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Hi All,

This is a new Sharuum deck I'm putting together. My concept is to fill my yard with goodies and mass reanimate. I fear I may have gone overboard with discard outlets though.

I've also added some more typical Sharuum tech (Copy Sharuum + Disciple of the Vault + Sharuum).

I also include the components of the great machine and the helm mill combo.

Combos are my fallback. I'm just afraid the deck has lost focus.

I'm also going back and forth over the number of lands; I'm only running 35, but with the number of potential tutors I think I'll be alright.

Suggestions welcome! Thanks!

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Combo'ed out for a win before turn 10 in the first game (Disciple of the Vault + Sharuum + Sharuum clone).

Lost against Slivers the second round.

Third round was nuts. Three artifact based decks and a sliver deck. Did a decent job stomping down the Sliver player; repeatedly preventing him from going infinite. After 2 (!) hours the board state was insane and Slivers ultimately came out on top.

Notes I took: 1.) Mana base seems good, I always had what I needed. 2.) Too many discard engines, I didn't really need them. 3.) Not enough counterspells. 4.) Mana base was balanced enough I didn't need the Chromatic Lantern

Next steps:

1.) Remove and replace some of the discard with counters 2.) Swap Chromatic Lantern out for a Coalition Relic (help with potential fixing issues + another mana rock) 3.) Add in a Windfall and a Consecrated Sphinx cause they're good...

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Revision 1 See all

(8 years ago)

+1 Consecrated Sphinx main
+1 Terminus maybe
+1 Wurmcoil Engine maybe
Date added 8 years
Last updated 8 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

47 - 1 Rares

17 - 0 Uncommons

8 - 0 Commons

Cards 101
Avg. CMC 3.71
Tokens Goat 0/1 W, Thopter 1/1 C
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