I would consider getting the shock land Sacred Foundry , it took a dive in price due to its anticipated appearance in the new ravnica set. You also can fetch for them with the Arid Mesa. Other than that, brilliant deck!
Isochron Scepter makes for some of the worst experiences I have EVER had in any games and just to give you an idea how much I hate it, the second card on that list is Gwafa Hazid, Profiteer ..... +1 and that whole thing. disgusted look at Scepter.
Awesome deck, totally lockdown. Finally someone who uses Silence , it's a really great and underrated card indeed. Found it kinda strange to find Isochron Scepter in a red/white deck, but it sure seems to do the trick nicely.
For artifact destroyer, you might as well sideboard Shattering Spree , it's just.. horrifying for every artifact deck and will not be too much for just 1 artifact. If you like more versatility, Revoke Existence is the very best choice.
Anyways, Good job!
I do like this deck, and I have always wanted to try something like this.
But all I can do is cringe when I see the 4 Ghost Quarter in there.
But that is just my opinion. Do you own the cards, and have you assessed the local meta-game?
Leonin Arbiter would go really well with the Ghost Quarter , this would also let you Path to Exile without them getting a land. This means you couldn't fetch with Arid Mesa after but it might be worth a try
@tclaw12, I don't think Leonin Arbiter is a really good addition to this deck/concept. Leonin Arbiter does not offer any real board or game control and has drawbacks via Arid Mesa as you had suggested. Thanks for your suggestion though.
@Buckminsterfullerene, those are nice suggestions, but this deck isn't about doing damage. It's all about removal and stall until the win condition comes out or they can't do anything about how I'm controlling the game and I just burn them to death while controlling the battlefield. Chandra's Phoenix is the better choice in my opinion, because it can withstand board wipes and creature death cards. That little 2 damage in the air adds up pretty quick, especially against decks with a lot of counter magic and/or cards that won't let me target the other player.
I think the argument (from before) for removing Ghost Quarter would be to make sure you hit your coloured lands on time. I don't know if it's the correct amount, but having 2 is a lot nicer.
Awesome original idea. I would love to see it play against the current modern Meta to see how it stands up against common decks. +1
Phyrexian Obliterator Approves as well.
What do you all think of the land amount? Should I drop to 22 or 23?
Welding Jar is a great sideboard to keep the Scepter Alive. There are some deck in modern that have Artifact removal maindeck, and everyone have it on the sideboard.
Since you plan on playing all your hand all the time, Ensnaring Bridge is also a good option vs... well, all creature based decks.
Actually, why the monored burn decks in the format dont stablish some more control options, with Ensnaring Bridge , 4x Blood Moon maindeck, 4x Leyline of Punishment and Shrine of Burning Rage ? Look consistent to me, hahaha.
@jsansoldo, I don't play all of my hand all the time. I keep it to control the board, destroying creatures when I need. Of course, if the Silent Scepter is out, I could probably dump my hand into the opponent.