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Smaug's Destiny [Dracogenius Beatdown Control]

Commander / EDH Budget Control Multiplayer U/R (Izzet)



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"Do you think flattery will keep you alive?"

"Who are you that would stand against me? You are forsaken. No help will come. Tell me, wretch, how now shall you challenge me? You will have nothing left but your death!

I am fire.. I am death! My teeth are swords! My claws are spears! My wings are a hurricane! The Darkness is coming. It will spread to every corner of the land.The King is dead! I took his throne! I ate his people like a wolf among sheep! I kill where I wish, when I wish! My armour is iron! NO BLADE CAN PIERCE ME! YOU WILL BURN!"

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"As I might of implied, this is a control deck. Like most control it gains close to "infinite" (not really) card advantage and shuts down things that would be a detriment to the player and create an advantage in more ways then one. The initial idea and theme around this deck was to give Niv-Mizzet a figurative "book" of ideas that he could use at his disposal and amusement. A literal greatest hits of blue and red magic. By and large its to give the player a multitude of ways of dealing with threats in a multiplayer environment." (Darkon)


1) Control

  • Brutal Expulsion: 2 for 1 spell that can rid of any bad threads or save one of your spells or creatures. Most use as a combat trick

  • Burn from Within, Comet Storm & Disintegrate: What would red be without its x-spells? These spells help against big creatures and can be a win-option in late game while aiming the opponents lifepoints

  • Capsize:Amazing spell that can dominate the boardstate

  • Counterflux: The best counterspell available in r/u. Beeing able to counter ALL spells during one turn is just perfect.

  • Counterspell: Any questions? I guess not.

  • Crackleburr: Very underrated and most times the opponents wont realize its potential till it kills the table. We have enough r/u-creatures to get best use of its abilities. As soon as there are 2 more r/u-creatures with Crackleburr, you can go crazy with that little electric fox.

  • Disdainful Stroke: Really? Well, there might be better spells and for sure it will be replaced for something better in future (hello Mana Drain lol) but it does a great job. There are so many things to target in EDH, at least your opponents commanders

  • Dispel & Negate: Counterwar? We are ready. Beside that, we try to safe our creatures by answering instant-removals

  • Dispersal Shield: There are always permanents on our side and most times those with a high cmc as we play a beatdown deck. I was never disappointed by this counterspell.

  • Disperse: Bounce, bounce baby enough said

  • Fork & Reverberate: These spells are great. First, they can act as a counterspell in answer to a counterspell. Second, in a multiplayer game there will be decent instants and/or sorceries coming down to the table. The possibility to copy these spells and get a use of them is great. Third, once your opponents know you are playing these cards, they will think twice if they try to get special instants or sorceries down

  • Hellkite Tyrant: A great body that hurts artifacts. A perfect synergy between Control and Beatdown.

  • Hydroblast & Pyroblast: Great cards and most times a 1cmc Vindicate/Counterspell. In a multiplayer game you will always be able to target or counter something.

  • Incinerate & Lightning Bolt: Probably the best burn spells in red, so autoinclude

  • Mizzium Mortars: Can act as a burnspell like Bolt or as a Massremoval. Very versatile!

  • Pongify & Rapid Hybridization: These removals get rid of everything (without any protection of course) and are just great. We are not interested in the drawback of getting our opponent a 3/3 body as our dragons laugh about these little apes and lizards

  • Redirect & Swerve: Your opponents will be really afraid of you after getting one of their spells back to their face. Great in doing combat tricks too.

  • Turn to Frog: Talking about combat tricks - this card is fun as hell and can get rid of indestructible or anything else. Bye bye titans and gods.

2) Tutor

3) Card-Advantage

  • Arcanis the Omnipotent: A creature that can get you 3 cards for being tapped? And can bounce itself and get away from our own massremovals? Great!

  • Curiosity: This card can draw many cards. At least infinite with Firemind

  • Djinn Illuminatus: Copy your spells. That is advantage. You laugh about my single Bolt in EDH? Say hello to my army of Bolts. Things can get really funny with Fork or Swerve effects

  • Dragonmaster Outcast & Talrand, Sky Summoner: Getting tokens is advantage! These two guys do a great job and it is surprisingly easy to protect them in EDH while playing r/u

  • Library of Lat-Nam: 3 Cards or a Demonic Tutor in blue? Of course, yes!

  • Jori En, Ruin Diver: We play many low cmc spells, so this guy helps us a lot

  • Kraum, Ludevic's Opus: 5cmc flying haste a good beatdown creature. Drawing cards for each second opponents spell perfect!

