Sigarda, Human's Grace - Hatebears Edition

Commander / EDH JANKYARD_DOG

SCORE: 45 | 38 COMMENTS | 6659 VIEWS | IN 15 FOLDERS


Done yet? —Jan. 9, 2017

Thought it was done, ready for purchases to begin. I am considering a few things...

Harmonize vs Snake Umbra: The first is 3 cards at sorcery speed, the second is like having another Lightning Greaves around that draws cards.

I feel Devout Chaplain uses too many resources. It's pretty much 3/1, while there are enough creatures to do it, Aura Shards kills A/E's when they ETB. Same could be said for Gallows at Willows Hill however creature removal is scarce.

CRKFIEND says... #1

-1 Somberwald Sage: You don't need him. Most of your creatures are cheap. She's a crappy body. I understand the 'human' worth though.

+1 Frontline Medic: If you're going to run board wipes. Why not run a way to make all your dudes indestructible. Oh, and white cancel.

-1 Seasons Past: I'm not really feeling it. Your commander wants to eat all the cards put into the graveyard. Having this seems a bit counter-productive.

-1 Grasp of Fate: Enchantment removal is cute, but I hate seeing the board wiped and all my opponents having a better board state than I. You run a lot of little creatures in this deck, so you could easily get away with running a heavier costed removal, like Spine of Ish Sah

-1 Sword of Vengeance: I dislike the card. Most people use it as a Lightning Greaves and you are already running that. You're already using better cards to get bumps, like Coat of Arms, and Cathars' Crusade

+1 Mayor of Avabruck  Flip: I like this card, a lot. I play it in a deck without Humans, it's that good. Even if it isn't buffing humans, it's making Werewolves. This game won standard games by itself. I see it in your maybe list. Try it out. It's pimp status.

Other than that, Tireless Tracker is a bonkers add. It gets bigger when you pop clues... It's 2 colorless to draw a card, in decks that don't normally draw lots of cards. Pair it with Tamiyo's Journal for crazy fun. If you do go that route, it may be best to replace Darksteel Ingot with Magnifying Glass

Enjoy the deck. I like what you have done.

December 21, 2016 10:06 p.m.

JANKYARD_DOG says... #2

Sword of Vengeance is for the 4x abilities to have Odric spread. Coat/Crusade are present. It is a bit situational though, so I do see your point. Other than that, I think it works. I did consider the investigate cards but I felt it took a lot of space in the deck over all. Thanks for the suggestions. 4 out, 3 in, 3 left to remove.

December 21, 2016 10:35 p.m.

epajula says... #3

Ashnod's Altar seems super great with Cathar's Crusade + Sigarda. Parallel Lives, Doubling Season, and Primal Vigor also look solid with it.

December 22, 2016 10:40 p.m.

epajula says... #4

December 22, 2016 10:43 p.m.

JANKYARD_DOG says... #5

Zillabrony13, please leave a comment as per the forum instructions.

December 25, 2016 10:45 a.m.

Zillabrony13 says... #6

I'd suggest adding in Land Ramp, such as Nature's Lore, Kodama's Reach, Sakura-Tribe Elder, etc. Take advantage of you being in Green.

December 25, 2016 11 a.m.

Pieguy396 says... #7

December 27, 2016 6:33 p.m.

JANKYARD_DOG says... #8

Karametra was on my watchlist, Spine was suggested by another to replace something else (see above for details). I'm not full convinced on taking out Spine as I already feel lacking in the creature removal department other than board wipes that is. It is also helpful if I happen to require removing a land or planeswalker.

December 28, 2016 12:18 a.m.

epajula says... #9

For land removal go with Tectonic Edge, or Strip Mine. Green and white have so much removal outside of that... even creature based which would probably be the best direction.

December 28, 2016 9:05 a.m.

CRKFIEND says... #10

Mj3913 Good call on keeping the Spine of Ish Sah, bud. It's colorless removal that can skate around all kinds of protection, and with a board wipe it goes back to hand. I don't know if you've gotten to play with it much yet, but I think you'll like it.

I could see the argument for cutting Karametra, God of Harvests You probably won't need her ability by the time you play her. That being said, Gods are hard to remove, and do work when brought online. I can see both sides of the argument. It'll be neat seeing what you decide.

December 29, 2016 2:07 p.m.

JANKYARD_DOG says... #11

Ok, I think we can settle on Karametra being cut. One card left to go. Who shall it be...

December 29, 2016 3:18 p.m.

epajula says... #12

Scour from Existence is pretty awesome instant speed colorless removal.

December 30, 2016 10:38 a.m.

JANKYARD_DOG says... #13

Scour is a one time deal, where as Spine returns to my hand if destroyed. While not instant, I can hit more with it. Suppose it depends on how long games last. May try it and see sometime.

December 30, 2016 11:25 a.m.

Daedalus19876 says... #14

Deck looks good! Human tribal isn't something I see often :)

In terms of what to cut, I would suggest Spear of Heliod (too reactionary), Coat of Arms (can backfire HARD against other token decks), possibly Tajuru Preserver (depends on meta), and Fumigate (I usually find it underwhelming outside of limited, and I'd rather play Harsh Mercy in a tribal deck).

You need to add Beast Within (simply the best spot removal in green, better than Spine of Ish Sah), Kodama's Reach/Cultivate (almost always better than Rampant Growth), possibly Oblation, Worldly Tutor (gives you whatever you need), Gaddock Teeg (he's just amazing), Harsh Mercy (as mentioned above), Skullclamp, and possibly Urza's Incubator?

Hope my comments were helpful! :) Happy deckbuilding!

January 1, 2017 5:05 p.m.

JANKYARD_DOG says... #15

I was kinda stuck on Coat of Arms for just that reason, that if benefits other players. I was debating switching it out for another Anthem like effect in Adaptive Automaton or just removing it entirely. My thought on Fumigate was that if I'm going to lose something, I might as well gain something. Tribal is a thing at my LGS, Slivers and Elves mostly so I'm not sure Harsh Mercy would work. Preserver is a meta call, there are a few sacrifice happy players as well.

Spear, while yes it is reactionary, it is a Legendary Anthem which can be found with Sisay. It may also give pause to someone swinging with specific creatures like their commander or a heavy hitter. Beast Within is cheaper for those rampers that like to have big things by T3 so I may try it out. Skullclamp over Harmonize or possibly in addition to, if I can hash it out.

It is still hard to say, but you make some good points. Really debating Coats place... or Spear. Though the 'Benefits Others' is really nagging at me now. Thanks for the suggestions, I've added them to to pile and will make some changes.

January 1, 2017 6:23 p.m.