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Shattered Glass and Shattered Dreams

Commander / EDH BRG (Jund) Control Midrange Stax Tokens



Shatter all the things! For this build I'm going for a control route by forcing my opponents to sacrifice their things while i get advantage off of my sacrifices.

Ramp and fixing lets me start dealing with my opponents early. Targeted removal deals with things that need an immediate response or when I need to deal with a specific permanent. Mass removal and the Bros. abilities whittle my opponents down. Once their boards are clear I can swing in with my tokens and big creatures to finish things off. Alternatively, I can make enough tokens to deal massive damage with Purphoros, God of the Forge or Goblin Bombardment.

Feel free to leave any suggestions. Thanks!



Nice deck +1

January 19, 2017 11:14 p.m.

Spine of Ish Sah is a bit high in cost, but it returns itself to your hand after sacrificing it, plus it can blow up specific permanents your Commander can't force opponent to sacrifice.

Blood Artist is a great way to take advantage of all the creatures that are dying on the board. Left unchecked, he can create some nice life advantage.

Mazirek, Kraul Death Priest has tons of synergy with your commander, and will quickly buff your board by forcing everyone to sacrifice their permanents.

February 13, 2017 4:46 p.m.

Quesosity says... #3

Austin_Smith_of_Cards Thanks for the suggestions! I had Blood Artist and Mazirek, Kraul Death Priest in the deck previously. They worked pretty well but I wanted to try out a few different cards like Vraska the Unseen and Yahenni, Undying Partisan. I might add them back in depending on how those work out.

February 14, 2017 6:23 p.m.

Amnesiac_ says... #4

I don't know your meta but in mine speed is king. I would consider some more low drop acceleration. Things like Wall of Roots, Three Visits, Green Sun's Zenith + Dryad Arbor, Grim Monolith, Basalt Monolith, Lotus Cobra + fetch lands, and Wood Elves will all help you slam Bros earlier and can be good sac fodder later in the game. Early ramp also helps make opening hands a bit more consistent so mulligans don't happen as often and don't hurt as bad.

February 25, 2017 4:13 p.m.

Quesosity says... #5

Amnesiac_ Thanks for the suggestions. My meta isn't super fast but more acceleration is always nice. I'd like to add fetch lands so Lotus Cobra could be great; same thing with Green Sun's Zenith+Dryad Arbor. Like you said, Basalt Monolith and Wood Elves are good early and late game so I'll consider those the next time I make any changes

February 25, 2017 11:04 p.m.

Nvijork says... #6

I would highly recommend Hammer of Purphoros, as it produces golem tokens which are artifact enchantment creatures, which is everything you care about in this deck.

May 3, 2017 2:58 p.m.

Quesosity says... #7

Nvijork Having a token to sac that's all 3 relevant permanent types is nice. I'm not big on losing a land to it since this deck pretty mana intensive. I'll test it out.

Thanks for the suggestion!

May 4, 2017 6:48 p.m.

Rant says... #8

Golgari Germination is so OP

May 5, 2017 1:33 a.m.

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Date added 10 months
Last updated 4 days

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.32
Tokens 0/1 Goat, 2/2 Satyr, 0/1 Plant, 2/2 Zombie, */* Ooze, Clue, 1/1 Human Soldier, */* Generic, 1/1 Saproling, 1/1 Elf Druid, 0/1 Eldrazi Spawn, 3/3 Wurm, 1/1 Human Cleric, 1/1 Construct, 0/1 Kobold, 1/1 Thrull, 3/3 Beast, 6/6 Dragon
Folders Commander, Stuff I Like, Looks Fun, Cool EDH Decks, Interesting Commander Decks, Decklist Comparisons, commander
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Revision 23 (4 days ago)

+4 Swamp main
+4 Forest main
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-4 Forest main
+2 Mountain main
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