with your mana ramp i would consider Lead the Stampede over (or with?) Commune with Nature as it's better to refill your hand (potentially) than just get one creature... just my 2 cents... i love elves! +1!
March 16, 2013 5:34 p.m.
March 16, 2013 5:36 p.m.
@Aelorith2117 Well here's some probability on Lead the Stampede: we're looking at 5 trials each with probability 22/60 of success. This gives us an average of just under two creatures per Lead the Stampede, varying mostly between 1 and 3. With those odds I think the 1st turn playability of Commune with Nature makes that card a better choice in this deck. I think once your deck hits 30 creatures you really start getting the full benefit of Lead the Stampede, especially if you're playing an "Elf Ball" deck with Heritage Druid, Nettle Sentinel, Regal Force and friends.
Thanks for the +1 and 2 cents!
March 16, 2013 5:54 p.m.
I'd also recommend Forced Adaptation for use on the Warcaller.
Might I just ask, why aren't you mainboarding all of the Cavern of Souls? Sideboarding land is a waste of good spell slots.
March 16, 2013 6:38 p.m.
@TitansFTW: My gripe with Lightning Greaves is that I have to unequip it briefly in order to target Joraga Warcaller with any of the +1/+1 counter generation spells/abilities. This opens up a brief window for removal. However, I suppose it would make sense to mainboard the greaves and perhaps put Swiftfoot Boots in the sideboard against removal matchups.
Forced Adaptation might work too slowly to justify taking up one mana on turn 2. I generally get a pumped Joraga Warcaller between turns 4 and 6 in this deck, by which point Forced Adaptation will have managed to put between 2 and 4 counters on it. Plus, whenever I start with Summoner's Pact instead of Joraga Warcaller, Forced Adaptation is a waste of space in my hand. I'll put it in the maybeboard for now.
Talara's Battalion is a pretty good idea, but Ezuri, Renegade Leader is even better. That regeneration ability is actually worth a lot in a deck that so depends on a single creature's survival. Cheers for the idea; I will be adding that.
Cavern of Souls is sided against blue control matchups. In general it is worse than a Forest because it doesn't produce colored mana for spells and Arbor Elf is unable to untap it. However, I'm leaving one Cavern of Souls in the deck out of sheer paranoia. I don't think Cavern of Souls qualifies as an ordinary land. In my opinion its utility makes it on par with a spell.
March 16, 2013 6:57 p.m.
Also, you could consider Craterhoof Behemoth for more Trample and as an effective finisher. I forgot about him. He's especially good with Elves as you can swarm the battlefield then give them all huge boosts and Trample.
March 16, 2013 7:25 p.m.
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|Date added||4 years|
|Last updated||4 years|
This deck is Modern legal.
|Top rank||#48 on 2013-03-27|