Sen Triplets EDH

Commander / EDH*

jan2692wal Score: 7


Control against everything. Using counter magic and spot removal to shut down combo decks, Godhead of Awe and Humility and other cards like them to hose aggro decks and shut down Rafiq of the Many, Zur the Enchanter, and other decks where you rely on the abilities of creatures to fuel your deck.

I'm going to need a bunch of different types of win conditions to work around my own hard/soft locks. Curse of Exhaustion and Knowledge Pool work together to form a hard lock that doesn't allow opponents to play any spells, forcing them to resign. Venser, the Sojourner's ult is nice if youre actually able to pull it off.

A Legacy combo such as Helm of Obedience and Leyline of the Void could work well. Sanguine Bond and Exquisite Blood are another win condition that instantly kills all of my opponents due to it being an infinite combo.

I could also win by attacking with my creatures (although that is by far the slowest win condition in this deck), and with some nice utility from Venser, the Sojourner's -1 i can sneak in a good chunk of damage. I need more good creatures in this deck though so that if i do need to go aggro to win it won't be an issue.

Also, if anyone know some good tutors to include in this deck please post them. Don't worry about price, i want this to be as competitive and as fast as possible.



Okay, so I think i completed this decklist, i added in a few new soft locks and combos, and i will update the description to include them all.

I playtested this a few times against a Niv-Mizzet, the Firemind EDH, and i almost one every time, but the deck was too fast for me to do much about, and he still drew each turn so i lost eventually. I think i need more cards in here to prevent card draw, and maybe a new tutor or two, but I'm not really sure what to take out.

Here is the current decklist as it stands for this update, old comments cleared.

Creature (23)1x Angelic Arbiter1x Blazing Archon1x Consecrated Sphinx1x Drogskol Reaver1x Enigma Sphinx1x Ethersworn Adjudicator1x Fog Bank1x Godhead of Awe1x Grand Abolisher1x Grand Arbiter Augustin IV1x Guard Gomazoa1x Iona, Shield of Emeria1x Isperia, Supreme Judge1x Ixidron1x Jin-Gitaxias, Core Augur1x Magister Sphinx1x Magus of the Tabernacle1x Sen Triplets1x Sphinx of the Steel Wind1x Stormtide Leviathan1x Wall of Denial1x Withered Wretch1x Wrexial, the Risen Deep

Enchantment (10)1x Bloodchief Ascension1x Curse of Exhaustion1x Exquisite Blood1x Humility1x Leyline of Sanctity1x Leyline of the Void1x Martyr's Bond1x Omniscience1x Paradox Haze1x Sanguine Bond

Land (35)1x Academy Ruins1x Arcane Sanctum1x Boseiju, Who Shelters All1x Calciform Pools1x Celestial Colonnade1x Command Tower1x Creeping Tar Pit1x Dromar's Cavern1x Drowned Catacomb1x Glacial Fortress7x Island5x Plains1x Reflecting Pool1x Reliquary Tower1x River of Tears1x Seat of the Synod3x Swamp1x Terramorphic Expanse1x Tolaria West1x Urborg, Tomb of Yawgmoth1x Vault of Whispers1x Vesuva1x Volrath's Stronghold

Sorcery (5)1x AEther Snap1x Austere Command1x Brilliant Ultimatum1x Decree of Pain1x Demonic Tutor

Artifact (14)1x Azorius Signet1x Darksteel Ingot1x Darksteel Plate1x Dimir Signet1x Gilded Lotus1x Helm of Obedience1x Jester's Mask1x Knowledge Pool1x Lightning Greaves1x Mana Web1x Mindcrank1x Mycosynth Lattice1x Orzhov Signet1x Sol Ring

Instant (11)1x Capsize1x Counterspell1x Countersquall1x Cryptic Command1x Daze1x Desertion1x Enlightened Tutor1x Insidious Dreams1x Mana Drain1x Perplex1x Vampiric Tutor

Planeswalker (2)1x Jace, the Mind Sculptor1x Venser, the Sojourner


treehugger2607 says... #1

I know you want to play competitively but i advise you remove several lock downs. There not only necessary with the general you have but also your taking the fun out the game by preventing your opponents from being unable to play. Most players play edh for the fun of it. My deck also has a few cards in it that lock my opponents but not to the point to where they can't play.

