A Shared Fate deck. The win con is having no win con. your opponent (unless by some amazingly bad luck they also happen to be playing Shared Fate) will have a win con in their deck, and when Shared Fate comes down, you get their deck and they get yours. thus, you get their probably well- tuned win con and they get your shitty deck made entirely of ramp and card draw. the few counters that you have probably wont get them anywhere either, given that they don't have enough to stop another deck.

definitely needs some help in the whole "making it actually work" category, this deck is currently a storm shell that doesnt really dig far enough and could do with some more ramp. the goal is to drom Shared Fate reliably by turn 3 ish and keep it protected from stuff. as of yet, it doesnt do that. I am not well versed in modern, so I need some SERIOUS help figuring out what to do.

I was thinking about swapping to blue black for the option of Brainspoil which can tutor for Shared Fate, but I don't know if I should or not. that would open up a lot of creature removal, but less ramp. plus, a lot of decks aren't creature based, or so I have been told.

Any comments or +1's are welcome, although I do really need comments.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 7 years
Legality

This deck is not Modern legal.

Rarity (main - side)

6 - 0 Rares

12 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 1.87
Votes
Ignored suggestions
Shared with
Views