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No.1 Dracogenius-Deck on

Thanks all for the upvotes, suggestions and support! I really appreciate it! Keep going! Let's make Dracogenius great again


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Introduction/Slogan

"Do you think flattery will keep you alive?"

"Who are you that would stand against me? You are forsaken. No help will come. Tell me, wretch, how now shall you challenge me? You will have nothing left but your death!

I am fire.. I am death! My teeth are swords! My claws are spears! My wings are a hurricane! The Darkness is coming. It will spread to every corner of the land.The King is dead! I took his throne! I ate his people like a wolf among sheep! I kill where I wish, when I wish! My armour is iron! NO BLADE CAN PIERCE ME! YOU WILL BURN!"

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Purpose/Theme

"As I might of implied, this is a control deck. Like most control it gains close to "infinite" (not really) card advantage and shuts down things that would be a detriment to the player and create an advantage in more ways then one.

The initial idea and theme around this deck was to give Niv-Mizzet a figurative "book" of ideas that he could use at his disposal and amusement. A literal greatest hits of blue and red magic. By and large its to give the player a multitude of ways of dealing with threats in a multiplayer environment."

(Darkon)


Task/Mission: Rise of the Dracogenius

When it comes to Izzet-EDH it seems that noone talks about Niv-Mizzet, Dracogenius anymore. It seems that people and their commanders forgot about him beside all the other commanders around. This deck came up to remind other commanders, why they should never forget about him again.

The Dracogenius is able to stand against most commanders and win against them... but that should not be enough. come back to the halls of the Izzet League. Remind the Izzet that he still is alive. Remind all followers of the Firemind, who are blinded by that Curiosity -combos, that there is another incarnation that should be feared. This will be "the rise of the DRACOGENIUS".

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Card-Selections

1) Control

  • Comet Storm : What would red be without its x-spells? These spells help against big creatures and can be a win-option in late game while aiming the opponents lifepoints. Comet Storm can act as a massremoval too if needed

  • Capsize :Amazing spell that can dominate the boardstate

  • Counterflux : Uncounterable Counterspell. Hell, yes please!

  • Counterspell : Any questions? I guess not.

  • Crackleburr : Very underrated and most times the opponents won’t realize its potential till it kills the table. We have enough r/u-creatures to get best use of its abilities. As soon as there are 2 more r/u-creatures with Crackleburr, you can go crazy with that little electric fox.

  • Curse of the Swine : quit bad when this spell exiles one creature for cmc3 at sorcery Speed, but sometimes you have to answer a bad thread that way. most and best use of this spell is the x-factor when using it as a mass-exiling spell.

  • Cyclonic Rift : very versatile spell that can be neckbreaking when cast for it's overload cost

  • Disdainful Stroke : Really? Well, there might be better spells and for sure it will be replaced for something better in future (hello Mana Drain lol) but it does a great job. There are so many things to target in EDH, at least your opponents commanders

  • Dissipate : Another counterspell that removes the countered spell. Can be good in some matchups.

  • Mizzium Mortars : Can act as a burnspell like Bolt or as a Massremoval. Very versatile!

  • Pongify & Rapid Hybridization : These removals get rid of everything (without any protection of course) and are just great. We are not interested in the drawback of getting our opponent a 3/3 body as our dragons laugh about these little apes and lizards

  • Redirect & Swerve : Your opponents will be really afraid of you after getting one of their spells back to their face. Great in doing combat tricks too.

  • Remove Soul : simple and effective in EDH. beside commanders there are so many bombs and finisher (i see you Deadeye Navigator in form of creatures...

  • Reverberate : This spell is great. First, it can act as a counterspell in answer to a counterspell. Second, in a multiplayer game there will be decent instants and/or sorceries coming down to the table. The possibility to copy these spells and get a use of them is great. Third, once your opponents know you are playing these cards, they will think twice if they try to get special instants or sorceries down

  • Shattering Pulse & Viashino Heretic : artifact removal in best form

  • Turn to Frog & Turn : Talking about combat tricks - these cards are fun as hell… and can get rid of indestructible or anything else. Bye bye titans and gods. even more our commander can catch every big fat creature by pinging 1 damage

2) Tutor

3) Card-Advantage

4) Massremoval

  • Chain Reaction : Most times a Wrath of God in multiplayer EDH

  • Comet Storm : Can get rid of more than 1 creature and with enough mana it can be a massremoval to. Can act as a win-con while aiming for opponents lifepoints

  • Curse of the Swine : quit bad when this spell exiles one creature for cmc3 at sorcery Speed, but sometimes you have to answer a bad thread that way. most and best use of this spell is the x-factor when using it as a mass-exiling spell.

  • Earthquake : This massremoval doesn’t target flying and that’s perfect as most of our creatures are flying. Most times we don’t need to get rid of flyers as our dragons and sphinxes control the sky

  • Mizzium Mortars : a massremoval that doesn’t target our creatures. Hell, yes

  • Cyclonic Rift : very versatile spell that can be neckbreaking when cast for it's overload cost

  • Scourge of Kher Ridges & Steel Hellkite : These dragons must come from where the devil lives. Massremoval on a body?! Beatdown in perfection.

5) Utility

  • Elixir of Immortality & Time Reversal : we play multiplayer. We draw many many cards, we play many many spells. We need a way to get our graveyard back in our library. The lifegain is a nice to have

  • Goblin Electromancer : we have enough spells to get use of his ability. beside that a nice 2-drop and we are lacking small creatures for early game

  • Gorgon's Head & Quietus Spike : Deathtouch is nice as many of our creatures can deal noncombat-damage. Mainly our com-mander will transform in a pure deathmachine with this equipment

  • Izzet Chronarch : Getting spells back from graveyard is great. This guy is reusable with Capsize or Crackle-burr

  • Loxodon Warhammer : The Warhammer does a good job equipped to our commander and a godlike job when equipped to Scourge of Kher Ridges . Will be replaced with another deathtouch-equip as soon as I get my hands on.

  • Sphinx of the Final Word : Beatdown goes on with a 5/5 flying hexproof, but the big point is getting all our instants and sorceries uncounterable

  • Swiftfoot Boots : hexproof to our most important creature… that should be clear

  • Tradewind Rider : bounce is good for control. goes crazy in combination with Crackleburr

6) Ramp

7) Other

Here are some cards that just fill up some space or get tested.


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If you like it, please upvote +1.

to be continued....

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99% Casual

Competitive

Date added 7 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

23 - 0 Rares

29 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.02
Tokens Ape 3/3 G, Boar 2/2 G, Drake 2/2 U, Frog Lizard 3/3 G
Folders neat, Favorites, EDH Izzet, Commander Deck, U/R Izzet, me, EDH, EDH, Neat Stuff, EDH Decks
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