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Illusion Flavor and Playstyle

This is one of five decks chosen to represent my take on a mono-color strategy.
The deck is strongest in the late-mid to late game and prefer's to end in a one-on-one situation. Counterspells can stop any early or ealry-midgame sweeps. (Mana Drain, Foil, Swan Song, etc.) and Combat tricks (Illusionist's Gambit, Maze of Ith, etc.) can help pull the match into late game and ideally a one-on-one.
Early game wins happen rarely if ever. Early explosive ramp could potentially lead to an early Meloku the Clouded Mirror into a Sunder at which point you would try to out ramp everyone or play a Land Equilibrium to lock out the game. This is your main wincon against multiple opponents anyways.

There are a few infinites but the easiest one to hit include Walking Atlas + Retreat to Coralhelm + Meloku the Clouded Mirror/Trade Routes. If Sunscorched Desert finds its way into the combo that is usually game over as well.

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92% Casual

Competitive

Revision 13 See all

(3 years ago)

+1 The Tabernacle at Pendrell Vale maybe
Date added 7 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

47 - 0 Rares

20 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Bird 2/2 U, Illusion 1/1 U w/ Flying, Manifest 2/2 C, Marit Lage, Morph 2/2 C
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