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Budget(-ish) minotaur tribal deck with Sethron at the helm. I was very excited about a brand new minotaur commander that revolves more around minotaurs than discarding (like the various Neheb commanders). Obviously there aren't that many minotaurs to work with, and so Sethron's ability of effectively doubling the amount in the deck by creating a token for each non-token minotaur that enters while he is out. Its a very rough build, it definitely hurts from the Rakdos problem (lack of ramp/card draw) but it can probably hold its own in a relatively casual meta.

This deck is able to represent a lot of damage very quickly, thanks to Sethron's activated ability. Once Sethron hits the board (ideally turn 4, but sometimes turn 5), the following turn you will likely have enough mana to cast a minotaur and then activate his ability, representing typically around 12-15 damage right away, depending on which other minotaur you cast. This snowballs even further the following turn, as each minotaur cast can represent as much as 10 damage right away thanks to haste.

There are a few important non-minotaur cards that overall just make combat a nightmare for your opponents (Sonorous Howlbonder, Labyrinth Raptor, Archetype of Aggression etc.). Because you will reliably have menace on your entire board, any of these creatures help make it an incredibly difficult for your opponents to block successfully and actually kill your creatures. In addition, because most of your creatures are tokens, they are very expendable while your opponents creatures are less likely to be. Certain commander decks (Voltron strategies or decks with very few creatures (Urza, Lord High Artificer, Tuvasa the Sunlit, Elsha of the Infinite, etc.) will often not block at all for risk of losing their commander, and you can basically attack them for free for most of the game.

One of this decks biggest weaknesses is getting Sethron removed multiple subsequent turns, as he is already a relatively expensive commander in colors that do not ramp very well. While Sethron is in play, having a relatively small hand is ok as each minotaur brings two bodies, but once Sethron is off the table your damage output reduces dramatically.

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98% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

34 - 0 Rares

20 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Copy Clone, Minotaur 2/3 R
Folders EDH Color Challenge, EDH Color Challenge Guilds
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