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Slabby-Aggro-Simic-Thingy

Modern* Counters GU (Simic)

FlyingHats


I was greatly inspired with the new Herald of Secret Streams when making this deck. How do you include this win condition for a +1/+1 counter deck, in a color that has little to no use for +1/+1 counters?

My take on this build is to use a green agro strategy, using cards that come with +1/+1 counters, or can easily acquire +1/+1 counters, to get in some early damage. Enchantments such as Hardened Scales help to boost +1/+1 counters on entry, creating larger, small creatures. (if that makes sense...)By the time the opponent has blockers solidified, you make all creatures you control unblockable with the Herald, and swing for the win.

I am not experienced at all with anything close to an agro strategy, and I added in some control elements to hold off the opponent until I can get the Herald out (which I also have no experience in), so tips in both would be greatly appreciated. For these elements, I tried to use things people wouldn't expect to see in modern decks, to keep them on edge throughout the game. Sideboard suggestions would also be appreciated!

Some Highlights:Savage Summoning: A good way to add the element of surprise. To flash out the Herald on your opponents turn, with a +1/+1 counter, is brutal. Making it uncounterable is also helpful.

Scute Mob: OK, so I guess this isn't super agro, but I wanted something to get huge in case the game goes longer than it should.

Rishkar, Peema Renegade: Mainly for the body, +1/+1 counters, and ramp if need be.

Redirect andDelay: So I wanted some counterspells that few people encounter on a daily basis, and are still useful. Redirect can counter any counterspell (by targeting itself or the counterspell), as well as redirect any burn back to the opponent's creatures. Delay is just cool: A spell that counters all spells unconditionally, for less than two blue mana. The only drawback is the suspend trigger; for some spells, this is not a problem, and for others, this is only a hinderance ( If I am playing this, I would likely win within three turns).

The mana base is pretty simple: Four Vivid Creek for early green and later blue, and four Hinterland Harbor for later mana fixing (I don't need blue mana in this build until at least turn four).

Help and suggestions are greatly appreciated!

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Date added 6 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

24 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 2.00
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