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Description Under Construction

Seems like a lot of equipment right? That's why they call her "Kari".

Voltron, with focus on saboteur/block triggers and stax to keep opponents under control while you get as much going as possible. Somewhat tricky but not overly complex engines and interactions focused around artifacts, looting, and tap artifacts on endsteps to break synergy.

If they block win, if they don't still win. Still in development but very satisfied with current results. Plays differently yet memorably every game. The Enchantments are partially a meta call and should be adjusted to your LGS. Gauntlet of Might is devastating in power but unessential to the deck's functionality.

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Specific Fun Interactions of a Particularly Piratey Nature Description Under Construction- Show

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Out: Inspiring Statuary, Rogue's Gloves, Bomat Courier, Mountain

In: Portcullis, Chandra Flamecaller, Expedition Map, Command Beacon

Inspiring Statuary was nearly always becoming a dead drop. The benefits seemed obvious but never seemed to work out during play, although it may warrant another chance down the road. Rogue's Gloves have proven to be a slow reliable source of cards, but more often drew disproportionate attention. Bomat Courier is a cute and fun turn one but otherwise too slow in the later stages, his possibility as a cheap late game, fairly recurable, hastey sword carrier will give him more chances later on but at the moment the nagging uncertainty his exiled cards bring when he dies put him back into the binder.

I was a bit apprehensive of Portcullis due to its risky nature. I couldn't have been more wrong. Its such a powerful and unexpected play. Boards wipes will be expended simply to drop a creature and by the end of it you'll get at least one high five. Permitting only two creatures in a game of four players has an enormous impact on the nature of the boardstate. The deck produces more mana than expected and can afford to up its powerlevel a little, Chandra provides everything we are looking for. A source of hastey beaters to carry swords when we lack creatures, an upgraded wheel when we lack cards or need to fill the yard with artifacts, and a controllable boardwipe terrific for clearing away swarms of chumps when we lack strong evasion. Command Beacon is too straight forward to go into detail with, but pairs very strongly with Crucible of Worlds. Due to the utility of the landbase and the ease of retrieving artifacts Expedition Map will be going in, albeit primarily targeting Inventor's Fair. Can be used to get the following assortment of abilities from lands when needed: Haste, Damage, an Artifact Tapper, a Looter, Something To Loot, Hellbent Card Draw, Ramp, an Artifact, Artifact Tutor/Lifegain, Unblockable, and even Return Stolen Creatures.

Embarrassingly I've spent a lot Inventor's Fair searches for things that weren't Crucible of Worlds before I ever noticed the obvious synergy. It's very easy to miss card interactions when you constantly underestimate your own capabilities.

Although most who read this might not believe it, I've been playing this deck at EDH nights and either winning or placing second nearly every time I've played it at my old last LGS near LA, but had no idea how this would fair in my new San Diego Meta. Although the turnout for my first night was lackluster the caliber of decks were not. I never expected this would be capable of filling a fully optimized Sliver Overlord with such spite and scorn that they'd try scooping up during someone else's turn to deny me the points or turn a fully optimized Superfriends Atraxa into nothing more than a waste of saboteur triggers. This deck may not be budget, but I never imagined it would be a real match for 3K decks.

At one point during my first pod I was able to make such baller plays as to turn Ragavan into an artifact with Liquimetal Coating and Goblin Welder him into a (constantly destroyed) Winter Orb which I could tap on the endstep with Blinkmoth Well. Sadly it seems depending on where you go, players can be poor sports of genuinely fair and convoluted strategies. While I love the way the deck plays, (and most observers and opponents do) there is a significant chance at earning the table's ire with even one or two disruptive cards like Torpor Orb or Stranglehold. Its unfortunate but if you do plan to play any sort of preventative countermeasures you must be ready to accept genuine hatred. Nothing upsets nerds more than taking away their toys. Next week I'll probably play my Blue Braids there instead.

Good Luck and never let someone tell you Mono-red is bad.

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Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

47 - 0 Rares

24 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.52
Tokens Elemental 3/1 R, Emblem Daretti, Scrap Savant, Goat 0/1 W, Ragavan, Wolf 2/2 G
Folders commander, EDH, Interesting Commander Decks
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