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2x Sorin, Lord of Innistrad - Ideal in this build. Makes chump blockers that can be huge threats late game, and gets you life back against aggro match ups. Pretty much game over with Parallel Lives in play if unanswered.
1x Wayfaring Temple - Running one is the right number. Don't want to run to many because it's a boring draw early on with little board presence. Late game he's a beast. Use a Selesnya Charm or Rancor on him so he can get in for some population damage!
1x Reaper from the Abyss - I needed some sort of wrath effect. The reason I like this card here is because his morbid trigger doesn't say "Non-Token Creatures." So the number of tokens your opponent is going to have to be killing off to stay alive will trigger the morbid ability left and right. To be even trickier, use him with Seance .
1x Parallel Lives - This is what makes the token swarm deck, swarm.
1x Collective Blessing - Game ender. If they can't deal with this when it drops, GG.
1x Abrupt Decay - Spot removal.
4x Lingering Souls - Arguably the best stalling card ever. Even better in Planeswalker decks.
There are some great synergies here! I love the super friends, I love the token base. Not a fan of some cards, like Goldnight Redeemer , Dreg Mangler , and Sigarda, Host of Herons , however I love Wayfaring Temple and Geist-Honored Monk .
Overall the deck is pretty beast and flows really well. Hope you can perfect it, cuz this could be something pretty great, in my opinion.
Na man. I don't wanna be spending to much life. The only reason i'm using Overgrown Tomb s is because I need a higher chance of double black for Lili, early. I usually nail all the drops I need with Gatecreeper Vine . I don't need a lot of plains mana early. Also, I need as much basic forests as possible because they turn on Sunpetal Grove and Woodland Cemetery .
Thanks bro, I agree Goldnight Redeemer and Dreg Mangler are kinda akward. I'm still messing around with a couple of spots. Sigarda, Host of Herons is beast though! I dunno what you're talking about ;) She's pretty much in there for black match-ups, or decks that run a lot of spot removal/sac'ing.
In fact, if you're playing 3 colors, having just one of the shock-lands within those colors will allow any of the Core-Inni dual-lands in those colors to enter untapped.
Oh seriously? Damn, I was thinking the shock lands just count as a regular dual lands, and make other dual lands come in tapped. But ya, I see on the shocks where it says land - forest/swamp, as opposed to regular dual lands that just say lands. Well that makes things run a lot smoother.. Thanks!
IMO too many 1-2 ofs. This really kills your consistency in so many ways. You have no tutors so it is just going to be painful knowing you have an answer but not being able to get at it. If they reprint Chord of Calling 1-2 ofs will be fine but with no tutor you're depending on your topdeck far too often.
I'd be scared to look down the barrel of a loaded vampire, gorgon or necomancer planeswalker... BUT ALL THREE!!! Damn this deck looks nasty. I'd put in a few cards to protect your offensive force like Duress and throw in a token producing threat that could abuse the populate mechanic like Back from the Brink but that's blue, so perhaps Seance would be better. I'm thinking a couple more Wayfaring Temple s and that Seance will be paying for itself. And maybe a protection/hexproofing spell to protect your most important creatures like card:Ranger's Guile or card:Apostle's Blessing in which case i hope RTR prints one that cantrips itself. Also it'd be funny to have an Essence of the Wild in, it would devastate your opponent to suddenly have to deal with an army of 6/6's that just don't stop coming. Even if they kill the original the copies will still have the same effect as the first :-)
Deck is really nice to playtest and seems to work fine. I just feel that you could replace Terminus (move to sideboard) and Parallel Lives (this is nice with tokens, but I think those token cards are enought powerful without this) with something like Abrubt Decay, which is just too good to be left out.
Your deck has good potential to be tier 1 type deck, just keep it on that way.
I would also place Grim Backwoods with shock lands, your deck is 3 colored and there is some double colored cards too. Activating it takes 5 mana from you and it doesn't sound very good even in late game. There is multiple powerful cards in the deck, I'd concentrate to them with better manabase.
Wow, thanks guys. I made some adjustments with some of the suggestions.. I feel good about them. I'd need the actual deck in my hands to tell you if it's going to play test well. The algorithm on this play tester is wack.
I do agree that 2x Grim Backwoods is a little excessive. I do need a some kind of card draw engine though, I am a blue player after all haha. So I trimmed it down to one. Trust me on this one. You're going to have no cards in hand, excessive tokens, with available mana to be spent late game.
Duress is nice, but I feel it's more of a B/U control card. I just can't find a spot for it. I have enough removal to deal with a good amount of things anyway, which is what i'm focusing more on. I don't want to many Wayfaring Temple s because if I get an opening hand with him, he does nothing relevant. Drawing a one of him late game when you already have board presence is more relevant. I should add a few protection cards though you're right. It's just really hard to find a spot for anything right now, the deck is really fine tuned. Oh well we'll see what else is spoiled.
I put Growing Ranks in the side for sure.