November 28, 2012 12:07 p.m.

jan2692wal says... #2

That's all player preference though. My playgroup doesn't mind it.

November 28, 2012 2:22 p.m.

jan2692wal says... #3

although i may drop some of the weaker/harder to play combos for tutors. I feel like im lacking in that area

November 28, 2012 2:52 p.m.

Epochalyptik says... #4

If price is no concern, you would really benefit from upgrading your land base. Drop the slow ETB-tapped lands (except Tolaria West ), man lands, storage lands, and card:Dromar's Cavern. Add the three on-color shocks and duals, then add 9 fetches (excluding Wooded Foothills for obvious reasons). It's worth dropping the other lands and some basics to do this because of how consistent and powerful it will make the deck.

I would sooner run Chromatic Lantern than Darksteel Ingot . Also, drop the signets and go for Mana Crypt and Thran Dynamo .

If you're looking to go for a combo deck, you should really stay away from combat-oriented creatures. Every card that doesn't help you achieve or abuse your combo is a waste of deck space and a liability during games.

Cut the following cards:

Darksteel Plate

Lightning Greaves

Insidious Dreams

Brilliant Ultimatum

card:Martyr's Bond

Paradox Haze

Angelic Arbiter

Blazing Archon

Drogskol Reaver

Enigma Sphinx

Ethersworn Adjudicator

Fog Bank

Godhead of Awe

Guard Gomazoa

Isperia, Supreme Judge

Magister Sphinx

Magus of the Tabernacle

Sphinx of the Steel Wind

Stormtide Leviathan

Wall of Denial

Wrexial, the Risen Deep


Leyline of Anticipation


Peregrine Drake

Phantasmal Image

Phyrexian Metamorph

Deadeye Navigator

Teferi, Mage of Zhalfir

Venser, Shaper Savant

Diabolic Tutor

Mystical Tutor

Mystical Teachings


That's just a preliminary list.

November 28, 2012 9:18 p.m.

jan2692wal says... #5

Alright, I'll play around with those suggestions. Why would i cut Paradox Haze though?

November 28, 2012 9:27 p.m.

Epochalyptik says... #6

It really depends on how much you want to rely on your general. If it turns out that after all the combos and other control elements are added you have an extra slot, then by all means include it. I advise you to focus on tutor, control, and combo power first, though.

November 28, 2012 9:29 p.m.

jan2692wal says... #7

Alright, thank you

November 28, 2012 9:34 p.m.

shermanido37 says... #8

Instead of Curse of Exhaustion , use Rule of Law . Also, perhaps Fact or Fiction instead of Brilliant Ultimatum ? (better cmc and the other pile only goes to the yard)

With Godhead of Awe , Elesh Norn, Grand Cenobite for board lockdown.

Personally I think card:Martyr's Bond doesn't do enough in your deck. It is supposed to serve as a board controlling Grave Pact for all card types, in decks that like to sack things, and in this deck you could be including other stuff like Moat effects or tapping / destroying their permanents so they can't play. I mean, you don't even have Mortify here (yes, i know you have it on a stick but it's still useful on its own).

January 19, 2013 4:17 a.m.

jan2692wal says... #9

I'll think about the other suggestions, but I don't really like Rule of Law because it limits me as well.

January 19, 2013 1:48 p.m.

Cyber Locc says... #10

Ya dont use rule of law it will lock you down. Also you could use earyo when he flips first spell is countered and then with cursr or even better arcane labatory all opponents are locked down. I have a similar deck I just started to work on 24hr Lockdown

August 18, 2013 1:56 p.m.

iiLLuSiiiONz says... #11

Force of Will if price is of no concern. Cyclonic Rift seems like it would fit very well into the style of this deck. Instead of Decree of Pain you could put in Damnation or Toxic Deluge to get past indestructible and hexproof.

September 17, 2014 1:11 a.m.

Eboksba says... #12

I agree with Cyclonic Rift . It's a powerful card that fits well with Esper's storms. Do you have Countersquall ? Just fun to play around with.

September 28, 2014 3:01 p.m.

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Date added 3 years
Last updated 3 years

This deck is Commander / EDH legal.

Cards 101
Avg. CMC 4.51
Folders Goods, EDH, Commander, Sen Triplets, Save, Proxy dis shit, Esper, Matthew's Sen Trips, EDH decks
Views 33915

Revision 2 (3 years ago)

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