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The Main Strategy of the deck is to ramp with as much mana stones as possible and search for your combo pieces so that you may stabilize or just go infinite for the win. It has one known infinite which is an easy two card combo: Thopter Assembly + Time Sieve = GG

The deck also has enough board wipes to make sure you don't die to the faster decks out there. And plus, you usually don't play with your own cards anyways. Most of the time you're trying to get to your opponent's cards asap. Ramp is therefore required.

When your commander gets really expensive to cast from command zone, just strictly keep them in grave so you can reanimate them instead.

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Date added 9 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

42 - 0 Rares

17 - 0 Uncommons

15 - 1 Commons

Cards 100
Avg. CMC 4.02
Tokens Angel 4/4 W, Copy Clone, Emblem Venser, the Sojourner, Thopter 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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