This deck is EDH turn 4-5 infinite mana combo deck, though it can go off on turn 3, with selvala and various untap effects. Use mana dorks a rocks to try and get her out on turn 2 if possible, but the key piece is to have a way to bounce your creatures. If you can bounce the creatures not only can you complete your combos, but draw into them as well. This deck is in no way finished and currently as budget as possible using cards I had and I would love suggestions on next steps, other than the obvious tutors, to make it more competitive and down to being more turn 3 constant.

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Casual

98% Competitive

Date added 6 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

28 - 0 Rares

19 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.41
Tokens Beast 3/3 G, Elephant 3-3 G, Emblem Garruk, Caller of Beasts, Wurm 5/5 G w/ Trample, Wurm 6/6 G
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