Sideboard

Enchantment (2)

Land (1)


Maybeboard


A tuned reanimation deck

Bide your time, you are in no rush to get the commander out

She must have protection, for she is weak, extremely venerable, and highly coveted

Loop unassuming creatures to annoy your opponents

Ashen-Skin Zubera and Burglar Rat are for card control, with ETB and death triggers

Corrosive Mentor is to give the creatures an advantage over other opponents, literally withering your opponents slowly

Zulaport Cutthroat and Blood Artist gives us death value of all of our creatures

Most of the deck is made around wiping your opponents board and hopefully steal their creatures too

A lot of this deck has some way to make tokens

Genesis Chamber makes tokens for every player, but we will get the most value from it

Lightning Coils the most important artifact in this deck. If played well you can cheat out 8 3/1s in a turn. The most I have ever gotten in a 4-person game is 24

Spawning Pit weakest of the tokens but doubles as a sac-outlet

Doomed Dissenter , Marsh Flitter , Weaponcraft Enthusiast , Orzhov Enforcer , and Ogre Slumlord all make tokens for your pleasure

Pitiless Plunderer gives you ramp, thinking about putting in Treasure Map   but to have both cards is unlikely

Grim Haruspex makes for some good card draw

Krav, the Unredeemed is the best card in this deck being everything we need; a sac outlet, card draw and life gain, as well as becoming very large

Ob Nixilis, Unshackled is an annoying creature, which often puts a target on your back so be wary. But that is because he is a very good creature, preventing tutoring and combo-ing off with sacs

Ogre Slumlord makes deathtouch tokens

Razaketh, the Foulblooded , sac anything and tutor at instant speed for two life

Thoughtpicker Witch underrated sac outlet, which allows you to control your opponents next draw step, keeping them from lands or just lands or maybe something they tutored. If you can ever make treasure tokens into artifact creatures you can exile-mill every opponent with Pitiless Plunderer

Tree of Perdition makes the games much faster, and you can sac -> respawn and do it so someone else

Spawning Pool / Inkmoth Nexus becoming creature lands which if destroyed come back un-tapped

Who would've thought that you could ramp without green

Pitiless Plunderer gives us tokens to spend on mana, but requires us to first lose a creature

Pilgrim's Eye and Liliana of the Dark Realms brings us more lands to play, or, at the very least, filter through

Blood Pet a singular black (more helpful than you would think))

Ashnod's Altar and Phyrexian Tower double as sac-outlets which ramp

Jet Medallion and Black Market is self-explanatory

Touched upon earlier this deck's win-con comes from two different places

Bitter Ordeal can snipe a single opponent, exiling their best cards and hoping they either give-up or lose

We also force sacrifices and that we can use to combo with our other creatures to win Reaper from the Abyss , Abyssal Gatekeeper , Dictate of Erebos , Grave Pact , Living Death clear the board

Those combo with these; Grave Betrayal , Thrilling Encore , Bitter Ordeal , Ob Nixilis, Unshackled , Spoils of Blood

You would want to win as early as possible, waiting along for a strong combo will only give your opponents more time for a response. Or if you are lucky have Virtus the Veiled do some damage then slowly pick at them with Blood Artist and Zulaport Cutthroat .

Suggestions

Updates Add

Best friend got me a Karn Liberated among other necessities for the deck and was swapped with Archfiend of Depravity

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95% Casual

Competitive

Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

21 - 2 Rares

26 - 2 Uncommons

16 - 1 Commons

Cards 100
Avg. CMC 3.12
Tokens 2/2 C Artifact Creature Spawn, Elemental 3/1 R, Emblem Liliana, Defiant Necromancer, Emblem Ob Nixilis Reignited, Goblin 1/1 R, Goblin Rogue 1/1 B, Horror */* B, Morph 2/2 C, Myr 1/1 C, Rat 1/1 B, Servo 1/1 C, Spirit 1/1 WB, Treasure, Zombie 2/2 B
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