Maybeboard


Introduction:

This was a deck idea I came up with when Ravnica Allegiance announced Smothering Tithes. As a lover of white decks, I was excited for white to finally get a very good ramp card. As I was brainstorming on how to abuse the card I quickly came to the conclusion for Smothering Tithe + Wheel effects = lots of mana. The original idea was to run Boros, to use the mana for angels and dragons, and thought the overall idea was kinda boring. later on I read about Approach of the Second Sun 's interaction with Remand and thought that was a cool idea, but trying to have 16 mana to do all that in 1 turn seemed like a very slow win-con, and not worth the investment. Then it clicked, I had an idea already for something to give explosive mana, and a win-con that required all that mana, put the two together and this was the freak child that was brewed.

I originally built the deck for fun without thinking it could possibly work, it was very fragile, with a single key card, and without it the deck pretty much collapses. when I began testing the deck with some friends the deck was winning and quite quickly at that. From there I have been testing it often, and tuning the deck, taking out a lot of the "fun" and jank cards out, and speeding it up, and increasing it's consistency.

Strategy:

The linchpin of this deck is Smothering Tithe (ST) without it you pretty much have no real consistent way to win. Thus the choice for Hanna, Ship's Navigator to helm this deck with recursion in the command zone. Along with Pull from Eternity when ST gets exiled. If your meta plays cards like Praetor's Grasp this deck will likely crumble to it, making this deck cap out in the "High Power" class at the very best, and will never be in the cEDH. (Zur was a consideration to helm the deck, but as ST is cmc4 it unfortunately didn't make it) Possible future Commander swap may occur with Lanvina, Azorius Renegade as it helps prevent pact and Force of Will from stopping us combo off.

Win Con:

Main win-con (worst, slowest, and my personal favorite): Smothering Tithe + all the "Group Draw" spells = lots of mana. From there you can cast Approach of the Second Sun then on the stack Remand or bounce the spell back to hand, or let it resolve and cast another draw spell enough to draw into it, then recast approach for the win. [Note: only the second cast has to resolve, the first cast only checks for 'on cast'; but the win con is to have the spell cast AND resolve]

Second Win-Con: Laboratory Maniac just cast the big draw spell enough to deck yourself. if you don't have lab man out, you can get to it by drawing exactly how much cards in your library, cast labman, then another draw spell. (Possible addition of Enter the Infinite ?)

Third Win-Con: Psychosis Crawler + "Big Draw" spells. This only really works if you're not playing against any heavy life-gain decks that has been accumulating life up till now.

That said, now how do we reliably get ST consistently in this deck? Well I'll now go through all the tutor chains in this deck to get there starting from the shortest to longest:

Smothering Tithe in hand (Total cmc: 4)

Idyllic Tutor > ST to hand (Total cmc: 7)

Enlightened Tutor > ST to top of the deck, then draw (Total cmc: 5 + draw)

Plea for Guidance > ST to hand (Total cmc: 10)

Now we're Pod racing:

Transmute Drift of Phantasms > Idyllic tutor > ST to hand (Total cmc: 10)

Transmute Dizzy Spell > Enlightened tutor to hand > ST on top (Total cmc: 8 + draw)

Mystical Tutor > Enlightened tutor to top of the deck > ST to top of the deck (Total cmc: 6 + draw x2)

Mystical Tutor > Idyllic Tutor to top > ST to hand (total cmc: 8 + draw)

Merchant Scroll > Dizzy spell transmute > enlightened tutor > ST to top (Total cmc: 10 + draw)

Spellseeker > Enlightened Tutor > ST to top (Total cmc: 8 + draw)

Merchant Scroll > Mystical Tutor > Enlightened tutor to top > ST to top (Total cmc: 8 + draw x2)

Recruiter of the Guard > Spellseeker > Enlightened Tutor > ST to top (Total cmc: 11 + draw)

Muddle the Mixture > Merchant Scroll > Dizzy spell transmute > enlightened tutor > ST to top (Total cmc: 13 + draw)

There's a few more chains, but those are even worse than these last few, and not worth mentioning. As most of these chains are not dependent on getting it all done in a single turn, don't let the total cmc intimidate you too badly.

Side Note:

Further Budget options:

Sensei's Divining Top can be replaced with Crystal Ball , costs more mana, but scry 2 is a great alternative when trying to dig for the 3rd card with Long-Term Plans .

Cyclonic Rift can be replaced with Austere Command this is important as you'll end up against several enchantments or artifacts that can stop your combo and you'll want a way to clear the board than just creature board wipes.

Other grave yard hate alternatives to Rest in Peace : Tormod's Crypt , Relic of Progenitus , Silent Gravestone , or Sentinel Totem each having their own pros and cons.

Cards that didn't make it:

Forced Fruition and Teferi's Puzzle Box : generally this deck is going off the turn ST is in play, not the following turn, making these card too slow to be of value and the cmc isn't worth the slot.

End Notes:

This Deck is very glass-cannon similar to elfball, if you get wiped before you can resolve your smothering tithe and wheels, you'll be spending several turns trying to recuperate otherwise dying in the process as this deck has very few creatures for blocking and heavily reliant on reading the board and knowing when and what to counter to stay alive.

Suggestions

Updates Add

Removed:

Hive Mind

Emeria, the Sky Ruin

Commit / Memory

Failure / Comply

Forced Fruition

Solemn Simulacrum

Unsubstantiate

Added:

Brainstorm

Mistveil Plains

Lavinia, Azorius Renegade

Rest in Peace

Mystic Remora

Ponder

Preordain

Note: With only Blue Sun's Zenith and Pull from Tomorrow as the only single target draw spell, Hive Mind no longer had a place in the deck, specially with it's high cmc cost, and the possible risk of the other players copying my counterspells meant to protect the combo.

Emeria was cut due to how slow it was, the deck is not pillowfort nor battle cruiser, there was never a time with 7+ plains to ever use it, switched out to Mistveil to see if it's better at protecting pieces in the GY, as this deck doesn't run a lot of permanents this card may also get cut.

Lavinia and rest in peace were both added due to a meta call, lots of GY decks currently, and couple Narset, Enlightened Master and Saheeli, the Gifted decks trying to cheat out too many spells.

Other then that, a bit more early game, card advantage/selection with Brainstorm, Mystic Remora, Preordain and Ponder.

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95% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

34 - 0 Rares

19 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.54
Tokens Bird 2/2 U, Morph 2/2 C, Treasure, Zombie Army 0/0 B
Folders Wild decks
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