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Goreclaw's Highly Intelligent, Big-Boned Menagerie

Commander / EDH Battlecruiser Mono-Green Ramp

MegaMatt13


Maybeboard


Goreclaw is tired of her friends being called "big, dumb fatties" in Commander. He is out for revenge, smashing those control-playing haters.

Classic stompy build: Ramp into Goreclaw and then pump out massive threats. You'll notice the deck has tons of ramp so that the deck can continue to put out big threats even when Goreclaw is removed. Card draw, largely based on a creature's power, maintains the gas. Removal is often attached to creatures like Woodfall Primus, Thorn Mammoth, Terastodon, Kogla, the Titan Ape, and Ulamog, the Ceaseless Hunger. Pump effects like Unnatural Growth, End-Raze Forerunners, and Thunderfoot Baloth help close out the game. Please offer feedback and upvote if you like!

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Updates Add

I've added more big ramp spells as I've noticed that the deck can sputter after Goreclaw gets killed a couple times. Traverse the Outlands is great to cast the turn after you get Goreclaw into play. Attack with Goreclaw and then get 5 lands with Traverse. This is a fairly baseline scenario as it can ramp even more lands off of a bigger threat. Zendikar Resurgent and Regal Behemoth should have probably been in the deck already as mana doublers that ensure we can keep putting out threats even when Goreclaw is out.

I've also added Ugin, the Spirit Dragon as the deck needed an effective boardwipe and this is where Green struggles.

Unnatural Growth is an addition from Midnight Hunt which has been a great finisher!

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Top Ranked
  • Achieved #15 position overall 5 years ago
Date added 5 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

34 - 0 Rares

18 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.85
Tokens Beast 3/3 G, City's Blessing, Elephant 3-3 G, Emblem Nissa, Who Shakes the World, The Monarch
Folders EDH Decks, My decks, Cool Decks, ideas, Interesting Commander Decks, Misc Awesome, cose
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