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Budget Black Blue Rouges is a tempo deck that punches through with unblockable and evasive creatures and utilizes the gimmicky prowl ability.

Inspiration for the deck came from MTG goldfish

https://www.mtggoldfish.com/deck/764623#paper

The land base is pretty simple and nothing to fancy.
  1. 4x Choked Estuary

  2. 4x Drowned Catacomb

  3. 4x Sunken Hollow

  4. 4x Swamp and Island

As this is a budget deck there are no fetches and shocks but other dual lands that do the job.Its best to start with a Chocked Estuary and a basic land to start so you get dual mana turn 1.

The creatures are how you win. Lots of small unblockable creatures that get pumped when they hit in is scary, and believe it or not 20 life isn't that much. All the creatures can be 3 or less mana because of the amazing ability: Prowl. Prowl is an alternate cost that can be paid if you dealt damage to a player this turn with a rouge and/or goblin. Some creatures like Earwig Squad have abilities that trigger when the cost is paid or some like Stinkdrinker Bandit just use it as an alternate cost.

Earwig Squad- One of the best cards in the deck. Although it might not win you the game it's still a beefy 5/3 that when you pay its prowl cost you exile 3 cards out of their library. This can enable you to take out important combo pieces or annoying threats that you don't want to deal with. It's just overall a great card that can be utilized in many ways.

Oona's Blackguard - A great creature that brings this deck together. Pumping all rouges that enter and then lets you draw cards for damage done by pumped creatures is just great. On top of that she herself is a rouge and evasive. At a playset is a must have in this deck.

Stinkdrinker Bandit- This ugly guy will make your little 1/1's into 3/2 threats and that's after blockers have been declared so creatures like Vampire Cutthroat will get through with Skulk and beat in for 3 lifelink. Overall really good and a prowl cost of it's definitely worth it.

Faerie Miscreant- Nothing special about the Miscreant just an evasive 1/1 that can be used to get Prowl, deal some damage when used with Stinkdrinker Bandit and on occasion will draw you a card.

Slither Blade- A high value one drop that cant be blocked? Heck Ya! He's also not just a one mana 1/1, he's a one mana 1/2! Other than that it can be used to get Prowl online, and deal some damage when used with Stinkdrinker Bandit. This is a great play turn one and followed up with a Stinkdrinker Bandit or an Earwig Squad it can be a real threat.

Vampire Cutthroat- Just like the two above it's a way to punch through, can get buffed by Stinkdrinker Bandit to get in for 3 but it also has lifelink! So if you lack some life get 3 for 1! Also, a great play turn one and can turn into a Skulking threat!

Those are the creatures. They synergize well and when paired with the right cards you can make a miny 1/1 a big unblockable threat!

Inquisition of Kozilek- A great way to deal with early game threats and pick out what you don't want or at the very least know what they have in store for you. An ok turn one play if you have nothing else.

Go for the Throat- A great Black removal spell that will take care of most creatures. Use is to clear the way for your flyers, Earwig Squad or just take out a big beater that is hurting you.

Mana Leak- A spell to help you control the game more and keep your key player alive. As long as they don't have a spare mana then your golden!

Remand- Arguably one of moderns best counterspells that also gives you card advantage. For one and a blue even if it doesn't actually counter the spell it still gives you another turn or two to swing in and win.

Thieves' Fortune- A better brainstorm when playing it with prowl. Look at the top 4, keep one and the rest go on the bottom for . Plus you don't need a fetch land to shuffle the unneeded cards away because they are already at the bottom of your library. A win-win.

Vapor Snag- While not as good as a counterspell you can still bounce a creature that you weren't able to counter before. I actually had started with only 2 of them but found that was never enough so I went up to 4. Another reason I went up to a 4 of is the ping you get. I was playing a friend of mine, he was playing Orzove token control with mean board wipes and some soul sisters. I had managed to widdle him down to 1 and surprisingly I was still at a healthy 20 life. He ended up winning because I could never get the last one damage in. Now your probably wondering, "Well what about all of these amazing unblockable creatures you were just talking about?" Well, in the end he had so many board wipes and removal spells that I couldn't get a creature out long enough for me to kill him. With more Vapor Snags that might not have happened.

Cloak and Dagger- is a great equipment for important rouges like Oona's Blackguard and Stinkdrinker Bandit to protect them or for your beaters to get in for an extra 2 damage. At it has great value. (The equip cost to rouges is free).
I haven't played this deck much but in the times I have decks with lots of board wipes and removal are hard to win against as well as very fast combo decks. This isn't a tier one deck but is a very good option if you are looking for a competitive super budget deck.
As I said I haven't had the opportunity to play this deck much but it will win against anything that can't outrace it or just can't deal with all of the unblockable creatures. This is a great deck If you are looking for a new and off meta deck to play and don't want to bankrupt yourself.

This deck Is lots of fun to play and make your opponents think of the best way to survive long enough to win with all of the unlockable threats.

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

14 - 0 Rares

25 - 9 Uncommons

14 - 6 Commons

Cards 61
Avg. CMC 2.09
Folders Rogues
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