip, positive critique or suggestion will me much appreciated, and sorry if my English is not perfect. It's not my natural language. If you like the deck, please upvote!

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Updates Add

Well... I played Council's Judgment sometimes and felt like it was kind of underperforming. Although it is low mana costed removal that gets around hexproof and protections, while still being able to exile any non-land permanent, I think it's kind of unreliable. The fact that my opponents can interfere make it much worse. Some of my friends are noobs (no problem with that, really) and make terrible choices.

Along with that, sometimes there is a permanent that is ruining my game (an Aura Shards, for example) but is not bothering my other opponents at all, so I end up exiling something I didn't really need to. Ugin, the Spirit Dragon seems much better to me, since he can get rid of anything and win the game on his own. The fact that he doesn't exile colorless permanents may be good to me, since he leaves my equipments and artifacts untouched.

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Date added 8 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

50 - 0 Rares

13 - 0 Uncommons

1 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens Cat Soldier 1/1 W, Emblem Elspeth, Sun's Champion, Kor Soldier 1/1 W, Phyrexian Germ 0/0 B, Soldier 1/1 W, Stoneforged Blade, Wolf 2/2 G
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