Sneaky Slivers

Legacy CocoCrispy1337

SCORE: 52 | 61 COMMENTS | 11306 VIEWS | IN 43 FOLDERS


CocoCrispy1337 says... #1

@Josijo Thank you for the +1. Also you make a good point about Clot Sliver , although even because of Crystalline Sliver they can still die through combat damage. Great idea on adding Primal Surge . Also the Legendary's you mentioned works better for this deck so I made a few adjustments, thank you for your suggestions.

December 22, 2013 7:32 p.m.

Bipolarprobe says... #2

I don't think that you're correct about the Clot Sliver , since the ability it gives them reads "Regenerate this creature" meaning it doesn't target them, it just puts a regeneration shield on them. If the effect said "Regenerate target sliver" then you couldn't, however I believe that Clot Sliver still works with Crystalline Sliver

March 2, 2014 5:12 p.m.

Bipolarprobe says... #3

Also since you're working for a sort of mid range with ramp consider replacing Striking Sliver with Bonescythe Sliver It'll increase your damage potential by a lot since you can have him down on turn 3 and with primal surge? That's just absurd.

March 2, 2014 5:16 p.m.

CocoCrispy1337 says... #4

This deck is men't to get my creatures out FAST due to Manaweft Sliver , the more slivers I put on the battlefield the faster I can get a legendary or primal surge out. For example...

lets say I were to play Bonescythe Sliver turn 3 (Assuming manaweft sliver is already on the field) Now it takes longer to play Primal Surge because instead I could of played

Turn 3: Galerider Sliver , Striking Sliver , Crystalline Sliver (again assuming Manaweft Sliver is in play)

now by turn 4: I have 8 FREE mana open instead of 6 (4 from lands & 4 from my creatures)

@Bipolarprobe

March 2, 2014 6:13 p.m.

Bipolarprobe says... #5

While this is true if your win con is trying to draw into only four cards in your deck you are gimping yourself. Once you get the Sliver Overlord down you've essentially won, however if you draw into either none of those four cards or you do draw into them and don't have either Manaweft Sliver or Gemhide Sliver you're dead on the field. You quickly put yourself into top deck magic mode which isn't necessarily bad for your deck considering your curve but it also means you're trying to chip away at the opponent while maintaining the slivers that you need, which is a dangerous game to play. Still though, it's only a reccomendation

March 2, 2014 6:32 p.m.

kadonian says... #6

April 12, 2014 2:04 p.m.

chuchuoftime says... #7

I would consider changing this to casual, because otherwise people will tell you to change the whole deck. Looks fun, but hardly legacy competitive.

April 13, 2014 1:40 p.m.

RemzZz says... #8

Hi, nice deck! Defnetly +1 ;)

But i would consider to throw out the Virulent Sliver . He got poisonous not infekt ;) so for example, if he deal 5 dmg to your enemy the enemy will only get 1 Poisoncounter and thats not efficient.

Hes a 1drop, true...but there are also some other 1drops who got more synergy in your Deck. What about Plated Sliver i guess he would be the better choice for 1drop. another one i could imagine is Screeching Sliver combined with Sentinel Sliver and EoT mill.

Hope i could help you a bit.

May 21, 2014 3:55 a.m.

CocoCrispy1337 says... #9

@RemzZzYou make a really good point about Virulent Sliver although he gives the poisonous effect to everyone on the battle field so if I attacked with 5 creatures they would get 5 counters, so it may not be as inefficient as you think. However I like the idea of Plated Sliver although I'm a little skeptical to add him. The other one is not an efficient mill so I feel like it would be a waste if I could just fill it up with something better.

May 22, 2014 6:49 p.m.

RemzZz says... #10

I see your Point, but if u attack with 5 slivers I believe that they are at least 2/2 at that point and so 10 dmg (at least) and 5poison counters... next attack would be kinda double kill ;)

But normally your opponent can block at least some of your slivers and you're not running trample, so I believe the +0/1 is more efficient.

I would just try it out. I think the plated one would run smoothly ;)

May 23, 2014 6:42 a.m.

Raishen717 says... #11

How about Synapse Sliver ? He would allow you to dig through for that Primal Surge or other legendary in case you don't get them in the first few draws.

June 19, 2014 4 a.m.

