Welcome to Sisay Stax, the best pure-stax deck in the format!
Sisay Stax is an awesome stax deck. The plan is to ramp, play Sisay as soon as possible, then start using Sisay to tutor out Stax pieces that prevent your opponents from doing anything. Think of the deck like a boa constrictor: you slowly apply pressure, each turn making it more difficult for your opponents to do anything, until you finally finish them off with a hard lock or alpha strike.
Playing the Deck
Turn 1: Play some kind of ramp. The worst ramp is probably
Green Sun's Zenith
with X=0 for
Dryad Arbor
. The best hand is something like
Savannah
+
Mana Crypt
+
Chrome Mox
-> Turn 1
Captain Sisay
. Or play something staxy. Like Land + Mana Dork +
Mox Diamond
+
Root Maze
. Or even
Ancient Tomb
->
Sphere of Resistance
.
Turn 2: Play a stax piece. There's twelve 2 CMC and nine 3 CMC stax cards. Play one of them. This slow your opponents down enough that you can play Sisay turn 3.
Turn 3: Play
Captain Sisay
.
Turn 4+: Use Sisay to tutor out the stax pieces that are going to be most impactful. If your opponents have more mana rocks than you, go for
Kataki, War's Wage
. If your opponents are on spell-based decks, get
Thalia, Guardian of Thraben
. If your opponents don't have much non-land mana, get
Hokori, Dust Drinker
. If your opponents are playing a lot of mana elves, get
Linvala, Keeper of Silence
. If you have several good plays in hand already, get
Gaea's Cradle
, and use that to power out what's in your hand.
Turn 7: After you get 3 or 4 stax pieces in play, you might want to get
Gaddock Teeg
to prevent most board wipes.
Turn 8+: End the game. Tutor out one of the win conditions. Usually it's safest to start with
Elesh Norn, Grand Cenobite
and then
Kamahl, Fist of Krosa
, which a) can kill all your opponents lands by using the green mana from
Gaea's Cradle
, and b) can overrun your guys to just end the game.
Strategic Notes
The main strategy is to play Sisay soon, so we include a lot of ramp that lets us do that. This generally turns out ok, even if you end up playing ramp that you later shut off - like you play a signet and a lightning greaves and later have to play a null rod; that's ok, they've done their job. Sisay is out and you're resolving a demonic tutor every turn; the virtual card advantage you gain from getting exactly the right card every turn, combined with the actual card advantage of drawing a card AND tutoring a card, puts you way ahead.
Keep in mind with stax lists, the exact mix of stax effects can and should be adjusted for your particular meta. The build as shown is tuned against spell-based combo and artifact-based combo (like, Jeleva, Zur, Jace VP, etc) so it has to run all the spell taxers like
Glowrider
,
Vryn Wingmare
,
Thalia, Guardian of Thraben
,
Thorn of Amethyst
, and
Sphere of Resistance
. We then additionally run a lot of artifact hate :
Stony Silence
,
Null Rod
,
Kataki, War's Wage
,
Aura Shards
, maybe
Manglehorn
(but I've actually just liked
Reclamation Sage
more), and even
Bane of Progress
. For example, if your meta is infested with graveyard decks, you can add
Grafdigger's Cage
and
Containment Priest
.
Stax vs. Midrange.
The problem with Stax decks is that they kill combo decks real well, but then frequently let a more mid-range build slip in and start playing 5/5's that aren't affected by spell-taxers or anti-artifact cards. Then the stax deck can just lose to a bunch of 5/5's or other value creatures. To combat this weakness, Sisay plays a few nice mid-range cards that assure we'll be able to out-value the midrange decks after we've shut out the combo decks. Of course, since Sisay tutors, this means that in the early game we have access to the stax pieces we need to shut out other players, while in the late game we also have access to the value engines and haymakers that we need then. The big mid-range plays are :
-
Yisan, the Wanderer Bard
. This guy can tutor up a nice sequence of stuff that Sisay can't. For example, usually 1 = quirion ranger, 2 = priest of titania, 3 = sanctum prelate, 4 = hokori/linvala, 5 = seedborn muse, 6 = kamahl, 7 = elesh norn.
-
Sun Titan
. This is a great midgame play that can get back all your countered stax pieces, can play strip mine lock if you have to, and is generally bigger than anything else on the board.
-
Gisela, the Broken Blade
+
Bruna, the Fading Light
=
Brisela, Voice of Nightmares
. This is just a house. Both pieces are tutorable by Sisay, and you can also set it up with
Survival of the Fittest
by first fetching Gisela, discarding her to fetch Bruna, then casting Bruna.
Win-Cons:
-
Elesh Norn, Grand Cenobite
, which is the strongest win con since it attacks from two angles: it can just allow you to win with damage; or it can kill all the lands if you pair it with
Living Plane
or
Kamahl, Fist of Krosa
.
-
Shaman of Forgotten Ways
, is also great against less-creature centric decks, although generally fine against creature builds too.
-
Brisela, Voice of Nightmares
, which is a hard-lock with
Gaddock Teeg
. It's also just an awesome beater.