I needed to build a deck. A powerful deck. A deck not to be trifled with. A deck that meant business. Shireioush Businesh.
This deck needs Shirei to be up and alive. Constantly sacrifice and revive your creatures. You won't be killing anyone quickly, but you will have no issue keeping folk in check and plinking their health totals down.
Super fun to play and super annoying to play against. My favorite <3
So, yeah. We removed like 3 cards and dropped out total price to about 200 dollars... down from 320. Easier on the wallet.
If i ever get a damnation, I will put it in, but the budget don't allow for that right now!
Viscera Seer came back into the fold as was originally recommended by several of my peers as well as spawning pool and phyrexian altar... sac outlets are a good thing to have.
Changed the line up on a few creatures... don't remember what i took out to add, but all those creatures are cheap as balls to begin with.
Land took some tweaks, removed vesuva and urborg... no need for urborg, vesuva is useful but not really crucial. Swap for Swamp.
Added a few more enchantments and put some more card recovery in... plus a Sol Ring...
THINK THATS ALL. Seems to be testing better than before with these adjustments!
OKAY. Have a good one!
This deck is built extremely intelligently. I love it. Awesome job.
I love Bitter Ordeal and am really glad to see a deck that could wreck people with it. Overall looks like a well planned deck.
Thanks for the comments guys. I appreciate it it. Bitter Ordeal just had to go in, if there was any deck it was going to work well in, its this one.
I'm always open to suggestions if anyone else has any!
With all of the killing and discard have you considered Sangromancer as a way to stay in the game longer? Also, have you considered Phyrexian Altar ? Finally, there is Mikaeus, the Unhallowed . (combos with Triskelion for infinite damage.
Mikaeus, the Unhallowed wont work because if hes on the board all my creatures will be to big and my recursion engine wont start. blah.
Phyrexian Altar is a good call, I almost put it in... but card:Ashnod's Altar won out the fight. (Basically because I already had one and because I get mana faster with it)
Sangromancer I'm going to have to consider this one! Its pretty great. I will see if I can find room for her. Much thanks.
There are ways to cancel it out, most notably Heartless Summoning but i see your point.
Glad i could help on the Sangromancer .
I do have that card as well! It's worth a sideboard at least, I'll give it a go.
I dunno, I'm not so crazy about Heartless Summoning , I have plenty of sac outlets with out it. I'm not trying to have all my dudes die as soon as I play them. It's gonna leave me wide open. I would much rather have a blocker to block/sac than to be wide open...
Kudos on yet another cool name, nice stuff!
Well its not really infinite... but it works pretty good! Thanks!
Altar of Dementia + shirei + any 1 power or less creature= win
Ah! Thank you kind sir. Viscera Seer was on the list and got the choped so some other creature could exist... But thank you.
Also your user name reminds me of Dr. Andonuts from Earthbound. Awesome.
Deck is cool and looks awesome wish i was this good at EDH deck building :<
Thanks yo! It not hard to build a deck man. You can find any card you need to do anything... just use the MTG Gatherer page. Thats what I used to build this!
A deck that uses Chimney Imp to about as full of potential as it will ever have. You are a true genius. I'm not sure if there is a greater feat in life.
May I recommend Solemn Simulacrum from my own experience with my Shirei deck. Even though it's 2 power, it's still great when you run things like Myr Retriever , or Plagued Rusalka and Phyrexian Plaguelord to lower it's power. Junk Diver is another good Artifact retreiver to get him back too.
I also cannot recommend Harvester of Souls enough, the card draw is insane.
Altar of Dementia is a card I have never heard of before, but it looks great as an infinite sac outlet. Shall maybe consider for my deck :)
Though Living Death is a fantastic card, it doesn't combo with Shirei, given that you kill Shirei in the process, thus the creatures you've sacrificed won't come back. It does however set off every death effect you have, which is awesome, even if it does run the risk of helping your opponents with all of those creatures you've been killing and forcing discards.
