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Sen Triplets

Commander / EDH

Saint


Sideboard


Maybeboard


Sen Triplets EDH

This deck is great fun to play, as it relies on playing your opponent's cards so it's different every time!

Celestial Dawn and/or Mycosynth Lattice allow opponent's green/red spells to be played (please, trust me on this! They both get around the 'no producing colours not on your general' EDH rule because you can spend mana as though it were mana of any colour, even though it stays whatever colour it was!) [:

Cards like Paradox Haze and Sakashima the Impostor allow me to control multiple opponents.

Zur the Enchanter is MVP of this deck in playtesting, grabbing Dawn/Haze/protective enchantments for Sen - all for free, leaving my mana for opponents' spells...

Because an opponent can't activate abilities (even mana abilities) while being Sen'd, I can use Crystal Shard or Erratic Portal to bounce their creatures, and they can't even pay 1 to stop it.

The deck wins on the merit of the insane card and tempo advantage you gain by playing your opponents' spells and not letting him save them. In 1v1, once you have been Sen'd, you have a very tough time regaining control of the game. In multiplayer it's pretty fragile, people hate having their cards played so generally people will gang up on you... It really only works as a 1v1 deck or in a team (Two-Headed Giant and Emperor let it excel completely).

MP wincon: Dovescape. Seriously, if it sticks it's nearly impossible to get rid of :D

Sideboard considerations: If playing against one or more decks with the new land Homeward Path, it's recommended that you sideboard out the whole deck in favour of a different one. Ain't no feeling like playing a bunch of creatures out of your opponent's hand, only to have him take them all back with a freaking land drop (and deny you any more stealing throughout the game). ...stupid Path .

Playtest Journal:

Trips got their ass mega-kicked by Wort, the Raidmother . Needed to bounce that Extraplanar Lens a bit earlier! Second game they won by... well bouncing and playing Wort, actually... More spot removal less expensive one-off funny cards?Trips beat Wort 2-1. Game one Trips pulled Dawn and locked Wort until Sphinx and flying for the win (after Evacuating a horde). Game two Wort managed to ramp too much for Trips and Beastmastered for the win. Game three... I tutored Dawn turn 3 with B-U-W on the board and Zur and U in hand instead of Zuring it... and then didn't draw another white mana source until -THIRTY CARDS LATER-. So, no Dawn. Still won (just) with repeatable bounce and flying beatings (Wort weak on fliers). Would have been much easier if I hadn't fucked up on Dawn. It's looking solid, even in 1v1 against an aggro deck!

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Date added 13 years
Last updated 12 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

24 - 1 Rares

17 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.82
Tokens 1/1 WU Token Creature Bird, Copy Clone, Spirit 1/1 W
Folders EDH, edh
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