Sideboard


This deck is just a thought experiment currently and could use some advice figuring out finishing touches and sideboard. The combo essentially revolves around the card defense of the heart. It’s a 4 drop enchantment which is slow for legacy, but when we play this card, we win the game. For DOH to work our opponent needs to have 3 creatures in play. Unfortunately for us this isn’t just something we can expect to happen unless we’re playing elves. So in order to get to the 3 creature thresh hold we’re running playsets of forbidden orchard, hunted phantasm, dousing dagger. This would be a reasonable enough count of combo pieces, but to ensure we get there, I also wanted to run a play set of crop rotation which can let us grab a forbidden orchard. I’d youre trying to go off that turn you may also sack forbidden orchard finding forbidden orchard to tap twice and give your opponent 2 creatures. The combo is cool but the idea of the deck wants you to win on the spot with the 2 creatures you find. Initially I just wanted to play emrakuls because they don’t have the downside of being milled, but that didn’t seem fun to me, so I found a couple of jank combos. Either work and the cost the same. If you want style points, I recommend going for brisela. This is actually the reason I made the deck, to make Bridela work in legacy. Alternatively you can play triskelion + mephidross vampire for a less cool but still sweet infinite instant death. I had an idea for sideboard that you could sideboard in different combos between rounds to keep your opponent on their toes. The main weaknesses of the deck from this point are mostly having either of your win cons milled or drawn. To help with this I thought of brainstorm just as a good way to throw away your combo pieces when you don’t want them. In case stuff ends up in your grave yard gaea’s blessing is a good one or noxious revival, whichever you prefer. Another thing to worry about is finding the enchantment, I put a few commune with the gods in to try and find them, brainstorm is also an option. The deck may seem fragile at first, but it can pack a punch and be resilient. Pact of negation is a main deck card to keep your threats alive. Birds of paradise ramps you in to stuff, Ghost quarter is effectively a worse crop rotation but can also be used to kill your opponents karakas. The deck also runs field of ruin, which is sort of like a worst ghost quarter. If you want you can definitely put in an emrakul in case you want to be redundant and just beat your opponent. The deck can combo as soon as turn 3 which is sweet in my opinion. Please submit useful additions and good sideboard options in the comments

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Date added 5 years
Last updated 5 years
Legality

This deck is not Legacy legal.

Rarity (main - side)

1 - 2 Mythic Rares

28 - 0 Rares

13 - 0 Uncommons

10 - 0 Commons

Cards 59
Avg. CMC 2.35
Tokens Goblin 1/1 R, Plant 0/2 G, Spirit 1/1 C
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