This is a budget-friendly casual deck for running multiplayer control with some aggression without resorting to a deck filled with counterspells. It is mono blue so of course there are a few copies of Dissipate in the deck. But largely, this deck is about ruining your opponent's game state in an extremely disruptive fashion that hopefully will simply force them out of the game.

The key player in this deck is the ever infamous Horseshoe Crab. If you have not been on the receiving end of abuse built around this card allow me to illustrate. It seems like a harmless activated ability that it possesses; : Untap Horseshoe Crab. But this quickly escalates into an extremely abusive utility as your number of islands in play grows during a game. And this ability happens at instant speed and will usually be activated during your opponent's turn. There are 3 auras that are perfect for landing on the crab and abusing the untap ability. Hermetic Study is the key. This turns your crab into a Timmy machine. Once that happens you add stuff like Sigil of Sleep and Curiosity on it and depending on how many island you have almost immediately ending any threat your opponent can send your way. Here is the deck breakdown:

The Creatures:

Alluring Siren: A 2 mana drop creature that interferes with any defense your enemy tries to setup using creatures. It forces them into attacking with whichever creature you target. This takes their strategy away while allowing you to dictate when you are going to be attacked. This can force your opponent into bad tactical decisions.
Deep-Sea Kraken: This is one of the best creatures blue has ever gotten for casual multiplayer when you do not have a lot of slots open for evasion or aggro. It is a 6/6 Unblockable creature that you can suspend for only 3 mana. Even though it gets 9 time counters you will be amazed at how fast it will get cast into play during multiplayer games.
Horseshoe Crab: As I mentioned this is the center of the control and damage for the deck. Once this card is enchanted with the aura package in the deck it will only take a few turns to crush your enemy. Example, you cast the crab at 3 islands, the next turn you drop Hermetic Study, 1 Island and a Sigil of Sleep. Target the crab with both auras. You have 1 mana free and during your opponent's turn hit him for 1 and send a creature back to his hand then use the island to untap the crab and do it again. Or shoot a 1 toughness creature dead 2 times. On your next turn you you don't tap for anything. Then during your opponent's turn you start the pain train. You have 4 islands untapped. That is 5 points of directable damage that if targeting a player is 5 instances of creature bounce. How many turns can anyone take that before their game is over? Any creature you can target has to be able to handle that much damage or it won't remain on the field. And your opponent, if they do not have a lifegain strategy cannot last more than 4 or so turns without a big play. This card is nothing but Win.
Hypnotic Siren: Nice early game evasive damage source that is a good target for Curiosity and Sigil of Sleep. Drop The Siren turn 1, then turn 2 can drop either of these on it and you will already be dominating your opponent. Either stalling their aggro package or gaining immediate game-long card advantage. Then if you get one of these late game it's a Control Magic with a evasion bonus.
Mnemonic Wall: This is in the deck to chumpblock stuff as well as get back into your hand your goody bag of tricks including Dissipate, Rapid Hybridization, Mizzium Skin and Treasure Cruise. Very useful to even sometimes target yourself with a creature enchanted with Sigil of Sleep in your opponent's end of turn to get the wall back into your hand for repeatable graveyard recovery of your spells.
War-Wing Siren: Another light flyer that improves with an aura cast on it. Also more sturdy than your other sirens. The Heroic trigger just speeds up the clock on your opponent.

The Spells:

Dissipate: I like this Counterspell for multiplayer decks because not only does it counter something which is great. It also exiles that card and will keep any graveyard shenanigans from ruining your day. Like how some people will put a Mnemonic Wall in their deck to get back their Dissipates! This will stop your enemies from doing just that.
Mizzium Skin: Great little utility card to save your creatures from direct targeting or to boost their toughness a little to get them outside of some burn range. A good target for your Mnemonic Wall when it comes into play.
Rapid Hybridization: I do not know why blue gets such a brutal kill card like this and Pongify for only 1 mana. A instant speed spell that completely changes what may have happened on the battlefield. Anything not hexproof no matter how big can be immediately trivialized by this card. And even though your board state will usually render creatures meaningless, nothing beats a hidden instant speed spell waiting in your hand for surprise tempo changes.
Treasure Cruise: It is unlikely this deck will stall with it's copies of Curiosity and the graveyard recovery of your Mnemonic Walland the hate protection you have with Capsize and Dissipate. But if it does the cruise can half refill your hand whenever you need.

The Auras:

Curiosity: A drop aura that doubles your draws per turn if you can land a hit with the enchanted creature. Dropping this on your sirens is good. Dropping it on your unblockable kraken is good. Dropping it on a Horseshoe Crab with Hermetic Study is amazing.
Hermetic Study: Cornerstone of delivering damage via your crab and letting your other auras ruin your opponent's game. Also useful to drop on any creature sidelined either because they cannot get in for damage or have been limited by an enemy play.
Sigil of Sleep: Removes the threat of a ground-based strategy. Especially on a crab when it can respond to threats in more than 1 player's turn due to the number of islands you may have available.

That is it for the deck breakdown. The Only thing left are Islands and these can be adjusted to flavor or some of them replaced with blue utility lands depending on your local meta.

Please post any comments or suggestions here.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 1 See all

(6 years ago)

-2 Capsize main
+2 Mizzium Skin main
Date added 6 years
Last updated 6 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Rares

14 - 0 Uncommons

22 - 0 Commons

Cards 60
Avg. CMC 2.80
Tokens Frog Lizard 3/3 G
Folders Magic Marc Cards
Votes
Ignored suggestions
Shared with
Views