  • Melek, Izzet Paragon: Great card that can copy your spells. Works very well with our commander, who manipulates the topdeck with carddraw

  • Niv-Mizzet, the Firemind: Beatdown goes on. Here is the Combo-Dragon. Draws card, makes deals damage and can go infinite with Curiosity (what we dont want to do).

  • Nivix Guildmage: Handcycle and Copy-ability thats ok for 2cmc. In lategame this little guy can be a beast.

  • Sphinx of Magosi: Evasion with carddraw.. yummy. 6/6 flying body for 6cmc, the beatdown goes on

4) Massremoval

  • Chain Reaction: Most times a Wrath of God in multiplayer EDH

  • Comet Storm: Can can rid of more than 1 creature and with enough mana it can be a massremoval to. Can act as a win-con while aiming for opponents lifepoints

  • Earthquake: This massremoval doesnt target flying and thats perfect as most of our creatures are flying. Most times we dont need to get rid of flyers as our dragons and sphinxes control the sky

  • Mizzium Mortars: a massremoval that doesnt target our creatures. Hell, yes

  • Nevinyrral's Disk: Im not a big fan of the disk as it is very slow but as we play r/u we dont have much opportuni-ties to get rid of enchantments and/or artifacts on the field. Disk gets rid of everything and at least thats quite ok

  • Scourge of Kher Ridges & Steel Hellkite: These dragons must come from where the devil lives. Massremoval on a body?! Beatdown in perfection.

5) Utility

  • Elixir of Immortality: we play multiplayer. We draw many many cards, we play many many spells. We need a way to get our graveyard back in our library. The lifegain is a nice to have

  • Gorgon's Head: Deathtouch is nice as many of our creatures can deal noncombat-damage. Mainly our com-mander will transform in a pure deathmachine with this equipment

  • Hypersonic Dragon: playing sorceries like instants? Anyone who doesnt get the point?

  • Izzet Chronarch: Getting spells back from graveyard is great. This guy is reusable with Capsize or Crackle-burr

  • Loxodon Warhammer: The Warhammer does a good job equipped to our commander and a godlike job when equipped to Scourge of Kher Ridges. Will be replaced with another deathtouch-equip as soon as I get my hands on.

  • Sphinx of the Final Word: Beatdown goes on with a 5/5 flying hexproof, but the big point is getting all our instants and sorceries uncounterable

  • Swiftfoot Boots: hexproof to our most important creature that should be clear

6) Ramp

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If you like it, please upvote +1.

to be continued....



Wel5 says... #1

absolutley awesome list. looks like fun to play!

January 19, 2017 3:25 p.m.

SerraMeya says... #2

hey thank ya very much. The deck is really fun to play as there are many ways to interact with the playgroup. beside that: big creatures, high carddraw and boardcontrol... what does a EDH-Player want more? :)

January 20, 2017 6:51 a.m.

Wel5 says... #3

i have 3 suggestions for you! play Keranos, God of Storms over Izzet Chronarch. Play Cyclonic Rift over Disperse. Play Polymorphist's Jest over Turn to Frog. I know some more cash goes in, but its worth it in my opinion. And ofc you could also add more utility lands but i am sure you know it :-)

January 20, 2017 7:52 a.m.

SerraMeya says... #4

thanks for the suggestions! let me explain to them:

  • Keranos, God of Storms: a very good Card thats fits very well in here as it provides Card-Advantage, pressure and (as soon as Devotion is loaded) acts as a beatdown creature. i will try to get my hands on it

  • Polymorphist's Jest: well... i love Turn to Frog so this Card is just perfect hehe. will definitily get one as it works great with so much damage Dealers in this list

  • Cyclonic Rift: i have 5 EDH decks currently, 2 of them are running this Card. it fits great in a Combo heavy deck to get rid of a big boardpresence and it fits great in a battlecruiser deck to generate a big finish. Cyclonic Rift IS a top Card, but i dont see it in here. let me explain why: my opponents nearly never have a big boardpresence as this deck keeps it under control. instead of bouncing everything i destroy everything. the Card-Advantage this deck generates makes sure that i Keep ahead and will always have more answers available than they can get new threads.

this list has only Problems with limiting effects like Winter Orb or Rising Waters. when those Cards resolve you can get out and drink a beer till the next match starts :P

January 20, 2017 10:34 a.m.

Wel5 says... #5

@SerraMeya ok i got your point, well explained

January 20, 2017 1:30 p.m.

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Compare to inventory
Date added 1 month
Last updated 3 hours

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.97
Tokens 3/3 Ape, 2/2 Drake, 6/6 Dragon, 3/3 Frog Lizard
Folders My own Decks, zInspiration (not own)
Views 601