Just making sure you know that tokens don't work with Shirei, since they're destroyed upon entering the graveyard.
Aside from all of that, good job on the deck. +1
As for suggestions
Black Sun's Zenith - Choose 1 for X and you've got some fun effects. Plus it brings Solemn Simulacrum and Shirei down to one. Play it for full price and you can exploit Necroskitter.
Spawning Pool - A land that can regenerate and can combo with Shirei? Why not.
Screams from Within - Put this on Shirei and he works with his own combo. With the added benefit of being able to bounce it around your creatures. Doesn't work as well as I'd like since Shirei won't be back until after it stops moving, but at least he's back.
Nim Deathmantle - Shirei being alive is important.
Dark Prophecy - It's definitely risky given the life loss, but the card draw is wonderful.
Scarecrone - SERIOUSLY ADD THIS.
Ogre Slumlord - Gives you some nice chump blockers and combos with the rats you already have.
Necroskitter - If you have this guy out with Corrosive Mentor...
Eater of Hope - He regenerates himself using your undying army. Plus he can kill things.
Dusk Urchins - It's definitely a maybe, but if you can succeed in landing a few hits at the right time, or if you cast Black Sun's Zenith, you're guaranteed not only some card draw, but a returning Dusk Urchins to boot.
Drainpipe Vermin - It's card advantage. Totally up to you if you want it or not.
Demon of Death's Gate - Same here. You can add it, but it's definitely up to you. Given the nature of your creatures to come back from sacrificing, this guy packs a big punch.
Cadaver Imp - The recursion that also gets recurred.
Bone Shredder - ADD IT. You can get repeated Go for the Throats by refusing to play his Echo, or alternatively use one of your many sac outlets and get him back next turn to kill something else.
Skullclamp - Having three 1/1's is easily achieved in this deck Spend 3 mana to draw 6 cards EVERY TURN. If that's not fantastic then what is?
Last suggestion is Stronghold Overseer . He's an unblockable demonic rage machine with a strictly worse version of firebreathing and an exploitable method of making all of your other creatures work with Shirei. Plus he makes your opponents' creatures become wimps.
I'm afraid to say that Shirei, Shizo's Caretaker cannot bring itself back with it's own ability; "if Shirei, Shizo's Caretaker is still on the battlefield". Shirei has to be on the feild when the creature dies, up until end of turn as the ability resolves. As such cards like Screams from Within or getting Shirei's power to 1 or less by other means is not worthwhile.
I would not recommend Dark Prophecy . Yes, it get's you card draw, but if it get's out of hand and threatens to kill you with the life loss black has no enchantment removal to get rid of it (there is nothing worse then getting killed off by your own cards). Board wipes will also severely damage your life total, especially if you have lots of tokens out. I would just stick with Phyrexian Arena ; It can kill you, but slowly, and other players can't abuse it to kill you off.
I would definately agree that Scarecrone , Ogre Slumlord , Cadaver Imp , Bone Shredder and Skullclamp are highly recommended for this deck. Although Skullclamp doesn't bring your creatures back, the card draw is incredibly good. Even better if you can use it on tokens.
I know you removed Urborg, Tomb of Yawgmoth , but I would still recommend putting it back in. It turns your 8 non-swamp lands to work with Cabal Coffers , including the Coffers itself. What was the reason behind removing it?
I agree with everything TehRazorBack said. I hadn't noticed that Shirei can't bring himself back, and as I said, Dark Prophecy is a risky choice. I see no reason why Skullclamp doesn't trigger Shirei? Most creatures are 1/1, so putting Skullclamp on them kills them, which then triggers Shirei.
|Date added||2 years|
|Last updated||4 months|
This deck is Commander / EDH legal.
|Folders||edh, EDH2013, Favorites, EDH to build, Favorites, EDH, Fun Commander Decks, Commander decks, Commander|
|Top rank||#22 on 2012-07-11|