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Tasigur, Ramp Shenanigans

Commander / EDH* BUG (Sultai)

mookie990


The goal of this deck is simple: get absurd quantities of mana, then use all of it. To that end, there are approximately three areas of the deck I'm focusing on:

-ramp. Accelerate to large quantities of mana as fast to possible, whether by using mana doublers or fetching lands.

-bombs. When I cast a spell, I want the board to feel it.

-value. One of the biggest weaknesses of ramp decks is running out of action, so generating card advantage is important.

Sisters of Stone Death were the original general, but I have switched to Tasigur, the Golden Fang . Tasigur should, ideally, keep my hand full of action. Also provides a high-quality mana sink, and a reasonable body for a cheap cost.

Suggestions

Updates Add

Only a few swaps here, but may be more at some point. Awkwardly, both Dimir and Golgari had a dredge theme, which is counter to what this deck wants to do (large graveyard = harder to control Tasigur activations). Fortunately, Simic is a control archetype this time around and has some nice toys.

-Nissa's Pilgrimage - may come back, but I think it is the weakest of the 3 mana ramp options I'm running - it puts a heavy burden on how many basic forests I need to run.

-Sultai Charm - awkward in that it is paying a pretty steep premium for its versatility. 3 mana is a lot for the Naturalize effect, which is its primary usage.

+Growth Spiral - testing. Explore is a card I've wanted to test, and moving it to instant speed is pretty attractive.

+Wilderness Reclamation - some people are calling this card a mistake... and as a potential free mana doubler, I can see why. It's not quite Seedborn Muse, but it does the most important part of it, while also being more resilient to removal.

edit:

-Muldrotha, the Gravetide - Muldrotha is extremely powerful when built around, but this deck isn't designed to put many permanents in the graveyard other than lands - Tasigur works best when the graveyard is somewhat curated. So, Muldrotha just acts as a fancy recursion spell, and 6 mana is a bit much for that.

+Find / Finality - testing. 6 mana is a bit steep for a sweeper, but most of my stuff lives through it, and I've been wanting another sweeper. Recurring two creatures for 2 mana is also pretty efficient.

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Date added 9 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

44 - 0 Rares

19 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.89
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Emblem Nissa, Vital Force, Morph 2/2 C, Wurm 5/5 G, Zombie 2/2 B
Folders EDH
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