@Raishen717

Hmmm card draw is something that is lacking in this deck, although I like the Synapse Sliver I'm not to sure if 5 mana is worth it, Since the point of this deck is to get as many slivers out as possible and just overwhelm my opponent, that being the more slivers I have out the easier, my few (Only 4) high drops can come out.. to legendaries, and the 2 Primal Surge

June 19, 2014 5:23 p.m.

Raishen717 says... #13

@CocoCrispy1337

That is a solid tactic, but going off the bit of playtesting I did using it. It seemed to lose it's tempo rather quickly if you don't get that lucky draw into one of the 2 legendaries or one of 2 Primal Surge 's. Hoping to draw into 1 of 4 cards out of 60 cards with no draw engine are slim odds. Just my personal opinion. 5 mana for this deck is really no problem with the ability to tap your slivers for mana. A full hand is a good hand. It'll help you recover from board wipes, and let you get to your wincon faster and more consistently.

June 20, 2014 11:54 p.m.

Saljen says... #14

AEther Vial is either 4 or 0. I would suggest 4.

If you want this to be a competitive legacy deck, you have to treat it like any other lords deck. You absolutely need 4x of each sliver lord, which are Muscle Sliver , Sinew Sliver , and Predatory Sliver . That gives you 12 lords with Plated Sliver being half a lord. I run my slivers deck with exclusively 1-2 drop creatures with 2x Sliver Legion because when he hits the board you win.

You only need 4x sliver ramp cards, out of the 2 the newer Manaweft Sliver is better, drop Gemhide Sliver .

At 10 mana, Primal Surge is unplayable. Your games should be over before that card is playable. Sliver Legion is enough to end them, you don't need a random 10 drop taking up your draws.

The Best Possible Sliver Deck. is my sliver deck. Feel free to check it out for some ideas.

June 29, 2014 7:28 p.m.

Saljen says... #15

Also, Sliver Hive .

June 29, 2014 7:43 p.m.

Sliver Hive was such a good suggestion, Thank you!

@Saljen

June 30, 2014 12:08 a.m.

marbo says... #17

If you combine Blur sliver with any ramp sliver youll almost be able to spew out your hole hand because your slivers will practicaly cost 1 less with that combo out, but they will be tapped ofc.

July 7, 2014 1:24 a.m.

This is why I have Heart Sliver . It is the same thing as haste and cost one less to cast.

@marbo

July 7, 2014 1:31 a.m.

marbo says... #19

@cococrispy1337 sorry, i didnt notice that :P

July 7, 2014 1:50 p.m.

-MisterJ- says... #20

I still maintain that slivers are not Legacy good. Modern maybe. But even then no. I love slivers with a passion but fact is my Goblin Charbelcher deck will out pace a sliver deck every day of the week.

As something helpful though... Shifting Sliver should be a one of incase you do actually hit Surge so you can swing unblocked.

July 9, 2014 1:03 a.m.

@-MisterJ- I'm going to have to disagree, I believe my sliver deck is on point enough to compete with legacy competitive decks. I've made remarkable upgrades that brought up the speed of the deck, so have another look and tell me if I'm going to get out paced by some goblins. xD I like the idea of Shifting Sliver however I have taken out the surge, even so once the surge was out blocking wasn't an issue because I would overwhelm my opponent with slivers, and counters, plus by then I would have flying.

July 9, 2014 5:53 a.m.

-MisterJ- says... #22

Are you familiar with Goblin Charbelcher decks? You either lose turn 1 or I drop about 12-18 1/1 goblins down to poop on your face. Worst case scenario I have 10 and you have 3 turns to out pace them.

Lets not even talk about legacy Dredge decks. Or Oops all spells

July 9, 2014 5:57 a.m.

@-MisterJ-Well maybe not a Charbelcher deck, but for dredge I have Rest in Peace in my SB

July 9, 2014 6:04 a.m.

-MisterJ- says... #24

Nothing short of Force of Will will stop Belcher. And yes I understand RIP is in your sideboard, but lets face it. Game one... You lose. Game two, you hope to nail it in your opening hand, if not do you mulligan? How far down? And can you get it out turn 1? If not... Oops all spells and Dredge win, more than likely. You better be able to drop it by turn 3.

Look, I'm not trying to be a hater. I'm trying to be realistic.

July 9, 2014 6:09 a.m.

@-MisterJ- Haha alright well I appreciate your input, thank you

July 9, 2014 6:15 a.m.

Please login to comment