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Snap! Crackle! Opt! (Standard Jeskai Control)

Standard Competitive Control RUW (Jeskai, America)


Jeskai Control! Counter things, destroy things, keep nasty things on the board. This deck features annoying and deadly threats, and supports everything on the board with counters and plenty of AoE board clears to make sure everything you need stays on the board, with mechanisms to catch up if you fall a little behind. There's tons of various interactions and opportunities to help you climb out of holes when needing to catch up and all in all puts up a pretty good fight.

1-Drops: 4x copies of Opt make the bulk off 1-Drops. And they’re great here. They allow us to run a couple less land than we probably normally would in control, and because of it, land issues are nigh non-existent. And they count towards Crackling Drake power count. A single copy of Dive Down is here to protect our Crackling Drakes and Niv-Mizzet, Paruns.

2-Drops: To protect us counter-wise, we have 1x Disdainful Stroke, 1x Negate, and 1x Essence Scatter. Disdainful has been popping up in all kinds of useful situations lately so one makes main deck. The rest are self explanatory. What makes it onto the field can get zapped by the 1x Lightning Strike or 2x Lava Coils for slightly heavier or more annoying creatures. We also have 2x Expansion which can provide unique interactions with nearly all the spells in this deck. Doubling up on spot removal, card draw or Clarions can take down a lot or pull you ahead nicely. And finally, we have 1 copy each of Azor's Gateway  Flip and Search for Azcanta  Flip for deck flow and helping us smooth our curves out, and flipping either or dramatically helps us. I chose Azor's over a 2nd Azcanta because technically it "draws" you a card which plays nice with Niv-Mizzet, Parun. And even if I have to exile Instants or Sorceries, Crackling Drake's power cares not. Feel free to swap the Gateway for the Azcanta to lessen the spice.

3-Drops: 4x Ionize for the counter, and added extra damage. I may do a 2/2 split of Sinister Sabotage as that card is probably overall better just for consistency value. But the slightly-less-harsh-on-blue and the little chip of damage Ionize has just provided a slightly alternate way to win while remaining flexible. A split might be called for soon. 4x Deafening Clarion for obviously taking out anything the opponent gets through, but also the mode giving your creatures Lifelink, especially Crackling Drake can make massive swings in health, especially since they survive a wave of it themselves if you were to choose both. And lastly maindecked is a single Beacon Bolt which often basically counts as two massive kill-anything spells.

4-Drops: in here we have 3x Chemister's Insight for decent instant card draw. We counter a lot in this deck, so when a turn is free, this is great to have. We also have 3x Crackling Drakes as one of our main threats in this deck. It packs a ton of spells and cares not if they are exiled or otherwise. The more the merrier.

5-Drops: This is the Planeswalker slot and I have opted for the weird 3/1 split. However, instead of the normal 3x Teferi, Hero of Dominaria and 1x Ral, Izzet Viceroy, I have opted for Huatli, Warrior Poet instead. And she is a POWERHOUSE. All her abilities are surprisingly relevant for this control-style deck. Her +2 combined with Crackling Drake has ended me games with 30+ health easily. Her +0 protects her by generating things your opponent has to start dealing with. At 3/3 (plus trample), they're not exactly small when your opponent is struggling to keep anything on the board. Even if they get wiped with Deafening Clarion, you can just keep making more at no real cost. And her last ability is incredibly flexible. It can spot remove small things, bring things in range of Lightning Strike, Lava Coil or Clarion, or can simply prevent an opposing flyer, etc from blocking closing damage from a creature of your own. Huatli has continued to surprise me in this deck. She has pulled me out of so many holes health-wise, and puts up a board on her own in a pretty incredible way. Coupled with Teferi, Hero of Dominaria, whom really needs no explanation, is pretty game breaking.

6+-Drops: We have one copy of Niv-Mizzet, Parun in the deck and he performs really well if survives. I recently added Dive Down in both main and side deck because coupled with Niv is pretty devestating. So many pings and triggers. It’s hard to last if you get to untap land with Niv on the board, and Dive Down assists beautifully. Lastly I will note the Explosion side of the card. This side is pretty epic if resolves. You're usually fine with even casting it for 9 mana for a 5 damage to anything, draw 5. This is a massive swing. Bonus points if you manage to flip Azor's Gateway  Flip.

Side Deck: Our sideboard mainly just helps with control and aggro matchups, but also a touch of varying midrange decks. Mono Red burn is one of the tougher matchups for this deck, but swings of health from Deafening Clarion and Huatli, Warrior Poet's +2 can usually pull you well out of any kind of life threatening totals, so we add more things to help us survive creatures up to that point. More Negate for control, as well as a single Nezahal, Primal Tide, which can completely bury some control decks alone. Bonus points if you manage to get both Niv-Mizzet, Parun and this guy on the board (so let's add another Niv while we're at it). Ral, Izzet Viceroy is in the side deck for especially against mirror matches as well. Cleansing Nova for situations where you want to just clear all creatures, but want to try and keep your planeswalkers on the board. However, don't underestimate the power of Star of Extinction as a nice clean reset. This card feels so good against Golgari when it completely obliterates their entire board, because Vivien Reid and various Vraska's are not fun to deal with. We also have a copy of Justice Strike to deal with various threats where they hit. Justice Strike is decent against Green, White and Red decks especially but hits a lot. Then we have an Ixalan's Binding to help with anything from opposing Teferi, Hero of Dominaria to Search for Azcanta  Flip to Experimental Frenzy. I almost want to add more, but it is an enchantment and we want to try and use a little more Instants and Sorceries when we can for the drakes and Nivs. We also have one copy of Settle the Wreckage to deal with some specific stuff (like Adanto Vanguard and Carnage Tyrant. While there are other ways to deal with them, this is kind of a decent catch-all. It's been hard to find a place for a lot of Settles at the moment but I suspect that will change with next set (And thus, Azorius getting more fuel). People still tend to play around it though even if you're not using them much. That is always a great thing for you. But when you actually present them with a random Settle, it can be tide-turning. Lastly we have 1 more Dive Down as low cost and efficient means to both protect our Drakes and Nivs, as well as benefit them for having playing an instant.

The deck is pretty good. Even floored a local FNM recently (which I will chart below soon). Huatli, Warrior Poet is surprisingly, good. It's probably still more correct to play Ral in this maindeck matchup, but not for me. The utility and saviorship that Huatli provides is fantastic. The Drakes hit hard and this deck is generally annoying to deal with. Get under it fast, or get buried. Any suggestions are welcome, but this is a pretty well tuned version for a lot of the current meta. Thanks for reading!


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Date added 2 months
Last updated 5 days

This deck is Standard legal.

Cards 60
Avg. CMC 3.31
Tokens 3/3 Dinosaur, Teferi
Folders Fun with Damage, Standard, Standard
Top rank #3 on 2018-11-12
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